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		<title>Knights Templar mod</title>
		<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/-t1.htm</link>
		<description>Please post comments and suggestions about the modifications to NWN in KT here.</description>
		<lastBuildDate>Tue, 24 Nov 2009 06:19:39 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Knights Templar mod</title>
			<url>http://i34.servimg.com/u/f34/12/94/28/87/homban10.jpg</url>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/-t1.htm</link>
		</image>
		<item>
			<title>Resting time</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/resting-time-t254.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description>Could you possably reduce the amount of time it takes to rest.  It takes forever to rest then longer to buff than it takes to die in the dungeons</description>
			<category>Knights Templar mod</category>
			<pubDate>Tue, 24 Nov 2009 06:19:39 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/resting-time-t254.htm#1901</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/resting-time-t254.htm</guid>
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		<item>
			<title>Monster shout when u die is a bit too much on the insulting side</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/monster-shout-when-u-die-is-a-bit-too-much-on-the-insulting-side-t253.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description><![CDATA[A Black Cat is shouting out the following when you die from him:
<br />
   Fat, drunk and stupid is no way to go through life then mentions the players name.   Can you change that to something not so insulting.??
<br />
Many players have commented about the insult.
<br />
 Hope you have enjoyed your time in the States and thanks for all the hard work your doing with the server.]]></description>
			<category>Knights Templar mod</category>
			<pubDate>Tue, 24 Nov 2009 06:17:06 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/monster-shout-when-u-die-is-a-bit-too-much-on-the-insulting-side-t253.htm#1900</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/monster-shout-when-u-die-is-a-bit-too-much-on-the-insulting-side-t253.htm</guid>
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		<item>
			<title>I wanna be a Pirate!</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/i-wanna-be-a-pirate-t252.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>ever notice how the bad guys get the nicest hangouts? I wouldn't mind a chunk of real estate on that nice island the pirates have, or maybe a tent out by the oasis in the desert when the bandits are out raiding, or how 'bout a snug little cabin in the woods after the Head Knight runs off with a dryad?</description>
			<category>Knights Templar mod</category>
			<pubDate>Mon, 23 Nov 2009 21:56:46 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/i-wanna-be-a-pirate-t252.htm#1899</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/i-wanna-be-a-pirate-t252.htm</guid>
		</item>
		<item>
			<title>Spell Errors &amp;amp; Other Suggestions</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/spell-errors-other-suggestions-t249.htm</link>
			<dc:creator>Abriymoch</dc:creator>
			<description>Clerics cannot cast ANY AoE's (area of effect spells).



The following were glitched, saying &quot;you cannot stack XX spell in this area&quot; even though none were present.



Creeping Doom

Storm fo Vengeance

Blade Barrier

**Also**

Entangle

Incendiary Cloud

Acid Fog





Also, Glyph of Warding hurts the caster.



Storm of Vengeance and Creeping doom can be cast succesfully by a Druid, but not by a cleric.



