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GammaGm



Posts : 64
Join date : 2008-12-29

PostSubject: What the ...   Mon Jul 19 2010, 00:30

Heck. But seriously, I've a suggestion. Would you consider making those items that currently require the defeat of the King of Hell to use require the defeat of the Fallen Angel instead? Never mind that I can't beat the Angel (grrr scythe criticals and sneak attacks when healing) I think that having to beat the King when you need that gear to beat the king sort of counter-intuitive.
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Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: What the ...   Mon Jul 19 2010, 09:20

Could you explain more specifically what you want changed?
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Nuli



Posts : 98
Join date : 2008-09-10
Age : 42
Location : Pittsburgh, Pa

PostSubject: Re: What the ...   Mon Jul 19 2010, 13:24

I think they would like you to consider changing the special requirement on items such as The Lords Wrath, Chuck Norris Boots, etc which require you to beat the Vile King in order to use them. In order to beat the Vile King it is kind of necessary to be able to use those items, but you can't without beating him. I think you are being asked to change the special requirement to beating the Fallen Angel on the Bridge of the Damned instead.

Nuli
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Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: What the ...   Mon Jul 19 2010, 20:58

I originally intended for players to earn the hidden legendary levels (beyond 60) by completing plots, but I had players kill the dungeon bosses for simplicity. In other words, the boss gives the key to proceed to the next dungeon, but that doesn't necessarily have to be the same as earning the "special" requirement for items. I haven't looked at those particular scripts in some time, but I believe the framework is still there for more complex requirements than simply killing the boss. I'll give the idea some thought.
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