I've just noted that, as a lowbie, you're subjected to very few items (and even some in higher levels). Here's a small lsit of things that would help, but aren't overpowered.
Belts of Strength-same req as gaunts of strength
- same scaling as glvoes through +8 at 60
Belts of Dexterity-same req as gaunts of dexterity
-same scaling as glvoes through +8 at 60
Lesser Medic's Ring (level Req. 1)
- +1 Wisdom
- +5 Heal
- Casts Cure Moderate Wounds 2x/day
Medic's Ring (Level Req. 16)
- +2 Wisdom
- +10 Heal
- Casts Cure Serious Wounds 2x/day
Greater Medic's Ring (Level Req. 32)
- +3 Wisdom
- +15 Heal
- Casts Heal 2x/day
Epic Medic's Ring (Level Req. 48)
- +4 Wisdom
- +20 Heal
- Casts Greater Restore 2x/day
Legendary Medic's Ring (Level Req. 60)
- +6 Wisdom
- +25 Heal
- Casts Greater Restore 3x/day
- Casts Heal 2x/day
Gudmundr's Ring of Strength (Level Req. 20)
- +2 Strength
- +3 AC vs Monstrous Humanoid
- Discipline: +8
- Intimidate: +8
Cloaks of Hardiness: Same as Cloak of Luck, but + to fortitude
Cloaks of Stubbornness: Same as Cloak of Luck, but + to will
Cloak of the Adept: (Level Req. 24)
- +2 Intelligence
- Bonus Spell Slot: Wizard 3
- Bonus Spell Slot: Wizard 4
- Bonus Spell Slot: Wizard 5
- Bonus Spell Slot: Wizard 6
- Spellcraft: +10
- Nuli wrote:
- The Five Fingered Discount
"and I want to see, what's on sale whats for free
(every time I go to shop I steal from) enemies
who steal from me, and from you
(if only you knew, then you would steal too)"
Gloves
+2 Dexterity
+5 Pick Pocket
+2 Hide
+2 Move Silently