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A forum for the Knights Templar mod for Neverwinter Nights
 
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 D11 creature question

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Nuli




Posts : 98
Join date : 2008-09-10
Age : 49
Location : Pittsburgh, Pa

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PostSubject: D11 creature question   D11 creature question Icon_minitimeFri Sep 26 2008, 07:09

Muck Marauders start combat by using petrify gaze but it never really seems to do anything (no effect is shown, no save is rolled). Not sure if its a problem with them but thought i'd point it out.

Nuli
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Wheatonrunner69
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Wheatonrunner69


Posts : 57
Join date : 2008-09-04
Location : Boston MA

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PostSubject: Re: D11 creature question   D11 creature question Icon_minitimeMon Oct 06 2008, 18:08

Great observation.

My guess is that it's either a custom script by Sarah the DM or a Bioware bug.

-WR69
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: D11 creature question   D11 creature question Icon_minitimeMon Oct 06 2008, 19:26

A lot of the original scripts were never designed for play beyond level 20. I'll take a look at the script and find out what's wrong.
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PostSubject: Re: D11 creature question   D11 creature question Icon_minitime

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