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Clive Forumposter

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PostSubject: Glitch List   Wed Sep 24 2008, 09:22

Any glitches, hiccups, bugs or annoyances, pile them here and our wondrous DM will get to them in due course.

Bug #1 - Death Ward cannot be cast in Non-PVP areas. (might not be a bug, but as it is a protective spell, I can't figure out why you get "Spell failure" every time regardless of whether you are using item, scroll or memorised spell.)

confused

I know its a largely irrelevant glitch as you can just cast the spell in PVP, but I just wanted to get the ball rolling on this thread and this was the first thing I could think of.
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Sarah the DM



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PostSubject: Re: Glitch List   Wed Sep 24 2008, 20:38

Good first glitch. Death Ward is prevented in non-PvP areas, because it has a dual use. It can be offensive or defensive. However, I can fix it by only checking for non-PvP areas if you cast it offensively.
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Clive Forumposter

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PostSubject: Re: Glitch List   Thu Sep 25 2008, 04:27

huh.. ok, I didn't know it had an offensive use too... shows how much attention I pay to the magic side of nwn.
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aztech63



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PostSubject: new glitch   Mon Sep 29 2008, 13:47

I have a rogue with weapon finesse (adds dex mod to attack). Weapon finesse does not work when using Rinso's rapier. I beleive it is using my str mod instead of my dex mod as my AB drops when I use Rinsod rapier, with short sword or bare handed it goes up. I just purchased a rapier +3 and it is bugged for rapiers not just rinos rapier.
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Sarah the DM



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PostSubject: Re: Glitch List   Mon Sep 29 2008, 23:19

I fixed Death Ward. I don't know why I thought it had an offensive use. Possibly something was mentioned in the spell's description, but when I looked through the coding, it was purely defensive. It should work in non-PvP areas now.

As for rapiers, I would look at the description of weapon finesse. I don't remember off the top of my head, but I'm pretty sure it covers only small weapons like maces, daggers, and short swords. I don't remember if rapiers are listed. If they are, there's nothing I can do to fix it as the feat benefits are hard-coded into the game. They aren't subject to custom scripting.

I used to take weapon finesse for all of my high-dexterity characters, even ones who used longswords and other large weapons. I always wondered why my AB sucked until I took the time to actually read through the feat's entire description. LOL!
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Zog2

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PostSubject: Re: Glitch List   Tue Sep 30 2008, 02:02

Hellions seem to have a problem ... they don't attack if I stand near them.
Like many other ranged attack users they stop shooting when one stands next to them, but Hellions don't seem to have a melee weapon, so they just stand there and get hit
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PostSubject: Re: Glitch List   Tue Sep 30 2008, 02:12

Sarah the DM wrote:
I...As for rapiers, I would look at the description of weapon finesse. I don't remember off the top of my head, but I'm pretty sure it covers only small weapons like maces, daggers, and short swords. I don't remember if rapiers are listed. If they are, there's nothing I can do to fix it as the feat benefits are hard-coded into the game. They aren't subject to custom scripting...
Yes -- Rapiers are finesseable, as mentioned in the Weapon Finesse feat:
Quote :
Specifics: A character with this feat is adept at using light weapons subtly and effectively, allowing him to make melee attack rolls with his Dexterity modifier instead of his strength (if his Dexterity is higher than his Strength).

Use: Automatic when using any of the following weapons: dagger, handaxe, kama, kukri, light hammer, mace, rapier, sickle, shortsword, whip, and unarmed strike.
They're good for a standard dex Weapon Master build.
However -- maybe if you're a Halfling or Gnome (ie: small stature) that may be your problem, as a rapier (being in the medium size weapon category) would then become 2-handed for you, and you can't finesse a 2-hander

EDIT: Click: Rapier on NWNWiki
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Sarah the DM



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PostSubject: Re: Glitch List   Tue Sep 30 2008, 18:53

Good point on the rapier (pun intended). There are many features based on the player size. If you want to test weapon finesse and a rapier, try it with a human.
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Sarah the DM



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PostSubject: Re: Glitch List   Tue Sep 30 2008, 18:54

Hellions are terrible. I don't know if Bioware has a messed up model or not, but they have never seemed to work correctly. That includes the old DX2 days. They have a sword, but they somehow always seem to balk at switching between combat modes. I'll take another look, but I'm not hopeful.
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Clive Forumposter

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PostSubject: Re: Glitch List   Fri Oct 10 2008, 10:10

Angel buff - Awesome though it is, if you use Divine shield then get the buff, the effects don't stack. However if you get the buff THEN cast Divine shield, they do stack...

Not so much a glitch, more a weird oddity, and nothing that can't be sorted out by remembering to get the buff first...


