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 Restoration Potions

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Asylum



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Join date : 2008-09-28
Age : 25

PostSubject: Restoration Potions   Sun Oct 05 2008, 14:12

I hate Restoration potions.
They are great for healing, but interrupt any type of stance/mode. I'll be in expertise mode, use the potion, and for some reason it removes me from it. It is very frustrating since by the time I back into expertise mode I need another potion. I'm not sure if is this is on purpose or if it is part of the original scripting, but it makes it worthless to be a DD because you only have a limited number of stances per day, and drinking the restoration potion removes from the stance. With a mixture of this, and not being able to rest in D16, you can imagine the frustration.

Now I have noticed the other potions don't cause this, so I'm not sure what the problem is.
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Zog2

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Age : 52
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PostSubject: Re: Restoration Potions   Mon Oct 06 2008, 00:11

Yes -- I've noticed this too.
It's annoying in d16, where I find expertise becomes important for me.

The resto pots seem more likely to provide a decent amount of healing (compared with the regular healing pots), so I tend to use them ...which kicks me out of expertise mode, and unless I time things just right the monsters get a whole round of hitting me with low AC.
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Wheatonrunner69
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Location : Boston MA

PostSubject: Re: Restoration Potions   Mon Oct 06 2008, 17:59

I've noticed that as well......... my DD is not looking forward to D16 (or D15 for that matter)

- WR69
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Sarah the DM



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PostSubject: Re: Restoration Potions   Mon Oct 06 2008, 19:14

I think the restoration potions do that when they clear all harmful effects. I'm not sure there is anything I can do about it, but I'll investigate. As for healing potions, they work pretty good for me, but I usually take healing skill. The chance of spell failure in the most evil dungeons is modified by many factors, like guild membership, alignment, class, and healing skill. I also play so that I can use the healing potions effectively even if they occasionally fail. My technique: I put the potions in the quick bar and click several times whenever I fall beneath 50% HP. I then click on the monster after I get a successful heal. Otherwise, I keep drinking. I think the odds are limited to no worse then 50/50. That means you'd have to get pretty unlucky to have more than a couple potions in a row fail.
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Asylum



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PostSubject: Re: Restoration Potions   Mon Oct 06 2008, 23:45

Thank you for the advice, the fact that there is a spell failure for healing pots was the only reason i was reluctant to use them. on a number of occasions, i assume that it will fully heal me, then it failed and i died, very upsetting. I guess i will just use multiple ones from now on.
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Sarah the DM



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PostSubject: Re: Restoration Potions   Tue Oct 07 2008, 00:47

The restoration potions are supposed to have a failure chance, too, but the script isn't working properly.
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Zog2

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PostSubject: Re: Restoration Potions   Tue Oct 07 2008, 20:34

Sarah the DM wrote:
The restoration potions are supposed to have a failure chance, too, but the script isn't working properly.
The resto pots don't always give a full heal -- but they seem to give a better heal than the healing pots (on average). In those fights where I need to use expertise it's a balancing act between heal and resto pots
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harmjustice

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PostSubject: Re: Restoration Potions   Fri Aug 28 2009, 18:15

I have a problem with these pots, they remove my Rage and i need them sometimes ... it sucks walking around cursed clown
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Sarah the DM



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PostSubject: Re: Restoration Potions   Sun Aug 30 2009, 08:36

See the thread on barbarian rage and let me know if restoration potions no longer destroy the rage effect.
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harmjustice

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PostSubject: Re: Restoration Potions   Sun Aug 30 2009, 11:05

I did log in this morning w./ my barbarian, it does allow you to use resto pots now without removing rage thatnk you... but did you reduce the time of the rage?
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Sarah the DM



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PostSubject: Re: Restoration Potions   Sun Aug 30 2009, 11:20

The duration was reduced on a previous change. It was originally designed to last until the temporary hit points were depleted. That gave it a potentially long duration. Now the rage lasts a set amount of time, even if the temporary hit points are gone. To compensate, the duration was reduced. Pure-classed barbarians will get the longest and most powerful versions of the rage. If you dual class with just 1 level in another class, your barbarian levels max out at 49 (39 + 10 legendary levels as discussed in another thread).
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