If possible, add a visual effect to creatures when Nature's  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Thu, 19 Nov 2009 18:10:41 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/spell-errors-other-suggestions-t249.htm#1892</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/spell-errors-other-suggestions-t249.htm</guid>
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		<item>
			<title>US server changing to match Far East</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/us-server-changing-to-match-far-east-t248.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description>Just a few concerns about this change.  Does this mean that everyone will have to start from scratch again?  What will happen to the Far East One? Will you consider transfering our toons from Far East to the US server when its done?</description>
			<category>Knights Templar mod</category>
			<pubDate>Sun, 15 Nov 2009 23:31:13 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/us-server-changing-to-match-far-east-t248.htm#1867</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/us-server-changing-to-match-far-east-t248.htm</guid>
		</item>
		<item>
			<title>Thank You to Everyone</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/thank-you-to-everyone-t247.htm</link>
			<dc:creator>jearld</dc:creator>
			<description>I just wanted to say &quot;Thank You!&quot; to everyone here.  Some of the characters I play are Noodle, Amedaus, and Flint.  I've been playing on this server off and on since it started and I can honestly say this is the best server out there.  And it's not just because of the servers programing (sorry Sarah), it's the people who play on it that make it so much fun.  My job takes my all around the world, away from friends, and famliy, but I get so much support from the people here, it really  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Sun, 15 Nov 2009 07:03:41 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/thank-you-to-everyone-t247.htm#1862</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/thank-you-to-everyone-t247.htm</guid>
		</item>
		<item>
			<title>that lag monster</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/that-lag-monster-t230.htm</link>
			<dc:creator>pugz</dc:creator>
			<description>sarah u put that monster in prison trolopp is his name.  he is causeing major server issues every time sum one goes to prison.  the server lags out cant do anything for minutes.... or until that person logs out.  im not even sure y u put him there in the first place..... is that bubba?  the error has something to do with the shape shift.  we were all having fun with pvp  tonight til someone went to jail.  SPEAKING FOR MYSELF AND EVERYONE ELSE PLZ JUST TAKE THAT MONSTER OUTTA THERE TIL U GET HIS  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Sat, 17 Oct 2009 05:15:20 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/that-lag-monster-t230.htm#1744</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/that-lag-monster-t230.htm</guid>
		</item>
		<item>
			<title>Knights Templar (Original Server)</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/knights-templar-original-server-t242.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>Does anyone ever see this server on the master list any more?</description>
			<category>Knights Templar mod</category>
			<pubDate>Thu, 12 Nov 2009 14:50:51 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/knights-templar-original-server-t242.htm#1846</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/knights-templar-original-server-t242.htm</guid>
		</item>
		<item>
			<title>Pale Master. . .</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/pale-master--t179.htm</link>
			<dc:creator>DarkSky</dc:creator>
			<description><![CDATA[I had a player named &quot;Amendaus&quot; asking if the Pale Master still got hurt if using the healing potons, will you be adding those death potions back to game?
<br />

<br />
DarkSky]]></description>
			<category>Knights Templar mod</category>
			<pubDate>Wed, 15 Jul 2009 14:35:15 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/pale-master--t179.htm#1316</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/pale-master--t179.htm</guid>
		</item>
		<item>
			<title>Couple Suggestions</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/couple-suggestions-t240.htm</link>
			<dc:creator>Abriymoch</dc:creator>
			<description>Improve PM summons. They don't get better after level 10 PM. The Greater Zombie is fine up until D5. Ffrom then on it's worthless, not even as a damage shield.



Add a tougher form of the dragon for casters with at least 11 levels of the RDD class.



Add a tougher form of the mummt for casters with at least 11 levels of the PM class.



Add greater incentive for going pure fighter over bard/fighter/rdd.



Just a few thoughts. Will come up with mroe as I experience them in game. </description>
			<category>Knights Templar mod</category>
			<pubDate>Mon, 09 Nov 2009 00:39:59 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/couple-suggestions-t240.htm#1834</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/couple-suggestions-t240.htm</guid>
		</item>
		<item>
			<title>Palemasters</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/palemasters-t236.htm</link>
			<dc:creator>Abriymoch</dc:creator>
			<description>You can't play them. At all.



Marty charges exorbitant prices.



The angel hates you.



Brother Michael Hates you.



You can't become good aligned. I don't know what's going on, but after using 6 books to get to good, I was zipped right backt o evil on rest.



You can't heal early-on. You can rarely heal later on.



The benefits are NOT worth the hassle.



&quot;Wee! I'm immune to critical hits and sneak attacks!&quot; So what? Mosnters do 60-100 damage per hit and you can't  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Fri, 30 Oct 2009 08:54:24 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/palemasters-t236.htm#1793</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/palemasters-t236.htm</guid>
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		<item>
			<title>USED TO BE A FUN PLACE</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/used-to-be-a-fun-place-t233.htm</link>
			<dc:creator>christhedad</dc:creator>
			<description>I had the unpleasue of listining to another player make comments about another players weight and ass! I dont play at this site to listen to childish and uncalled for remarks or to be insulted by anyone. Ive been playing her since the start and have always enjoyed myself and playing with the other people on this site. Tonight was the first time ive ever been so mad that it wasent worth the time playing here. We all already have so many problems life throws at us already why so would i want to  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Thu, 22 Oct 2009 04:58:43 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/used-to-be-a-fun-place-t233.htm#1760</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/used-to-be-a-fun-place-t233.htm</guid>
		</item>
		<item>
			<title>&amp;lt;Erased&amp;gt;</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/erased-t219.htm</link>
			<dc:creator>werehound</dc:creator>
			<description>&lt;Erased&gt;</description>
			<category>Knights Templar mod</category>
			<pubDate>Fri, 18 Sep 2009 21:32:06 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/erased-t219.htm#1624</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/erased-t219.htm</guid>
		</item>
		<item>
			<title>harassment</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/harassment-t221.htm</link>
			<dc:creator>werehound</dc:creator>
			<description><![CDATA[El gabardine repeatedly killed me using Element Crystals, Spawning monsters, running them to me, and logging. 
<br />