.......you know, i'm sure I had a point when i started this post... scratch
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joshandjenniferforever



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PostSubject: Re: Glitch List   Fri Oct 10 2008, 17:02

yeah about the divine shield thing..... im only getting 8 points instead of the 9 charisma mod for Divine Shield just wondering if there something up W/ that or is it that the angel buffs is the same sort of buff as divine shield?
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Clive Forumposter

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PostSubject: Re: Glitch List   Fri Oct 10 2008, 19:14

Found another one too.... +12 weapons sell to the stores for less than half the price of +10. Basic economics suggest that they should fetch a higher price. Even when dealing with that robbing cow Marty.
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GPharaoh

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PostSubject: Re: Glitch List   Fri Oct 10 2008, 19:34

Clive Forumposter wrote:
Angel buff - Awesome though it is, if you use Divine shield then get the buff, the effects don't stack. However if you get the buff THEN cast Divine shield, they do stack...

Not so much a glitch, more a weird oddity, and nothing that can't be sorted out by remembering to get the buff first...


.......you know, i'm sure I had a point when i started this post... scratch
You have that happening because all buffs that increase your ac are debuffed when you get angel buff. It was like that as long as i remember... donno if Sarah wanted it like that way or not... you just have to cast anything that increases ac after u get angel buff.
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Zog2

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PostSubject: Re: Glitch List   Sat Oct 11 2008, 01:24

Clive Forumposter wrote:
Found another one too.... +12 weapons sell to the stores for less than half the price of +10. Basic economics suggest that they should fetch a higher price. Even when dealing with that robbing cow Marty.
Yeah?
I sell +12 weapons for about 70% more than +10 weapons ...as expected.

Are you selling from the same character?
...or does one selling the +10s have maybe a higher Appraise (or Persuade) skill?
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joshandjenniferforever



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PostSubject: Re: Glitch List   Sat Oct 11 2008, 04:52

something is up w the electric effect on weaps....
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Clive Forumposter

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PostSubject: Re: Glitch List   Sat Oct 11 2008, 18:59

**UPDATE** Ok... +12's with white text sell for more, but ranged (bows 'n' stuff) +12's that have yellow text sell for less. Odd.

Also new glitch (Sarah, honestly i'm not looking for these, i just notice them...) I have the sword true strike and and there seems to be an issue with the attack bonus of +20 and the enhancement bonus of +5.

When you equip the sword the AB+20 takes effect, all going according to plan so far. then if you cast a spell on the weapon, for example lvl 1 pally spell, bless weapon the spell also gives a temporary +1 bonus to AB (I know, +20 is the max.) When this spell expires the +20 AB from the sword goes too and it needs to be re-equipped.

Of course the spell expiring and the sword re-equipping takes place, usually, mid-fight which leaves you not killing the critter that is seriously hurting you while you sort your weapon out.

I suspect that as this involves the +20 AB ceiling that Bioware thought was a good plan then there is probably nothing that can be done about it, but I thought it was worth a mention.
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Sarah the DM



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PostSubject: Re: Glitch List   Sun Oct 12 2008, 02:08

A lot of folks don't know this, but you cannot get more than +20 to hit from any item, spell, or effect. That's +20 total, whether you stack items and spells or get the +20 from a single item, like a sword. NWN only has three types of attack bonuses:

Rt Hand
Lt Hand
Miscellaneous

Miscellaneous appears to affect both hands. Rt Hand or Lt Hand bonuses affect just that hand. For example, let's say you have a +10 longsword. That gives you +10 AB for your right hand. If you cast a True Strike spell, you get a +20 miscellaneous bonus. The highest bonus determines your AB. In this case, you get +20.

There's a glitch in the NWN coding itself, not related to any scripting, that adds up various AB bonuses when you inspect your character. Given the above example, you might look at your character and think you have actually increased your AB by +30, but if you look at the actual combat text, you'll find you aren't hitting any better.

As far as enhancement goes, +20 is maximum. If the weapon has a +20 AB and a +20 enhancement, guess what you get added to your actual AB? +20. That's it. So, a True Strike with +20 to AB will hit just as well as a +20 enhanced weapon.

This doesn't mean enhancement bonuses don't count. A +20 sword will still give you the additional +20 to damage even if you don't hit better. And, of course, if your enhancement is greater than any AB bonuses from spells or items, you'll get the full +20 AB.

I have actually created items to try and improve the AB beyond +20 by manually increasing RT Hand, LT Hand, and miscellaneous bonuses. It's capped at +20 max from all sources. Spells like Bless use the same AB bonus effects, so there is simply no way to get above the +20 limit that I know of.
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Clive Forumposter

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PostSubject: Re: Glitch List   Sun Oct 12 2008, 04:09

Yeah I got all that, the problem is not with the total going beyond +20.

