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 Turn Undead

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Abriymoch




Posts : 157
Join date : 2009-02-15

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PostSubject: Turn Undead   Turn Undead Icon_minitimeMon Jul 19 2010, 06:27

Do you think the "If the turner has twice as many levels as the creature being turned has Hit Die, it is instantly destroyed" could be changed? Turn Undead is innefective after D2.

Perhaps add more "levels" the the clerics roll, and remove the 2xHit Die rule?
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Turn Undead   Turn Undead Icon_minitimeMon Jul 19 2010, 22:41

I don't see turn undead as a tool to destroy (there are spells for that) so much as a way to turn enemies away for a period of time. However, I will add a small amount of turn damage to the effect and make it slightly more effective.
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Abriymoch




Posts : 157
Join date : 2009-02-15

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PostSubject: Re: Turn Undead   Turn Undead Icon_minitimeMon Jul 19 2010, 23:15

Sarah the DM wrote:
I don't see turn undead as a tool to destroy (there are spells for that) so much as a way to turn enemies away for a period of time. However, I will add a small amount of turn damage to the effect and make it slightly more effective.
Therein still lies an issue. It wouldn't even turn after D2.
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Turn Undead   Turn Undead Icon_minitimeMon Jul 19 2010, 23:24

Make sure your wisdom (or charisma if paladin) modifier is as high as possible. I'll look at the script again and see if it's working well.
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Abriymoch




Posts : 157
Join date : 2009-02-15

Turn Undead Empty
PostSubject: Re: Turn Undead   Turn Undead Icon_minitimeMon Jul 19 2010, 23:37

Sarah the DM wrote:
Make sure your wisdom (or charisma if paladin) modifier is as high as possible. I'll look at the script again and see if it's working well.
Turn Undead works off of Charisma (it's supposed to).

I've a cleric that's made it to Vile King by the way, so I have played with it =).
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PostSubject: Re: Turn Undead   Turn Undead Icon_minitime

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