12GaugeMage
Posts : 1 Join date : 2008-09-09
| Subject: palemaster summons Tue Sep 09 2008, 06:46 | |
| I cannot summon a more powerful undead than a ghoul even when using summon greater undead. My character is 3 levels wizard and 9 levels palemaster. what do i need to do to get more powerful summons? | |
|
Sarah the DM
Posts : 695 Join date : 2008-09-04
| Subject: Re: palemaster summons Wed Sep 10 2008, 20:31 | |
| I believe the palemaster summon is a separate ability from the wizard's undead summoning spells. You'll have to gain more levels to increase the power of the summoned creature, either more palemaster levels for the palemaster summon or more wizard levels for the spell. It's kind of a crummy way to do it, but that's they way NWN set it up. I could combine the summon into a single spell that includes both palemaster and wizard levels. | |
|
Nuli
Posts : 98 Join date : 2008-09-10 Age : 49 Location : Pittsburgh, Pa
| Subject: Re: palemaster summons Wed Sep 10 2008, 22:12 | |
| I don't think the pale masters summon, even from create greater undead, gets much better until after lvl 10 PM. After that level it seemed to change every 3 or so levels into some other things, which quite honestly weren't particularly that useful. In fact, on many levels you would get a change into a creature that was far worse (at least as far as playing on KT) then what you had before. i think in one level I went from having some sort of fairly decent vampire, to the next level having an abysmal Lich Lord who had worse everything (hp's, ab, ac) and was a caster so even when he stuck around for more then three seconds would put me in the areas of some of his spells. I hope Sarah reviews the summons from that ability and replaces them with creatures more suitable for the Kt environment Nuli | |
|
Sarah the DM
Posts : 695 Join date : 2008-09-04
| Subject: Re: palemaster summons Sat Sep 13 2008, 14:24 | |
| I'm going to rework the palemaster summon and get back to you all. | |
|
Sarah the DM
Posts : 695 Join date : 2008-09-04
| Subject: Re: palemaster summons Sun Sep 14 2008, 16:09 | |
| OK, palemaster summon undead and summon greater undead are reworked to create zombies of various strength. The palemaster summon shouldn't be as strong as the blackguard fiend, because fiend is a one-time-per-day spell ability. Palemasters can use their ability several times a day. However, I think they'll be more powerful than they originally were. I also added some potions at Aldo's that will heal a palemaster. They aren't cheap, but they give you an alternate way to heal. Using one of them on a living player will cause immediate death (no, you can't use them on other players, only yourself). | |
|
Sponsored content
| Subject: Re: palemaster summons | |
| |
|