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 Hall of Knights / Alignment good/evil factions

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harmjustice

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Join date : 2009-04-18
Location : Earth

PostSubject: Hall of Knights / Alignment good/evil factions   Fri Aug 20 2010, 00:29

Please Give the Knights ty
Why shoud the theives get the spoiles from the fall of Dx give back what you have stolen theives cowards...

The whole thought of Lawfull/good/evil *chaotic

Factions are nessasary tools If one is evil dosent the reputaion of the action determin the reaction of the victim of the crime if you got to prison and are release you will always be taged bring back the dectective device and the abilitie to see our stats like how many times we have died who we have killed,npcs,pcs do not erase that *record ect...

Evil should not be allowed in the main areas of the camp move the door to the theives guild inside the Inn put your little rouge guy outside the rouges guild that sells potions inside the Inn where he belongs there are little childrin right there with a potion peddlar right around the couner...
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harmjustice

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Posts : 76
Join date : 2009-04-18
Location : Earth

PostSubject: Re: Hall of Knights / Alignment good/evil factions   Fri Aug 20 2010, 00:49

I was In the inn just now and where the two chest rooms are you could make that the size of 3rms, put some more tables over there and a back door to alley
the Inn is nuetral but outside they will get attacked if evil...
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