Knights Templar NWN
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Knights Templar NWN

A forum for the Knights Templar mod for Neverwinter Nights
 
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Exploiters   Exploiters Icon_minitimeFri Aug 20 2010, 13:40

Just want to point out again that exploiting bugs is against the rules. It takes considerable time to program changes. If I have to worry about finding and fixing every bug myself, then I waste time that could be spent on doing new things. Even if I spend time to extensively debug every change, it's probably not possible for me to count on every possible combination. That's why I count on the players to let me know when something isn't going right.

The rule against exploits has been on the module for a very long time, BTW. In the case of the UMD bug, it's apparently been going on for some time. I originally pretty much eliminated UMD, because of the inherent bug in NWN coding. People could take 1 level of rogue and maximize their UMD. I had to do a fairly complex script to create a custom UMD check for KT. My point? I put UMD back in the game so that it could add an additional dimension to play. What I didn't count on is players taking advantage of a bug in the script. Like I wrote, if I have to extensively debug everything myself before I risk exposing it to players, don't expect a lot of further improvements.

As to exploits themselves, I understand "testing" them to see how far they go before a player reports them. If that means you get a leg up for a bit, I'm not going to complain. But when players continue to exploit the bug without reporting it to me for correction, it frankly pisses me off. If I find out that sort of stuff is going on, the exploiters will probably be penalized in some way of my choosing.
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Phillip Carpenter

Phillip Carpenter


Posts : 10
Join date : 2010-09-23
Location : Tidewater Virginia

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PostSubject: Exploits past and present   Exploiters Icon_minitimeThu Sep 23 2010, 22:50

Years ago a player who is no longer among us went by the nick name of Tex.. Approached me and asked if I could figure out a way to put a dragon knight or a epic Mummy in a lvl one sequencer (at the time readily available at the magic shop) It took some figuring out.. could not do it from a quick slot.. but I figured it out and we were off... before long half the mod was going through D1 with a dragon in tow.... Hense the nurfing of the sequencers and the elimination of the lvl 1 sequencer.... My bad.

Next the Brazar bazar had the occasional bag of holding, meteorites, and master keys.. I kept one toon in there constantly and would just log on at each tick of the game clock and it restocked the store.. grab a goodie or two then go back to playing my other toons... Hense.. the changing of the merchandise in the Brazar... My bad...

I was not the first to figure out that if you had a UMD of 10 or so you could use legendary gear... I was the one that caught the most grief... Hense the public exicution of my toon Lumpy... Again my bad....


All this said... I really am not a bad dude... I give most of my gear and money to noobies to help them get started and to friends... LOL although I did recently sell 7 bags of holding for 30 mil each.. that was just business... (I got them honestly) Anyhow I want to publicly appologyze to Sarah... You put a lot of work into this mod... I have gotten pissed off, given all my stuff away and left.. a half dozen times but I always come back.. because you are gifted in your vision and creativity.. I really am sorry for making your task more difficult... I gotta say though.. it was fun having a pet dragon as a lvl 1 sorcerer...


So... In light of my new found deternimiation to behave... a lvl 1 sorcerer/wizard can use a scroll to make a greater planer.. not sure if you were aware of that or not.. but it does give them a tremendous edge... The mages suck so bad at lvl 1 through 10 or so that I would request that you let them still use scrolls... but the greater planer.. is a bit much.. Anhow that be it..

Phil
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Phillip Carpenter

Phillip Carpenter


Posts : 10
Join date : 2010-09-23
Location : Tidewater Virginia

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PostSubject: Another exploit   Exploiters Icon_minitimeFri Sep 24 2010, 00:52

I just remembered another exploit that Puggs showed me.. in minotar form with a cloak log off.. when you log back on you can put a shield in one hand and a two handed weapon in the other. then you can take off the minotar cloak and put on any cloak you want.. gives you a two handed weapon with a sheld....

Phil
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PostSubject: Re: Exploiters   Exploiters Icon_minitime

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