For the sake of simple maths, my AB with a mundane sword is 50. with Truestrike it goes to 70. I cast Bless Weapon and the numbers show 71 (I haven't checked the combat info to see if that was what I getting, I assumed it wasn't.) Then when Bless Weapon expires I get busted back down to 55 until I remove then re-equip the sword.

It as if the game assumes the AB on the sword is as temporary as the Bless Weapon spell and when the spell runs out it uses the enhancement bonus instead.

Is that a bit clearer? Sorry if i'm being confusing....
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PostSubject: Re: Glitch List   Sun Oct 12 2008, 09:50

Balor Lords seem to be broken
They happily cast their Fire Storm, but then just stand there and get hit ...they don't seem to target an attacker, as Sneak Attacks work against them?
They also never drop any loot. Well... we probably don't deserve any loot for killing them at present. But if their attack were to be fixed, maybe they might start to drop some loot as well?
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Sarah the DM



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PostSubject: Re: Glitch List   Mon Oct 13 2008, 12:30

If your AB bonus from an item drops when the bless spell stops, there's nothing I can do about it. I can add or remove effects from spells, but item effects are hard coded into the game.

One thing, I'd do some testing to see if your AB really drops, because there's a known glitch in the character viewing mode that incorrectly computes AB. I know for a fact it shows ABs higher than you can actually achieve. Like I mentioned earlier, you can use spells and items to raise your AB to phenomenal levels on the character sheet, but you'll notice your actual combat hit chance hasn't improved. It might very well work that way in reverse.

So, do you really have a drop in AB when the bless spell ends? Don't trust what your character sheet shows. Watch your combat rolls and see if you are no longer hitting (the same monster AC) with die rolls that used to hit.
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Clive Forumposter

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PostSubject: Re: Glitch List   Mon Oct 13 2008, 14:59

There is a definate drop in AB. Its obvious when the effect happens mid fight in d14 and above, even without checking the script. Its a shame you can't do anything about it, but what the hey.

The strange thing is that I have noticed it from Bless Weapon, Bless, Prayer, even the good night rest script. However Divine Favour seems to work ok.

Its not a major thing, I would lose any sleep over it. Like I said when you re-equip the sword then everything is fine. Also, as the weapon smith scripts alter the enhancement bonus, I have upgraded it to True Strike +12 which makes the problem not as bad, and its only till I find the sword of the spirit.
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PostSubject: Re: Glitch List   Wed Oct 15 2008, 15:55

i'll add few more spells that doesnt work properly... like you cannot cant silence in nopvp areas... i'm unable to cast storm of vengeance while i have battletide active and i think any other aoe spells like blade barrier.... i also think that u can't cast the same spells excluding darkness, as we can see by looking at insane she devils when they hit darkness stacks with each others
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Sarah the DM



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PostSubject: Re: Glitch List   Thu Oct 16 2008, 08:35

Silence is an offensive spell, so that is why it doesn't work in non-PvP areas. If you can give me a good argument why it should be usable outside of dungeons, I'll consider removing the limit on it.

As for AOE spells, they can't be stacked on purpose. This is to prevent people from casting numerous storms or blade barriers in a single area. To avoid the stacking prohibition, you just cast the spell a short distance away from where you put the first one.
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PostSubject: Re: Glitch List   Thu Oct 16 2008, 20:25

Sarah the DM wrote:
Silence is an offensive spell, so that is why it doesn't work in non-PvP areas. If you can give me a good argument why it should be usable outside of dungeons, I'll consider removing the limit on it.

As for AOE spells, they can't be stacked on purpose. This is to prevent people from casting numerous storms or blade barriers in a single area. To avoid the stacking prohibition, you just cast the spell a short distance away from where you put the first one.
i agree with that, but the problem is that i cannot cast cleric aoe spell if i have active battletide... which makes certain spells useless. Also, if aoe spells can't be stacked, shouldn't monsters be unable to stack them or does it apply to players only?
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Sarah the DM



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PostSubject: Re: Glitch List   Fri Oct 17 2008, 06:43

I'll have to look into battletide. If it's an AOE, then it would definitely interfere with other AOE spells.

The problem with AOE spells is that players love to stack them. It's a major issue, because monster AI simply doesn't handle AOE evasion at all. Clerics will stack up their storms or blade barriers until anything that moves into the AOE will be slaughtered, then they'll spawn as many monsters as possible. The monsters don't evade. They just blindly walk in, and rewriting the monster AI would be a very complicated and lengthy job.

The AOE limit doesn't apply to monsters because #1 I don't typically give them numerous AOE spells of the same type, so they won't stack 10 blade barriers in a single area, and #2 players have the opportunity to move out of the AOE. Monsters stay in whatever area is damaging them regardless.

I know it isn't a perfect solution, but I think it works well enough.
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