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 AoE Spells

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GPharaoh

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PostSubject: AoE Spells   Mon Aug 30 2010, 23:48

Maximized Acid Fog deals 360/360/120/180/120/180/90/72/60/60 and probably stays at that or is reduces to 30 after really long time.
Maximized Cloudkill deals 240/180/120/90/80/80/45/40/36/30/30 and stays at that number.
Maximized Evard's black Tentacles deals 360/360/180/180/120/120/90/72/60/60 and stays at that number.(they deal avg 25 physical damage, but everything resists/is immune to the physical damage part)

AoE's Damage is not only reduced way too much each time it hits, but a new spell doesn't deal its full damage it should.. If a monster was once hit by AoE, it won't take full damage from new/different AoE spell, but will only take the half of the last one unless its 60, it will further take only 60 damage.

I.e. before engaging Toad Demon in a fight, you cast one Max Acid Fog. It deals its damage, 360/360/180. You cast 2nd Max Acid Fog in different location, BUT it deals 180/120/120/90/72/60. Now you cast 3rd Max Acid Fog somewhere else and move with that toad there, but it only takes 60/60/60/60 damage. Doesn't matter if you cast Reg/Max/Emp AoE of the same name or not, they all share damage dealt.

It's like Melee character hitting a monster deals half the damage less each round or each time it successfully hits target. With the exception that a melee can hit monster few times a round, while AoE spell damages only once PER round.
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If a monster fails save on Evard's black tentacle , monster takes dealt 30 acid damage, while it deals 60 acid damage on successful save. Quite strange but i just saw it happen when testing it in caves of eternal life on magma lord. Wanted to make sure AoE spells work the way i described it here.

If a monster fails save on Inciendary Cloud, monster takes less than 10 damage. If monster successfully rolls
dice, it takes high damage. I don't know if failed saves count towards the damage countdown(don't know what should i call it).

wall of fire seems to work fine on failed save. takes 1/2 damage on successful save.
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GPharaoh

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PostSubject: Re: AoE Spells   Mon Sep 06 2010, 18:32

Could you let us know when you fix save rolls because right now it works the other way around with few AoE spells. Inciendary Cloud and Evard's Black Tentacles are the ones i noticed and i think i tried all AoE spells wizard can cast.

If something fails save on Inciendary Cloud, it takes about 5-15 damage. On the other hand, if it makes successful save, spell deals its high damage to how you scripted it. Same with Evard's Black Tentacles just that there isn't such a big difference in damage dealt.

I am actually fine with the way you scripted AoE spells to work. There's one thing that MUST be changed. If AoE damages its target, new AoE of the same name will not deal its full damage it would deal against a new target. Therefore I would like that fixed.
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PostSubject: Re: AoE Spells   Tue Sep 07 2010, 12:42

I'll let you know. I have to go through a lot of the spells to ensure the saving throws are working correctly. Thanks for reporting the bugs.
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