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A forum for the Knights Templar mod for Neverwinter Nights
 
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 Pvp in outpost, mirrors, RDI

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werehound




Posts : 124
Join date : 2008-12-24

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PostSubject: Pvp in outpost, mirrors, RDI   Pvp in outpost, mirrors, RDI Icon_minitimeSun Jan 11 2009, 20:10

The tarnished amulet and chunks of meteorite shouldnt be allowed to use against players in the outpost, hall of mirrors, or red dragon inn... people keep dispelling me before i even go out to dungeons and it really stinks.
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GammaGm




Posts : 64
Join date : 2008-12-29

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PostSubject: Re: Pvp in outpost, mirrors, RDI   Pvp in outpost, mirrors, RDI Icon_minitimeMon Jan 12 2009, 18:56

Dang... that's a great idea for snagging wanted criminals who buff themselves silly before going out pickpocketing, murdering, and the like.
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Nuli




Posts : 98
Join date : 2008-09-10
Age : 49
Location : Pittsburgh, Pa

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PostSubject: Re: Pvp in outpost, mirrors, RDI   Pvp in outpost, mirrors, RDI Icon_minitimeTue Jan 13 2009, 08:27

I think the meteors were fixed a while ago but I am not sure about tarnished ammy. I'm pretty sure Sarah has warned people about doing that in the past (i.e. that you are NOT allowed to dispel/attack people in the rest areas).

Nuli
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Pvp in outpost, mirrors, RDI   Pvp in outpost, mirrors, RDI Icon_minitimeTue Jan 13 2009, 20:33

There are probably ways to get around the no-PvP limitations of the game. People can be very creative in getting around the intended game play. For example, I added coding to nearly all spells to prevent their offensive use in non-PvP areas. Guess what? People found they could possess certain familiars and use familiar spell-like abilities (not altered by me) to attack in the Outpost. I then had to go through and rewrite all of the monster spell-like abilities.

Basically I believe people should abide by the spirit of play. If there is a no-PvP area, that really means I intend people to be safe in it. That means you should let me know if you find a way to get around those limits, so I can fix them (rather than exploiting the weakness to annoy others).

As far as I know, the meteorite was changed some time ago to prevent attacks in the non-PvP areas. I'm unaware of other items that let you attack when you shouldn't be able to. If there are items that do that, please let me know what they are. I'll fix it.
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Tyler Steele




Posts : 13
Join date : 2009-02-08

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PostSubject: non-pvp areas   Pvp in outpost, mirrors, RDI Icon_minitimeMon Feb 09 2009, 17:16

Sarah..could you make it if u die in a non-pvp(outpost, rd inn, hall of mirrors, ect.) area it doesn't count as murder?

Because I was testing somthing in the pvp cave in the outpost and Obi came in there, casted a contitution buff on him self, he then took off all his items, casted a spell by me, that made me then attack him with an attack of oppertunity, then he left cave and waited for spell to wear off and he died and it said i murdered him and im a templar
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werehound




Posts : 124
Join date : 2008-12-24

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PostSubject: Re: Pvp in outpost, mirrors, RDI   Pvp in outpost, mirrors, RDI Icon_minitimeMon Feb 09 2009, 21:07

Erm, Tyler, I died in a dungeon, not in the outpost, hall of mirrors, or red dragon inn... You managed to hit me when you where chasing dziki., not my fault you attacked a non-wanted player as well. AGAIN.
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Tyler Steele




Posts : 13
Join date : 2009-02-08

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PostSubject: Re: Pvp in outpost, mirrors, RDI   Pvp in outpost, mirrors, RDI Icon_minitimeTue Feb 10 2009, 18:22

oh, i thought u died at outpost Sad srry for misunderstanding
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