Knights Templar NWN

A form for the Knights Templar mod for Neverwinter Nights
 
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 crafting for the rest of us

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GPharaoh



Posts: 121
Join date: 2008-09-23
Age: 22
Location: NYC-Brooklyn

PostSubject: Re: crafting for the rest of us   Sun May 10 2009, 20:47

rexfilius wrote:
Bashing another player on the forums doesn't help either. But to each his own.



Thank you rexfilius, but i think SOME still don't understand.
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DarkSky



Posts: 151
Join date: 2008-09-06

PostSubject: Re: crafting for the rest of us   Sun May 10 2009, 22:13

CHEERS!
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harmjustice



Posts: 56
Join date: 2009-04-18
Location: Earth

PostSubject: Re: crafting for the rest of us   Sat Aug 29 2009, 08:55

I love the crafting, good job... now for another request there are items such as rings and boots that have a very small amount of enchantemt to them can you make gems work on them as well as weapons and armor..? for example a ring of regeneration that has acid resistance as well? I wouls like to see the carfting being expanded on more... Thanx God bless T
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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: crafting for the rest of us   Sat Aug 29 2009, 23:08

I was trying to avoid a problem with the DX modules where people were pretty much immune to everything. The intent with KT was to have people require more than a single weapon and set of items to be able to survive. In other words, KT gives you the ability to get some pretty high DR, but I think it's nearly impossible to get that high DR for every damage type.
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crafting for the rest of us

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