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 Arcane Archer set

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Tyler Steele



Posts : 13
Join date : 2009-02-08

PostSubject: Arcane Archer set   Sun Feb 08 2009, 13:20

Longbow-
+20 attack bonus
+15 mighty(u can add the bow wax)
+20/20 DR
sonic 30- resist


Quiver of Unlimited Supply-
(if u can)unlimited uses a day-make arrows (and make it look like a quiver if u can Smile )
(can't sell the arrows at stores, or u cannot trade
the arrows, u can get rid of the arrows by putting
them into a trash barrel which intantly destorys them, arrows cannot be picked up)

( unless the arrows could be put on the bow)
Arrow-
2d12 magical
+20 on hit

Arrow Boots-
30- piercing resist
+6 ac
freedom

Bracers of the quiver- (bracers)
haste
point blank shot
rapid shot
slashing resist 30-

Cloth of Mobility- (armor)
+6 ac
+6 dex
mobility
dodge


Helm of All seeing- (helmet)
True seeing
+20 spot
immune to sneak attack
30- bludgeoning resist
+6 ac
-5 INT
+4 WIS

Ring- (idk a name)
+10 regen
+6 ac
+6 con (all of this only useable by Arcane Archer)
light unlimited uses a day


Set bonus-+6 STR, +8 ac, 20 regen, +6 wis, +6 dex


Last edited by Tyler Steele on Wed Feb 11 2009, 16:48; edited 1 time in total
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Clive Forumposter

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Posts : 94
Join date : 2008-09-11
Age : 41
Location : UK

PostSubject: Re: Arcane Archer set   Mon Feb 09 2009, 09:39

I would love to see this idea developed, Archers are fantastic to play, but really suffer at higher levels. They are also a very valuable addition to any party

I have a couple of points about this set though, the unlimited supply quiver idea is pretty good, but why have the +15 enchantment? stick with a mundane arrow, but add the on hit damage, that way the AA feat Enchant arrow has some use, so the set improves with more AA levels.

The bracers are a little weak, I don't know of a single archer build that doesn't have these feats already by level 10, so adding them to the set stats does nothing, maybe add some none AA feats like weapon specialisation or epic weap/spec (or both!)

Also, why the contradiction over bludgeoning damage, 20% vulnerability but 30/- resist?

Great thinking tho, archers are seriously underrated
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Tyler Steele



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Join date : 2009-02-08

PostSubject: Re: Arcane Archer set   Mon Feb 09 2009, 17:11

about the bludgeoning resistance..i thought that the cloth armor and bracers would make u more vunrable to bludgeoning while the helm would take some damage off, and so u still get hurt in d16 by bludgeoning
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GPharaoh

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Join date : 2008-09-23
Age : 29
Location : NYC-Brooklyn

PostSubject: Re: Arcane Archer set   Mon Feb 09 2009, 18:00

Tyler Steele wrote:
about the bludgeoning resistance..i thought that the cloth armor and bracers would make u more vunrable to bludgeoning while the helm would take some damage off, and so u still get hurt in d16 by bludgeoning

Helms, cloaks, rings, belts, weapons, all of them have AC Deflection bonus. In fact multiple items which provide deflection bonuses will not stack. Only dodge bonuses stack, up to a maximum of +20. For all other types of bonus, the single highest modifier is applied. So it would be pointless making a set with so many AC bonuses of the same type if it doesn't stack.(if it's to be used as a whole set there's no point adding the same AC bonuses).

Adding vulnerability and damage resists like you did there would make it not worth using a set. Lets say a monster does 100 damage (bludgeoning). If you have 20% bludgeoning vulnerability and Bludgeoning resists 30/-, you would take 90 Damage (bludgeoning) after damage is calculated. Damage immunity is applied before damage resistance and damage reduction.(20% from 100 is 20, so 100+20= 120damage; 120-30= 90 damage)
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GammaGm



Posts : 64
Join date : 2008-12-29

PostSubject: Re: Arcane Archer set   Mon Feb 09 2009, 19:15

Unlimited arrows are easily placed onto a bow, rather than an effect on a quiver.
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werehound



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Join date : 2008-12-24

PostSubject: Re: Arcane Archer set   Mon Feb 09 2009, 21:10

And the bow is really weak... There's a bow out there with +20 attack, +15 (or 20?) mighty, +20/20 (I think) Dmaage reduction on it as well, and some immunities.
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Clive Forumposter

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Age : 41
Location : UK

PostSubject: Re: Arcane Archer set   Tue Feb 10 2009, 12:29

Unlimited ammo is easily put on a bow, but they are limited to mundane damage with no extra elemental damage which makes them effectively pointless (try playing anything above d10 using Infinity as your main weapon)

A custom item that could create a stack of arrows with the custom KT on hit effect would be much more useful and bring the bow back in line with the damage output from other weapons, which is an area where it is currently sadly lacking.

PS. I am aware of the additional coding to create a little extra damage from Infinity's ammo, but that too is quite limited as I understand it.


Last edited by Clive Forumposter on Thu Feb 12 2009, 06:54; edited 1 time in total
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GammaGm



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PostSubject: Re: Arcane Archer set   Tue Feb 10 2009, 19:55

I have seen bows on other servers (Higher Ground) with unlimited arrows of spectacular damage. I do not know enough about the coding to argue the point.

Please edit your post to remove "the best way to kill such and such a boss" as I would rather find that out myself. Alternately, put in a spoiler warning.
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Tyler Steele



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PostSubject: Re: Arcane Archer set   Wed Feb 11 2009, 16:48

i edited the bow to have dr and sonic resist
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Sarah the DM



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Join date : 2008-09-04

PostSubject: Re: Arcane Archer set   Wed Feb 11 2009, 21:27

Unless I modify the files that determine what effects a bow can have, there's no way to create infinite arrow bows with powerful weapons. I could always add CEP or a custom hak pack to KT, but I have intentionally avoided that since the beginning. I, personally, don't like servers where I have to download additional files to play, and I'd prefer to have a module that anyone with the basic game can play.

There is probably a custom way to increase the damage from infinite arrow bows beyond a hak pack, but like the other custom items, you wouldn't see the details in the list of the bow's effects.
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Warchief

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Join date : 2009-02-09

PostSubject: Re: Arcane Archer set   Wed Feb 11 2009, 22:58

I think there maybe a way to code it but I'm not sure exactly what code it is since I know nothing about nwn code but in theory you could probably have the infinite ammo be equivilant to whatever arrows you have already exisiting on the site. The reason why i think this is because the infinite arrows on any bow are based on basic arrows that are already in the nwn game so as i said in theory it should work.(but then again everything works in theory) Just trying to add some positive output and hopefully it has given you people who do know the code some ideas on how we can make this exellent idea become a reality.
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werehound



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PostSubject: Re: Arcane Archer set   Thu Feb 12 2009, 00:21

When the bow is equipped, use a script to place the arrwos into the player's ammo slot automatically, the arrows shouldnt be able to be touched by the player (much like Tenser's sword from teh original Tenser spell), and make them plot.

As for infinite ammo, simple onhit effect. Everytime the player makes a successful attack against a monster (i.e. hits them) check the weapon, and then if the weapon is an Ammo Launcher, add the correct item to the ammo slot (arrows, bolts, bullets, even things like shurikens) and set the current stack to the maximum.
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Sarah the DM



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PostSubject: Re: Arcane Archer set   Thu Feb 12 2009, 18:59

Sorry, but I don't think I'll be doing anything that adds additional overhead to the on hit script.
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Tyler Steele



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PostSubject: Re: Arcane Archer set   Thu Feb 12 2009, 22:17

ok, i just thought it was a cool idea Smile
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