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A forum for the Knights Templar mod for Neverwinter Nights
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Posts : 157
Join date : 2009-02-15

PostSubject: Palemasters   Fri Oct 30 2009, 05:54

You can't play them. At all.

Marty charges exorbitant prices.

The angel hates you.

Brother Michael Hates you.

You can't become good aligned. I don't know what's going on, but after using 6 books to get to good, I was zipped right backt o evil on rest.

You can't heal early-on. You can rarely heal later on.

The benefits are NOT worth the hassle.

"Wee! I'm immune to critical hits and sneak attacks!" So what? Mosnters do 60-100 damage per hit and you can't heal.

"Woohoo! +6 AC!" So? You can't afford to buy the gear to make that AC comparable to a CHA-Based Barbarian.

"Oh yeah! I have undead summons!" So? The guardian/town NPCs will attack you and them, and they are weaker than the summons from a non-edited server.

"My deathless Master Touch rules!" In D1.... only in D1.

"And I can even cast spells!" Um... no. You have the ability to, but you cast those spells with level 1 power. Try again.

"Epic Spells Rule!" Not for you...

Can't even use the caster gear (Sorc/WIz set items) if you go pure PM (definitely not a good idea. Harder than only taking 10 levels of PM max)

Trying 2 PM builds on this server was the saddest waste of my life I've ever spent. The 10PM build ws nice, but you can't even pass D7 with it. The PM30 build couldnt even go past D5.

Thanks for the horrible experience. I think this concludes my time on the server.
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Sarah the DM

Posts : 695
Join date : 2008-09-04

PostSubject: Re: Palemasters   Fri Oct 30 2009, 08:00

Thanks for the feedback. If you were going to stick around, I'd try to make the pale master more competitive.
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Posts : 157
Join date : 2009-02-15

PostSubject: Re: Palemasters   Fri Oct 30 2009, 16:45

Your offer is intriguing.
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