GammaGm
Posts : 64 Join date : 2008-12-29
| Subject: Polymorph Self 4h lvl ranger spell Fri Feb 27 2009, 23:09 | |
| No one plays a ranger, which I guess is a shame some changes to spells might make them more interesting:
Polymorph Self- Pixie Adds 64% concealment at lvl 60 (scaled to level) Requires a scaling level of hide skill (every 8 ranks = 8%)
Polymorph Self- Troll Adds Regeneration 20 per round 30% reduction of slash weapons
Polymorph Self- Umber Hulk Adds scaling damage resistance every three ranger levels of plus 1 enchantment / 4 Dam reduction
Polymorph Self- Spider Venom weapon - 1d6 acid per 10 ranger levels Poison Immunity
Polymorph Self- Zombie Immune to critical hits and sneak (lvl 60 ranger only)
Simultaneous spells stack effects Duation 1 turn per 6 levels of ranger | |
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Warchief
Posts : 102 Join date : 2009-02-09
| Subject: Re: Polymorph Self 4h lvl ranger spell Sat Feb 28 2009, 04:07 | |
| Not a bad idea but there are some issues with it. I think the venom should be 1d8 instead of 1d6 to fit more with Sarah's Weapon designs and to also add something so that when casting the spell polymorph self as a ranger, your equipment still works while in shifted form. (Rangers only) Also immune to crits automatically gives you immune to sneak so you may want to change that to immune to mind or death magic (since being already dead i dont think they will care about having death magic or stuff that effect their already dead mind). Other than that sounds like a good way to spice up the ranger class. | |
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GammaGm
Posts : 64 Join date : 2008-12-29
| Subject: Re: Polymorph Self 4h lvl ranger spell Sat Feb 28 2009, 18:30 | |
| You don't actually shift phenotype, you just get the effects, something like "THUNDERCATS HO!!!!" Not really, but Snarf was holding a gun to my head and made me type it. He's very mean and rather controlling. Never let your wife pick an alien cat for a pet. | |
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| Subject: Re: Polymorph Self 4h lvl ranger spell | |
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