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Rom



Posts : 48
Join date : 2009-04-30

PostSubject: Re: changes.....   Wed Apr 14 2010, 09:45

Some observations:
1. Bard song at level 16 with 30+ perform should give +5 dodge armor class. The mod is giving +4. Has the bard song been modified?
2. Can rogues be given a summon that tanks so the rogue can sneak? The summon should have low ab and low damage, so it's up to the rogue to sneak-attack his way to victory.
3. Archers are much improved thanks to the improved weapon system. But the +20 arrows are still underpowered in high dungeons (d14-16). Often times the archer is turned into chop-suy before the monster is wounded in a one-on-one combat, let alone a spawn of more than one. A +25 to +30 class of arrows is more appropriate for the high dungeons, considering the better weapons for these dungeons have "on hit level 25-30" properties.
4. Can rogue or any other class craft "bullet of slaying"? It will be a welcome addition to the weaponry without tipping the balance of the mod. It will also make possible characters like "David" who primarily uses sling. Also, i have yet to find a +20 sling or +20 small bow. Do they exist?
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Abriymoch



Posts : 157
Join date : 2009-02-15

PostSubject: Re: changes.....   Wed Apr 14 2010, 20:58

Druid should be able to create bullets of slaying!
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Rom



Posts : 48
Join date : 2009-04-30

PostSubject: Re: changes.....   Sun May 23 2010, 15:34

Cloak upgrading at Merchant Isle is not working. Whatever enhancement you ask, you will be charged for getting a randomly shaped cloak without any change to enhancements already on the cloak.


OT...Has Mysty's Tower been completed?
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Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: changes.....   Sun May 23 2010, 23:35

I have to rework the Merchant Isle conversation for crafting cloaks.
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Shal

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Posts : 29
Join date : 2009-10-31

PostSubject: Re: changes.....   Mon May 24 2010, 00:01

Yep, I noticed the cloak thing wasn't working too well either. Then while I was wearing a legendary nymph cloak on my holder, I went to check options of adding magical properties to it via Darla (not merchant isle), and it began switching forms on me, without me asking it or confirming changes. Then, when I ended conversation (stuck as a bugbear), I noticed over 100 million gold gone.

This on the day that a fully loaded/geared Mythos and Arcane Archer were deleted from my account.

I own the deleted characters thing, my stupidity for not reading the newest changes (though similar named characters mythos and Lady Shal that WERE marked for deletion stayed in account, go figure), it was just a lot to lose in one day.

I'd at least kinda like my money back, if possible...

Good gaming,
-Shal, aka WAR, aka a neutered Mythos
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Abriymoch



Posts : 157
Join date : 2009-02-15

PostSubject: Re: changes.....   Mon May 24 2010, 01:51

I lost around 100 million to it too, and was told to wait for confirmation about it being fixed before even trying to craft again.
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Shal

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Posts : 29
Join date : 2009-10-31

PostSubject: Re: changes.....   Mon May 24 2010, 02:55

Oh believe me, I'm not going near Darla with anything of mine, not even a Cloak of Luck +1.

Besides, I think she's too busy hiding behind Marty's wagon counting her massive pile of coins and whispering "suckers!".
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Rom



Posts : 48
Join date : 2009-04-30

PostSubject: Re: changes.....   Mon May 24 2010, 14:52

Haha Shal, you are always the witty one. I really don't know how KT2 survived without your mirth in the past. Seriously, Sarah is not a full time DM/scriptor and I am grateful for the fast response and for letting me play KT on his dime. Hopefully, I will soon find Mythos on KT in a shape of your liking and for cheap!
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