Knights Templar NWN

A forum for the Knights Templar mod for Neverwinter Nights
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 D11 creature question

View previous topic View next topic Go down 
AuthorMessage
Nuli



Posts : 98
Join date : 2008-09-10
Age : 42
Location : Pittsburgh, Pa

PostSubject: D11 creature question   Fri Sep 26 2008, 07:09

Muck Marauders start combat by using petrify gaze but it never really seems to do anything (no effect is shown, no save is rolled). Not sure if its a problem with them but thought i'd point it out.

Nuli
Back to top Go down
View user profile
Wheatonrunner69
Admin
avatar

Posts : 57
Join date : 2008-09-04
Location : Boston MA

PostSubject: Re: D11 creature question   Mon Oct 06 2008, 18:08

Great observation.

My guess is that it's either a custom script by Sarah the DM or a Bioware bug.

-WR69
Back to top Go down
View user profile
Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: D11 creature question   Mon Oct 06 2008, 19:26

A lot of the original scripts were never designed for play beyond level 20. I'll take a look at the script and find out what's wrong.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: D11 creature question   

Back to top Go down
 
D11 creature question
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Hey cowgirl, question from SaraO
» Create Your Own Magical Creature
» Caring for Your Magical Creature
» A Question for Headmaster?
» Marine-creature clan!! (Weird i know!!! XD)

Permissions in this forum:You cannot reply to topics in this forum
Knights Templar NWN :: Comments & Suggestions :: Dungeons-
Jump to: