Knights Templar NWN

A forum for the Knights Templar mod for Neverwinter Nights
 
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Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Knights Templar   Fri Nov 20 2015, 11:24

Are you guys ready for me to put KT back up?
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Zog2

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Posts : 137
Join date : 2008-09-07
Age : 51
Location : Vic, Oz

PostSubject: Re: Knights Templar   Tue Nov 24 2015, 02:43

After now playing on DX2 again for a while -- I think Knights Templar is a superior module.

I would, however, like to keep going on DX2 for a while.
I don't play as often as I once did (many years ago!) and I've only just started getting into D18 (Hell) levels.

It would be nice if you can leave DX2 up for a few more weeks/months -- as then I'll maybe be able to have a crack at Bad Ash, Rainbow, Zero Wing & Vile King (etc) areas.
I am, however, finding that the gems that are needed to get into some of those areas are kinda few and far between ... especially considering that death will probably happen fairly fast upon entering the zones for the first few times
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Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: Knights Templar   Sat Nov 28 2015, 08:44

I appreciate the kind comment on KT. When I finished DX2, I realized that it had some serious flaws. DX2 was fun for me, but it had several weaknesses. I tried to program KT to correct some of those mistakes, but KT turned out to be a bit more controlled as a result. Either way, both were fun to program. It's a real shame that no one is making something like that anymore where people can create custom modules that run on private servers.
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werehound



Posts : 123
Join date : 2008-12-24

PostSubject: Re: Knights Templar   Sun Nov 29 2015, 02:19

I echo both of your sentiments.

KT just plays more smoothly. I'd be happy to see it back up.

And as always, if you ever need hosting resources, or ever decide to pass on the server for additional development, please keep me in mind.
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RedDragon90

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Posts : 31
Join date : 2010-08-15
Age : 26
Location : Mississippi

PostSubject: Re: Knights Templar   Sat Dec 05 2015, 10:12

I will say I was probably the player who complained most about KT... after playing dx2 again I realize it was terribly unbalanced. kt had a use for every class. I love both mods Sarah and I will play either one. Thank you for hosting again
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