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A forum for the Knights Templar mod for Neverwinter Nights
 
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 D16: The Damned

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Sarah the DM




Posts : 695
Join date : 2008-09-04

D16: The Damned Empty
PostSubject: D16: The Damned   D16: The Damned Icon_minitimeTue Mar 16 2010, 08:52

This is my current project. I'm reworking the entire level like I did with D14. I don't plan to alter the monsters much, but the areas will be mostly new and include many tricks and traps to make your route to the Vile King less hospitable. The king is getting tired of so many folks intruding on his home turf. I also need to relieve some folks of their large bankrolls.

Keep in mind that D16 and the upcoming Dragon Lands and Area 51 (and one more extreme place I'm not naming) are supposed to be extremely difficult, even for the best players. A careful player should still be able to work their way (slowly) through these extreme places, but death should always be near at hand if you make a mistake. With that in mind, I'm open to suggestions to make it more interesting, but email them to me separately so it's a surprise for others.
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harmjustice

harmjustice


Posts : 76
Join date : 2009-04-18
Location : Earth

D16: The Damned Empty
PostSubject: Vile master   D16: The Damned Icon_minitimeSun Aug 15 2010, 13:42

ac? I was buffed useing power battle shout, war cry, rage, and a true strike portion haveing as much ab a strenght based barbaring can must and missing everytime and after i decide it was futile I walk away to see her cast epic warding on her self lol...

Maybey to much tumble who knows but I could not touch her and waisted many stacks of heal pots trying to hit her she was fighting w/ 2 weapons and hitting me effectively...

even tho my character sheet said I was @ ab +100 my log only showed a max of +69 to my roll where her off hand had a +85 to her roll

I do not see why we are limited so much...







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Zandelf




Posts : 21
Join date : 2008-11-17

D16: The Damned Empty
PostSubject: Re: D16: The Damned   D16: The Damned Icon_minitimeSun Aug 15 2010, 15:13

Ab = BAB (30) str or dex modifier ( I guess it's around 12-16), miscellianous ( 20 cap, 15 from weapon and rest comes from your buffs), feats which are weapon focuses and epic provess ( 4), size modifer ( medium = 0 ). So your ab will be around 66 - 70.
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Sarah the DM




Posts : 695
Join date : 2008-09-04

D16: The Damned Empty
PostSubject: Re: D16: The Damned   D16: The Damned Icon_minitimeSun Aug 15 2010, 21:16

A 60 AB should be able to regularly hit every creature in the module (except Rainbow). The exception would be casters who are given time to buff up. A meteorite does wonders for that situation.
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harmjustice

harmjustice


Posts : 76
Join date : 2009-04-18
Location : Earth

D16: The Damned Empty
PostSubject: Re: D16: The Damned   D16: The Damned Icon_minitimeSun Aug 15 2010, 21:25

Yea I tryed meteroite and more when i went back got her down to badley injured after i ran out of potions again I only carry about 100
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D16: The Damned Empty
PostSubject: Re: D16: The Damned   D16: The Damned Icon_minitime

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