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 Question about Bards

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Geoto



Posts : 2
Join date : 2008-12-19

PostSubject: Question about Bards   Fri Dec 19 2008, 17:14

Hello, I am new to this server and have only been on for about a week.

I have a question concerning bards and their song. Has there been any modifications to the songs effects at lvls exceeding 20?

I may have had a slight glitch with dirge. The effects from it only seem to work instantaneous and do not have any duration to them. My lvl 18 bard's dirge only works just after casting.
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Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: Question about Bards   Sat Dec 20 2008, 21:34

Bard is one of those classes I never really spent a lot of time. I haven't changed any of the bard songs and don't really know what scripts control them. However, I'm willing to give it a go. Do bards memorize songs like spells, or is this something different? Do they get a certain number of songs per day, or do they get to pick?
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Geoto



Posts : 2
Join date : 2008-12-19

PostSubject: Re: Question about Bards   Sun Dec 21 2008, 00:49

Well, bards get 1 song each lvl...so if lvl 37 they can sing up to 37 songs per day. At the moment there are only two songs that can be sung....the regular bard song and a curse song (with the feat curse song). The strength of the song depends on the perform skill and the amount of lvls in the bard class.
A bard can chose to sing ether song at anytime and takes 1 round to sing. Effects last 10 rounds, but can go up to 105 rounds with two feats.
You can not change the effects of a bard's song from lvl 2-20. I have to say, Bard song gets very weak going into epic lvls, all it does is increase skill rates.
The regular bard song gives everyone (not hostile) the bonuses. Curse song mirrors the effects of the regular song, but gives them negative effects to hostile creatures only.
I don't know how to script but the notes on the wiki page could point you in the right direction.
http://nwn.wikia.com/wiki/Bard_song

I have to say, Bard song gets very weak after bard lvl 16. In epic lvls, all it does is increase skill rates.
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Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: Question about Bards   Tue Dec 23 2008, 15:26

Pretty much all spells/effects in NWN are weak beyond level 20 and need to be customized. I'll have to find the area of coding that deals with the bard song and alter it.
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Zog2

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Posts : 137
Join date : 2008-09-07
Age : 51
Location : Vic, Oz

PostSubject: Re: Question about Bards   Wed Dec 24 2008, 11:18

Geoto wrote:
...
I have to say, Bard song gets very weak after bard lvl 16. In epic lvls, all it does is increase skill rates.
I beg to differ here
At Lvl 25 bard (if you have Perform skill of 75+) bard song gives a nice AC bonuses (+6) ...which stacks (dodge bonus).
You can't get the long lasting (100 rounds) bard/curse songs until you have 21 levels of bard (the extra 5 rounds from the other feat is a waste of a feat).
The skill bonus a Lvl 25 bard gets is +14. With this added to their Taunt skill, and an enemy's Concentration skill reduced by -13 (curse song) and AC reduced by -6 (curse song). They can suffer huge AC drops from a curse/taunt combo
Also with an enemy's AB reduced by 2 from curse, a high level bard is welcome in my party any time in d15/d16!
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werehound



Posts : 123
Join date : 2008-12-24

PostSubject: Re: Question about Bards   Thu Dec 25 2008, 18:54

When taken into account and comparison alongside Barbarian Rage modifications, bard song is highly underpowered. At level 1, barbarian rage gives 100 bonus HP, around 10-15 bonus AB, STR, CON boosts, damage reduction and spell resistance of 11. I would actually rather like to see bard songs, and bard only spells improved, to make a bard a more welcome addition to any party.
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GPharaoh

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Posts : 148
Join date : 2008-09-23
Age : 29
Location : NYC-Brooklyn

PostSubject: Re: Question about Bards   Fri Dec 26 2008, 13:29

werehound wrote:
When taken into account and comparison alongside Barbarian Rage modifications, bard song is highly underpowered. At level 1, barbarian rage gives 100 bonus HP, around 10-15 bonus AB, STR, CON boosts, damage reduction and spell resistance of 11. I would actually rather like to see bard songs, and bard only spells improved, to make a bard a more welcome addition to any party.
there's only one downside to that rage.... it ends after barb looses that bonus HP, imagine how quickly it ends in high Dungeons.
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werehound



Posts : 123
Join date : 2008-12-24

PostSubject: Re: Question about Bards   Fri Dec 26 2008, 20:22

Those bonuses were just the benefits from the level 1 barbarian rage. And, the only thing lost after losing the temporary Hp, is the temporary HP. Rage lasts its full length still.
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Zog2

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Age : 51
Location : Vic, Oz

PostSubject: Re: Question about Bards   Mon Jan 05 2009, 01:58

OK -- yes, it does sound like barbarian rage has improved greatly compared to bard song.
But bard song increases the stats of everyone (in range) when the song is sung -- very powerful in big groups. While my bard would love to see it increased, it would quickly become overpowering in party with some of the already powerful barbarians out there, hehe.
The Barbarian rage stat bonuses do not stack above the +12 cap, so at higher levels they may not be particularly useful.
I'd be very surprized if the barbarian AB bonus stacks above the usual +20 cap. The bardsong bonus AB does not stack with the +20 cap.
At Lvl 26, and with 80 perform, my bard gives +40 bonus HP. If I sing in an area with 10 players, they each get +40 HP ...it doesn't sound like much much, but with everyone being that little bit tougher, you're more likely to win than lose
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Tek



Posts : 8
Join date : 2009-02-17

PostSubject: Re: Question about Bards   Fri Feb 20 2009, 12:01

i read this thread and am wondering has bard been modified as of yet?
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werehound



Posts : 123
Join date : 2008-12-24

PostSubject: Re: Question about Bards   Fri Feb 20 2009, 20:23

I don't believe it has, but I found some information, usch as the script the bard song uses...

Script: nw_s2_bardsong, spells.2da and feat.2da
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GammaGm



Posts : 64
Join date : 2008-12-29

PostSubject: Why script when you can annex?   Fri Feb 20 2009, 20:46

Seriously, the scripting has already been done, its a question of finding one you like.

http://nwvault.ign.com/View.php?view=GlobalSearch#NWN%20Scripts

The vault site has tons of scripts to address all sorts of problems or changes. A brief search for "bard song" turned up all sorts of possibilities.

Hope this helps.
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