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 Rainbow Dragon

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fossil101



Posts: 54
Join date: 2008-10-08
Age: 61
Location: MICHIGAN

PostSubject: Rainbow Dragon   Fri Sep 11 2009, 18:26

This was an experience. Gomez got him then I got him yesterday and Dark got him today. I surely hope that when done with this area we get loot drop. Right now just get xp if your not maxed. The dragon killed me twice before i got him. He sure has some damaging breath lol.
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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: Rainbow Dragon   Sat Sep 12 2009, 11:33

He's obviously too easy.
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DarkSky



Posts: 151
Join date: 2008-09-06

PostSubject: Re: Rainbow Dragon   Sat Sep 12 2009, 14:06

Easy. . . When it took me almost 30 mins, and healing the time I was fighting him. Shocked

Welcome back Old Rainbow! affraid
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fossil101



Posts: 54
Join date: 2008-10-08
Age: 61
Location: MICHIGAN

PostSubject: Rainbow   Sat Sep 12 2009, 19:38

Rainbow is far from being easy. His breath kills you immediately and when you finaly get to fight him it takes forever and several pots of heal. No he is not too easy
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pugz



Posts: 94
Join date: 2008-09-12
Age: 24
Location: MICHIGAN

PostSubject: Re: Rainbow Dragon   Sat Sep 12 2009, 19:50

yea make him harder sarah Smile i think he needs higher ab and that breath need a little tweeking i think the breath is way too much 780 hp of lighting damage... wow
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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: Rainbow Dragon   Sat Sep 12 2009, 20:45

Rainbow is supposed to be nearly impossible to kill. Of course, it's going to be much, much harder to get to him. However, he's too easy if he's already been beaten. No worries. He'll be suitably enhanced next update.
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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: Rainbow Dragon   Sat Sep 12 2009, 20:47

Pugz, do you think his AB needs to be increased? I thought he pretty much never missed.
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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: Rainbow Dragon   Tue Sep 15 2009, 20:27

In the latest update, several monsters were reworked. Like player characters, a lot of the monster immunities are gone. This should help give players a better chance, but I'm also concerned about making it so that a particular class or feat proves to be unbalancing. Spells, for example, should be effective, but a certain spell should not be effective against virtually everything in the module.

Immunities are only part of the problem. Pugz hasn't replied to my previous post, but Rainbow probably has a strength so high that he cannot miss unless he fails the concealment check against an invisible attacker. Since that check is strength-based, he'll probably make that, too.

So monster ability scores are also involved in the game balance. Monster AC is intentionally limited in the module to make it so that players can hit just about anything with a reasonable chance, but players AC scores (which I tried to keep around 80 max) are much higher. That's caused me to push the monster ability scores higher so that they can hit players.

With such high AB scores, necessary to hit player AC scores of about 100 with buffs, the monsters have very high saving throw bonuses (which are based on ability modifiers). This is unbalancing the game for other players, like casters, who have to beat saving throw bonuses that are modified by ability scores.

I really need to know the maximum player AC achievable and how it's being done. If I can keep the player AC capped to a maximum of about 80, I can then start lowering the monster ability scores to much more reasonable levels. Until then, Rainbow (who is supposed to be nearly impossible as he's like a boss), is going to have to keep his incredible AB.
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pugz



Posts: 94
Join date: 2008-09-12
Age: 24
Location: MICHIGAN

PostSubject: Re: Rainbow Dragon   Fri Sep 18 2009, 01:17

well i dont remember exactally what it was but as i watch grandma fight him it seemed like the only thing that was really hurting her was the breathe. just an observation.
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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: Rainbow Dragon   Fri Sep 18 2009, 07:16

Don't worry, Rainbow will be appropriately powered when the plot line for that area is complete.
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DarkSky



Posts: 151
Join date: 2008-09-06

PostSubject: Re: Rainbow Dragon   Fri Sep 18 2009, 09:52

I remember when Rainbow first came into dx 1, she was one bad dragon, took us more than 30 mins to kill her and many player deaths along the way, those were the good old days. Razz Look out for Rainbow Exclamation
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Rainbow Dragon

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