<br />
He'd Cast level 9 bigby on me, spawn mosnters and kill me.
<br />

<br />
When people would Hand him, or disable him, to try to tlak to him, he'd relog, get his spells back, and do the same stuff.]]></description>
			<category>Knights Templar mod</category>
			<pubDate>Sun, 20 Sep 2009 07:52:54 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/harassment-t221.htm#1642</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/harassment-t221.htm</guid>
		</item>
		<item>
			<title>USA Server</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/usa-server-t198.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>USA server should be back up with the original KT.  The cable modem died.</description>
			<category>Knights Templar mod</category>
			<pubDate>Thu, 13 Aug 2009 02:30:10 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/usa-server-t198.htm#1435</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/usa-server-t198.htm</guid>
		</item>
		<item>
			<title>Names and Quotes</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/names-and-quotes-t205.htm</link>
			<dc:creator>DarkSky</dc:creator>
			<description>Sarah needs a name for an cold but evil white dragon, enter a name here please.   





My dragon names....



Dragon name: PYTHIUS: His name mean &quot;to rot&quot;



Shouts:I sense the fear in you, be gone (player name here).



Dragon name: Ice Blast 



Shouts: Anyone trespessing into my icy lair will be frozen by my chilling breath

be gone. (player name here)



______________________________________________________________________



                                    ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Fri, 04 Sep 2009 02:03:56 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/names-and-quotes-t205.htm#1497</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/names-and-quotes-t205.htm</guid>
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		<item>
			<title>To Admin!!</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/to-admin-t202.htm</link>
			<dc:creator>ChampionZe</dc:creator>
			<description><![CDATA[Hi there!!
<br />

<br />

<br />
I start play kt a few time ago,and i went in vacation for a few time when i return to kt i notice i have all mi charīs deleted :S only mi mule toon was there :S 
<br />

<br />

<br />
i lost all mi stuff on the other charīs can u tell me why pls??
<br />

<br />

<br />

<br />
Tks!!
<br />

<br />
Mi acc name is :ChampionZe]]></description>
			<category>Knights Templar mod</category>
			<pubDate>Thu, 20 Aug 2009 14:38:52 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/to-admin-t202.htm#1449</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/to-admin-t202.htm</guid>
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		<item>
			<title>the DarkFire spell backfires</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/the-darkfire-spell-backfires-t190.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>It's supposed to enchant a melee weapon with a flaming on-hit property, similar to the oil, but recently stopped working correctly. I say recently because my hammer still has a level 19 enchant that doesn't ever expire, and when I try to replace it, I take (or give, if I try to buff someone else) 7 points of fire damage. Since spell is not normally offensive, there's no spell failure within city limits.</description>
			<category>Knights Templar mod</category>
			<pubDate>Wed, 29 Jul 2009 20:34:38 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/the-darkfire-spell-backfires-t190.htm#1394</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/the-darkfire-spell-backfires-t190.htm</guid>
		</item>
		<item>
			<title>Hellball Spell</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/hellball-spell-t194.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>Is hellball too powerful?



in my opinion, hellball is one of those spells that should leave you near death or dead depending on your saving throw. If you are zapped by one, please consider:



Were you at full health when it hit?  I used to drink a heal potion as soon as I saw a hellball being cast.  



Did you make or fail the saving throw?



If you failed the saving throw, scroll back and see what you needed to make the save.  You should have about a 75% success rate if you have  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Mon, 03 Aug 2009 23:01:14 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/hellball-spell-t194.htm#1408</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/hellball-spell-t194.htm</guid>
		</item>
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			<title>Prismatic Spray</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/prismatic-spray-t193.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>Overpowered or not?  The spray has several different rays, and a character can be hit by up to two of them (simulating being on a border between two rays).  Most of the rays do damage, but there's a stun ray and a death ray, too.  The death ray will kill you immediately if you fail the saving throw.</description>
			<category>Knights Templar mod</category>
			<pubDate>Mon, 03 Aug 2009 22:40:43 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/prismatic-spray-t193.htm#1406</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/prismatic-spray-t193.htm</guid>
		</item>
		<item>
			<title>USA Server</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/usa-server-t192.htm</link>
			<dc:creator>DarkSky</dc:creator>
			<description>We haven't seen KT 1 up in days now, has it been removed ?  If so I just want to say it has been a pleasure playing with you all there and hope to see you all on KT 2 soon, I will miss KT 1 and all the great times we all had but it's time to move on and enjoy the new world KT 2.



