Knights Templar NWN

A forum for the Knights Templar mod for Neverwinter Nights
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 <Erased>

View previous topic View next topic Go down 
AuthorMessage
werehound



Posts : 123
Join date : 2008-12-24

PostSubject: <Erased>   Fri Sep 18 2009, 18:32

<Erased>


Last edited by werehound on Wed Sep 23 2009, 19:23; edited 2 times in total
Back to top Go down
View user profile
werehound



Posts : 123
Join date : 2008-12-24

PostSubject: Re: <Erased>   Fri Sep 18 2009, 19:42

<Erased>


Last edited by werehound on Wed Sep 23 2009, 19:03; edited 1 time in total
Back to top Go down
View user profile
werehound



Posts : 123
Join date : 2008-12-24

PostSubject: Re: <Erased>   Fri Sep 18 2009, 20:00

<Erased>


Last edited by werehound on Wed Sep 23 2009, 19:03; edited 1 time in total
Back to top Go down
View user profile
Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: <Erased>   Fri Sep 18 2009, 22:14

I can answer the trap question immediately. Traps are meant to be avoided or disarmed. They aren't meant to be triggered. If you are triggering them, then you deserve whatever is dished out. It would be entirely reasonable to make traps that kill instantly versus dealing out damage. In fact, that might be more reasonable for casters, because classes with high amounts of HP can presently run across traps.
Back to top Go down
View user profile
werehound



Posts : 123
Join date : 2008-12-24

PostSubject: Re: <Erased>   Sat Sep 19 2009, 00:20

<Erased>


Last edited by werehound on Wed Sep 23 2009, 19:03; edited 1 time in total
Back to top Go down
View user profile
Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: <Erased>   Sat Sep 19 2009, 00:38

I'll look into increasing the duration of the Find Traps effect.
Back to top Go down
View user profile
Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: <Erased>   Sat Sep 19 2009, 07:52

I'm not getting any errors with acid arrow. What level caster are you? Does it happen every time or just occasionally?
Back to top Go down
View user profile
Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: <Erased>   Sat Sep 19 2009, 07:54

No spells should hurt the caster. If a spell is hurting the caster, please let me know what spell it is, so I can fix the coding. Thanks.

BTW, I doubled the disarm duration for the Find Traps spell.
Back to top Go down
View user profile
werehound



Posts : 123
Join date : 2008-12-24

PostSubject: Re: <Erased>   Sat Sep 19 2009, 13:21

<Erased>


Last edited by werehound on Wed Sep 23 2009, 19:03; edited 1 time in total
Back to top Go down
View user profile
werehound



Posts : 123
Join date : 2008-12-24

PostSubject: Re: <Erased>   Sat Sep 19 2009, 20:42

At level 49, an Empowered Firebrand still only does 11-15 damage. The normal spell averages around 70, and Maxmize is around 135
Back to top Go down
View user profile
Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: <Erased>   Sun Sep 20 2009, 03:27

I looked at fire brand and didn't see anything unusual. Maximize does the maximum damage possible. If you're a level 40 caster, you should do 6 times 20 or 120 damage, minus whatever protections the target has. Empower does 150% of the normal damage. That's 3.5 (average) times 20 times 1.5 for a level 40 caster, or 105 minus whatever protections the target has. A level 40 caster would get 15 missiles by the way.
Back to top Go down
View user profile
werehound



Posts : 123
Join date : 2008-12-24

PostSubject: Re: <Erased>   Sun Sep 20 2009, 04:51

<Erased>


Last edited by werehound on Wed Sep 23 2009, 19:03; edited 1 time in total
Back to top Go down
View user profile
Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: <Erased>   Sun Sep 20 2009, 06:59

Found the issue. It's fixed in the next update. Thank you very much for reporting it.
Back to top Go down
View user profile
Sarah the DM



Posts : 695
Join date : 2008-09-04

PostSubject: Re: <Erased>   Sun Oct 11 2009, 16:16

The acid arrow fix is in the update that changes D14: Unholy. Sorry for the delay in getting it loaded, but it shouldn't hurt play too much. It only happens when the caster dies before the spell expires or the target creature dies. Bioware's coding automatically detects scripts that are taking too long and exits them.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: <Erased>   

Back to top Go down
 
<Erased>
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Erasing details on medals
» Erased South Africa Medal Wanted

Permissions in this forum:You cannot reply to topics in this forum
Knights Templar NWN :: Comments & Suggestions :: Knights Templar mod-
Jump to: