Nurvall
Posts: 2 Join date: 2009-02-26
 | Subject: Re: A new high level set idea with robes Thu Feb 26 2009, 21:14 | |
| I have little to offer but nit-picks, I'm afraid. However, I hope it will help to advance the discussion. | Warchief wrote: | | Not all dexers lose their AC and dodge bonuses for being flatfooted. Rogues have a feat which I believe they gain at 2nd level called uncanny dodge which enables them to retain their dex and dodge bonuses even if they are flatfooted. |
Uncanny dodge (and Defensive Awareness) does not stop the dodge bonus (including tumble AC) from being lost -- only the dexterity bonus.
| GPharaoh wrote: | | SO you're saying that STR characters can't take tumble?? or can't increase their ac taking Palemaster, Shadowdancer, RDD?? They can still take Rogue/bard lvls to max tumble, just that there's a penalty for wearing heavy armor.(loose half of your tumble skill, so if you have 40tumble you only get 20 from tumble) but in a rusty set you get bonuses to tumble which comes out with 40 tumble skill still, so thats still 8ac. |
Armor has no effect on the tumble skill aside from the armor check penalty. Also, the modified skill rank does not affect the tumble bonus to AC -- only base ranks do (added at level-up).
| Warchief wrote: | | So if you have a base 30 dex +12 for maxing it out with items will be 42 dex which is +16 ac +8 AC for tumble, +15 for the suggested armor, + 8 for boots, + 6 for helm, + 4 for haste + 10 base AC +2 if armor skin is taken and if the dexer uses a shield Drow shield for example will be +9 and +5 for the angel buff is 83 AC. which is more than a Templar Paladin without the angel buff. |
You missed the natural armor (amulet) bonus.
| GPharaoh wrote: | Dexers can only increase dex every 4 lvls or in epic lvls but its limited at 10feats. Str based characters can take str every 4 lvls, epic lvls which is limited at 10feats, and RDD lvls give almost 10STR. |
Don't forget that RDD's gain an additional 4 AC at level 10.
| GPharaoh wrote: | | Dexers can only have 10AC more over Str based characters(i.e. Str based character can get 93ac without imp expertise and dexer can get 103ac without imp expertise) |
I had trouble coming up with this number. Is it 12 (34 base dexterity) + 6 (modified dexterity) - 8 (armor)? If so, you left out the +1 dexterity AC possible in heavy armor.
I came up with a table to illustrate for myself the AC advantages of a dexterity character. I hope someone may find it useful.
If I made any noticeable errors, please point them out.
(I purposely left out the Monk AC bonus as I feel it would distort the data -- Monks fit in their own separate category.)
| Strength | Dexterity | Dexterity AC Advantage | | Description | AC Amount | Description | AC Amount | | Base armor class | 8 | Base armor class | 0 | -8 | | Dexterity modifier bonus | 1 | Dexterity modifier bonus1 | 10-12 | +1-3 | | | | Dexterity modifier bonus (bard, assassin, harper, AA)2 | 10-15 | Special (see below) | | Modified dexterity bonus | 0 | Modified dexterity bonus | 6 | +7-9 | | Tumble skill bonus3 | 4-8 | Tumble skill bonus | 8 | 7-13 | | Draconic Armor bonus (RDD)4 | 1-4 | Draconic Armor bonus (RDD) | 0 | Special (see below) | | Total | +7-13 | | | With bard or assassin | +7-16 | | | With Red Dragon Disciple | +3-12 | | | With Red Dragon Disciple versus bard, assassin, HS, or AA | +3-15 |
Notes: 1. Assuming minimum base 30 dexterity. 2. 40 base dexterity (+15 AC) is only possible if all epic feats chosen are Great Dexterity (up to Great Dexterity X). 3. Assuming at least 20 cross-class points were invested in Tumble. Any build that does not is not worthy of comparison. 4. Assuming that no Epic Red Dragon Disciple levels are taken. I think this is a safe assumption, as RDD is a particularly poor epic class.
Last edited by Nurvall on Fri Feb 27 2009, 00:25; edited 1 time in total |
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Nurvall
Posts: 2 Join date: 2009-02-26
 | Subject: Re: A new high level set idea with robes Thu Feb 26 2009, 21:47 | |
| Here's my opinion. An average AC bonus of plus-ten for a dexterity-based build is not overpowered. It may be able to solo individual creatures more effectively, but it should not be able to tank as well as a warrior in full-plate. Lessen the elemental and physical resistances, and add bonuses that make the cloth-wearing player more deadly in single combat. Things like: - Spell resistance
- Immunities to certain spells or spell schools (Bigby comes to mind)
- Skill bonuses like persuade, taunt, tumble, discipline, hide, and move silently
- Feat bonuses like Dodge, Improved Evasion, Slippery Mind, Expertise, Whirlwind, HiPS, Improved Initiative, Self-Concealment, and Knockdown
- Saving-throw bonuses
- Spell-ability bonuses like True-Strike, Improved Invisibility, Gust of Wind, Greater Dispel Magic, Great Thunderclap, Protection from Spells, and Expeditious Retreat
I'm sure there's more that could be added, but I'm not thinking of it. |
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Tyler Steele
Posts: 14 Join date: 2009-02-08
 | Subject: Re: A new high level set idea with robes Fri Feb 27 2009, 17:22 | |
| hmm..good idea's, i will change some of the stuff thanks |
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