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Knights Templar NWN

A forum for the Knights Templar mod for Neverwinter Nights
 
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 Hell's Smithy. . .

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DarkSky

DarkSky


Posts : 294
Join date : 2008-09-06
Location : Georgia

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PostSubject: Hell's Smithy. . .   Hell's Smithy. . . Icon_minitimeTue Oct 27 2009, 14:18

Mengala went to smithy in hell to upgrade "SOS" and some +15 longswords, the smith would not upgrade for her so I was ask to let you know that he isn't upgrading. When you have time could you please look into this?

Thank you.
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Hell's Smithy. . .   Hell's Smithy. . . Icon_minitimeTue Oct 27 2009, 23:04

Maximum possible sword is a +15. The +20 options were removed so as to make spells enhancing attack bonuses still effective. I haven't removed any existing +20 weapons, though.
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fossil101

fossil101


Posts : 63
Join date : 2008-10-07
Age : 75
Location : MICHIGAN

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PostSubject: Re: Hell's Smithy. . .   Hell's Smithy. . . Icon_minitimeWed Oct 28 2009, 00:35

Crying or Very sad
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fossil101

fossil101


Posts : 63
Join date : 2008-10-07
Age : 75
Location : MICHIGAN

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PostSubject: Re: Hell's Smithy. . .   Hell's Smithy. . . Icon_minitimeWed Oct 28 2009, 00:39

Well Sarah what else are we going to loose. I dont feel that a pluse 15 will do enough to kill your new overwhelming monsters. I have not complained about any of the changes and have tried as hard as I know how to accept and over come the changes but, I am sorry but I dont like nor agree with this one at al and I know several other players will be also upset with this change. But I must thank you for not taking away and weapon already upgraded to a +20. Crying or Very sad
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Hell's Smithy. . .   Hell's Smithy. . . Icon_minitimeWed Oct 28 2009, 11:02

You can still use true strike spells to get the full +20. With an attack bonus (from spells) of +20, the only difference between a +15 and a +20 enhanced sword is 5 points of damage per hit. Five points of damage doesn't represent a significant percent of total damage in higher dungeons (the ones where you'd have a +20 weapon). +20 weapons shouldn't be necessary for survival.
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GPharaoh

GPharaoh


Posts : 148
Join date : 2008-09-23
Age : 36
Location : NYC-Brooklyn

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PostSubject: Re: Hell's Smithy. . .   Hell's Smithy. . . Icon_minitimeWed Oct 28 2009, 14:45

+20 weapons are only needed to bypass Epic Spell: Warding damage reduction. With reducing weapons ugrade to +15, Warding is really powerful now.

Reducing weapons upgrade to +15 doesn't change anything because any toon can still hit everything with no sweat. (except players with high AC)
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fossil101

fossil101


Posts : 63
Join date : 2008-10-07
Age : 75
Location : MICHIGAN

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PostSubject: Re: Hell's Smithy. . .   Hell's Smithy. . . Icon_minitimeWed Oct 28 2009, 16:16

Thank you for the reply. I have learned something i didnt know thanks to your reply. Smile
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PostSubject: Re: Hell's Smithy. . .   Hell's Smithy. . . Icon_minitime

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