And some of you old timers GET IN HERE.   



God Bless you all   



DarkSky </description>
			<category>Knights Templar mod</category>
			<pubDate>Mon, 03 Aug 2009 14:52:41 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/usa-server-t192.htm#1404</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/usa-server-t192.htm</guid>
		</item>
		<item>
			<title>It's dark in here!</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/it-s-dark-in-here-t191.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description><![CDATA[the Continual Flame spell doesn't. Maybe it sparks briefly, but it sure doesn't leave things glowing brightly. Neither the spell directly nor an item casting the spell (Lightbringer Bow) lights up an item at the moment.
<br />
A belt that I had cast light upon worked well yesterday, but seems to have gone out.
<br />

<br />
The light bright(20m) white property on Lightbringer is still there, though.]]></description>
			<category>Knights Templar mod</category>
			<pubDate>Wed, 29 Jul 2009 20:51:51 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/it-s-dark-in-here-t191.htm#1395</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/it-s-dark-in-here-t191.htm</guid>
		</item>
		<item>
			<title>Brew Potion</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/brew-potion-t189.htm</link>
			<dc:creator>DarkSky</dc:creator>
			<description>The brew potions aren't working, came on this morning to make a few and nothing. Can you please look into this when you have time</description>
			<category>Knights Templar mod</category>
			<pubDate>Tue, 28 Jul 2009 14:06:54 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/brew-potion-t189.htm#1385</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/brew-potion-t189.htm</guid>
		</item>
		<item>
			<title>Harassment</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/harassment-t183.htm</link>
			<dc:creator>Winter</dc:creator>
			<description>I just started on your server, maybe 25 minutes ago, and I can say I'm having no fun what so ever. There is a player, &quot;gailtaylor&quot; constantly harassing me. He's calling me horrendous names through the shout channel, stealing my kills and loot, and spaming dislike on my character. If you do not look into this, I'm afraid I'll never play on your server, and I will tell anyone I meet that the player base is not worth putting up with.</description>
			<category>Knights Templar mod</category>
			<pubDate>Mon, 20 Jul 2009 07:40:52 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/harassment-t183.htm#1343</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/harassment-t183.htm</guid>
		</item>
		<item>
			<title>1337 (gamer code)</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/1337-gamer-code-t184.htm</link>
			<dc:creator>1337boy</dc:creator>
			<description>Woah! I just noticed at the bottom of the index page it said that there were a total of 1336 messages posted by all users. That means this message is the 1337th. I am one of the biggest 1337 geeks I know and I just got really excited about it. H0p3 y0u guy5 h4v3 s0m3 1d34 wh47 1m 74lk1ng 4b0u7.</description>
			<category>Knights Templar mod</category>
			<pubDate>Tue, 21 Jul 2009 15:28:44 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/1337-gamer-code-t184.htm#1348</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/1337-gamer-code-t184.htm</guid>
		</item>
		<item>
			<title>Time Stop....</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/time-stop-t178.htm</link>
			<dc:creator>DarkSky</dc:creator>
			<description><![CDATA[Why is &quot;Time Stop&quot; causing us all to stop... Is this something new?
<br />

<br />
DarkSky]]></description>
			<category>Knights Templar mod</category>
			<pubDate>Tue, 14 Jul 2009 18:28:52 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/time-stop-t178.htm#1314</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/time-stop-t178.htm</guid>
		</item>
		<item>
			<title>Spell Casting</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/spell-casting-t172.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>As you know, I'm in the process of rewriting virtually every spell in the game.  I'm curious what your preference would be for spell targeting.  I'm using my own scripting to analyze spell targets, so I can make it whatever I want.  Right now, many of the rewritten spells will ONLY harm hostile creatures.  Spells won't even harm other PCs unless you select &quot;dislike,&quot; and all of the rewritten spells can never harm the spell caster.



