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A forum for the Knights Templar mod for Neverwinter Nights
 
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 Pale Master. . .

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DarkSky

DarkSky


Posts : 294
Join date : 2008-09-06
Location : Georgia

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PostSubject: Pale Master. . .   Pale Master. . . Icon_minitimeWed Jul 15 2009, 11:35

I had a player named "Amendaus" asking if the Pale Master still got hurt if using the healing potons, will you be adding those death potions back to game?

DarkSky
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Pale Master. . .   Pale Master. . . Icon_minitimeThu Jul 16 2009, 10:28

Yes, death potions will be back. In the meantime, use the inflict wounds and harm spells to heal.
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DarkSky

DarkSky


Posts : 294
Join date : 2008-09-06
Location : Georgia

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PostSubject: Re: Pale Master. . .   Pale Master. . . Icon_minitimeThu Jul 16 2009, 11:04

Thank you.
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Pale Master. . .   Pale Master. . . Icon_minitimeThu Jul 16 2009, 23:13

I don't plan to make it easy on pale masters. They are an evil class with plenty of bonuses in their own right. They don't need a lot of niceties from civilization.
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DarkSky

DarkSky


Posts : 294
Join date : 2008-09-06
Location : Georgia

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PostSubject: Re: Pale Master. . .   Pale Master. . . Icon_minitimeThu Jul 16 2009, 23:25

Not a problem for me cause I don't make them, was just asking for another player was all.
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Pale Master. . .   Pale Master. . . Icon_minitimeFri Jul 17 2009, 08:28

I was just trying to point out that KT will always favor good characters more than evil ones. I have no problem with people who like evil characters and classes, but society will work against them just like it works against evil people in real life (well, generally it does). If someone goes evil, they gain the advantage of removing restraints on what they do. Good players are prevented from using all the same tactics.

I believe in a spiritual battle between good and evil, and KT is a reflection of my beliefs. However, I don't see good and evil as balanced forces. I believe good will win out in the end even if evil is temporarily ascendant. I'm also governed by a morale code that prevents me from glorifying evil.

So, I allow pale masters but I don't plan to make them more powerful than they already are.
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Pale Master. . .   Pale Master. . . Icon_minitimeSun Oct 11 2009, 16:19

Has anyone tried to play a pale master lately? Are they playable, or have I made it too difficult for them?
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Warchief

Warchief


Posts : 102
Join date : 2009-02-09

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PostSubject: Re: Pale Master. . .   Pale Master. . . Icon_minitimeMon Nov 09 2009, 11:04

Just wondering but if KT always favours good, then why are Blackguards so powerful? Blackguards are a lot more evil than Palemasters yet the Blackguards get a really nice summon and are a fairly good class all around and Palemasters who cant hit anything in combat because of having a mage's attack path and can't cast spells worth beans getting penalized? The only real bonus to playing Palemaster is the extra AC and being immune to criticals, other than that the class is pretty much useless. A Palemaster requires any non-good which means that the Palemaster can be neutral and not evil. Blackguards and Assassins are any evil yet Blackguards get bonuses that can make them better than any good aligned character and Assassins are a fairly nice class to add to a rogue shadowdancer and only get the small penalty of being evil. Is there something I'm just not getting? However Palemasters are playable once you stock up on death potions with other characters and get the undead set but they still cant hit anything in combat.
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PostSubject: Re: Pale Master. . .   Pale Master. . . Icon_minitime

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