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 pp and true seeing

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pugz

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Join date : 2008-09-12
Age : 32
Location : MICHIGAN

PostSubject: pp and true seeing   Fri Sep 19 2008, 00:29

is it posible to get pp w/ true seeing up??
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Clive Forumposter

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PostSubject: Re: pp and true seeing   Fri Sep 19 2008, 03:56

Yes, you can get your pockets picked if you have True Seeing and just to add to your chagrin, you get to see the annoying git coming at you.

Skill points in spot will allow you to catch the irritating klepto with his light fingers.
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Wheatonrunner69
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PostSubject: Re: pp and true seeing   Fri Sep 19 2008, 11:06

There is an item that you can purchase from any NPC store that allows you to "freeze" a player who pp's you. I believe it is automatically used whenever an item is removed from you inventory via a pp. Only TS (and spot) will allow you to actually see the perp, and attack him in a frozen state.

-WR69
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Clive Forumposter

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PostSubject: Re: pp and true seeing   Fri Sep 19 2008, 18:27

I think the item you are refering to is a Thief Stop, but unless Sarah has altered them recently, the will just port the thief to prison should they PP the thief stop, as PP is a random selection from all items in your pack and your gold too then you could still lose a few items before the thief stop gets snagged.
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Nuli



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Location : Pittsburgh, Pa

PostSubject: Re: pp and true seeing   Fri Sep 19 2008, 20:31

Tho I think Sarah may have changed it so that if the thief gets caught bya thief stop all stolen items get returned to the player they were stealing from..I could be wrong. Sarah, any clarification?
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Sarah the DM



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PostSubject: Re: pp and true seeing   Sat Sep 20 2008, 00:47

Been a long time since I programmed thief stop. Originally, it would freeze the thief, but people found a workaround. If I remember correctly, they started working in teams. As soon as one was frozen/caught, the other would unfreeze them or do something to rescue them. That's why thief stop now send the thief directly to prison.

As for stolen items, I believe they are supposed to be returned, but it isn't just the ones stolen from that particular person. It's anything still in the thief's inventory that is marked stolen. This was tested a long time ago, but I don't know if it's still working.

I thought about adding some other types of thief stop to liven things up. Maybe ones that would cause the thief to explode or melt or whatever.

Just to clarify, thief stop only works if the thief steals it from your inventory. Let's say you have 10 thief stops and 10 other items. That gives the thief a 50/50 chance each time of getting caught.

Other things you should know:
- You can be pick pocketed when you are dead, so don't lay around in dungeons.
- True sight only let's you see the thief coming. It doesn't stop pick pocket.
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