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Knights Templar NWN

A forum for the Knights Templar mod for Neverwinter Nights
 
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Sarah the DM




Posts : 695
Join date : 2008-09-04

LINK charm Empty
PostSubject: LINK charm   LINK charm Icon_minitimeMon Oct 11 2010, 08:15

The LINK charms are no longer tied to a single location. You can have as many charms as you like (no upper limit, only what you can carry), and the links are persistent. They aren't removed by a server reset. It took me some time to figure out how to do this without the use of any variables on the PC, charm, or campaign database. Enjoy!

It occurs to me that the links will work for anyone, so this would be a way for a lower level to join a higher level. The higher level player could transfer the return charm. I'll have to consider if that's something I want to keep.
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Sarah the DM




Posts : 695
Join date : 2008-09-04

LINK charm Empty
PostSubject: Re: LINK charm   LINK charm Icon_minitimeMon Oct 11 2010, 09:12

It dawned on me the LINK charms were an easy way to escape prison. I went ahead and put some tests in the script to prevent that as well as people using the charms handed down from higher level players. I can't possibly think of every possibility, so please report any issues with the new charms.
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Sarah the DM




Posts : 695
Join date : 2008-09-04

LINK charm Empty
PostSubject: Re: LINK charm   LINK charm Icon_minitimeMon Oct 11 2010, 23:39

Please let me know if there are any issues or exploits with the new LINK charms. I'm sure everyone will want to start using them now. You could literally have a LINK to ten or more dungeons. The only limit is the number of inventory slots.
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PostSubject: Re: LINK charm   LINK charm Icon_minitime

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