Question is, what would you prefer?  Would you  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Sat, 04 Jul 2009 06:06:46 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/spell-casting-t172.htm#1267</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/spell-casting-t172.htm</guid>
		</item>
		<item>
			<title>Vendors attacking me.</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/vendors-attacking-me-t175.htm</link>
			<dc:creator>Ivan the Terrible</dc:creator>
			<description>I was buffing myself and the Berzerker I purchased from Joan Jett and my berserker attacked Joan leading her and the Beholder in the Hall of Mirrors to attack me also. What happened?</description>
			<category>Knights Templar mod</category>
			<pubDate>Tue, 07 Jul 2009 22:48:07 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/vendors-attacking-me-t175.htm#1295</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/vendors-attacking-me-t175.htm</guid>
		</item>
		<item>
			<title>PC Properties</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/pc-properties-t169.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description><![CDATA[<img src="http://illiweb.com/fa/i/smiles/icon_bounce.gif" alt="bounce" longdesc="38" /> Hi Sarah thought u would like to know that  there are 3 PC Properties in D1 Riverdale Treasure Trove.
<br />

<br />
Have a very happy Fathers Day <img src="http://illiweb.com/fa/i/smiles/herz.png" alt="I love you" longdesc="24" />]]></description>
			<category>Knights Templar mod</category>
			<pubDate>Sun, 21 Jun 2009 06:11:01 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/pc-properties-t169.htm#1243</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/pc-properties-t169.htm</guid>
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		<item>
			<title>Knights Templar II</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/knights-templar-ii-t166.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>The server IP is at 219.109.227.16.  It doesn't show up on the master server list, but you can direct connect to that IP.  Once connected, the server will show up in your history and/or favorites (if you make it a favorite).</description>
			<category>Knights Templar mod</category>
			<pubDate>Sun, 07 Jun 2009 04:20:59 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/knights-templar-ii-t166.htm#1214</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/knights-templar-ii-t166.htm</guid>
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			<title>The Evil Spells...</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/the-evil-spells-t171.htm</link>
			<dc:creator>DarkSky</dc:creator>
			<description>I was in party with (El Gadardine) and I was getting evil points so I ask him what was the spell he was casting, he reply (destruction), why are these spells like destruction, harm etc not aloud to be used without giving evil points when you have the hammer in d2 that cast harm onhit that don't give evil points, and the mummy dust if used gives evil points but we can rent a mummy in d10. 



Now that you are reworking the module will you return these things back  the way they were before are  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Fri, 26 Jun 2009 18:10:31 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/the-evil-spells-t171.htm#1258</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/the-evil-spells-t171.htm</guid>
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			<title>Horse Cloak</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/horse-cloak-t162.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description>I thought it would be interesting to have a cloak to turn you into a horse...</description>
			<category>Knights Templar mod</category>
			<pubDate>Fri, 22 May 2009 11:25:59 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/horse-cloak-t162.htm#1181</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/horse-cloak-t162.htm</guid>
		</item>
		<item>
			<title>USA KT Server</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/usa-kt-server-t170.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>Is the USA server down?  I can't seem to find it any more.</description>
			<category>Knights Templar mod</category>
			<pubDate>Fri, 26 Jun 2009 13:44:48 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/usa-kt-server-t170.htm#1256</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/usa-kt-server-t170.htm</guid>
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		<item>
			<title>Just a few questions</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/just-a-few-questions-t167.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description> Re: making your own scrolls

I realy hope that scrolls that are made and ready to be used are put back in mysty shop.  It is nice that some toons are able to craft their scrolls and bottles but, there are allot of builds that are able to read and use scrolls but unable to craft them.  The scrolls do not drop that can be read and used by those toons.  At present I have to have someone to make for me and I hate having to ask for them to make them when they loose gp and xp for making them. Plus  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Sat, 13 Jun 2009 05:02:58 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/just-a-few-questions-t167.htm#1223</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/just-a-few-questions-t167.htm</guid>
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			<title>Sequencer Robes</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/sequencer-robes-t168.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description> What is up with the sequencer robes?  I have fought in dungeons and have found 2 and i found them long time ago and cant use them.  Now I here that only the person that finds them can use them (i agree on that part)  and only the person that finds them can put spells on them (this I do not agree with).  It seems right now that all the good things are for the spell casters (wizard scorcer cleric).  What about the other toons that cant craft spells are we to do without totaly or is there something  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Sat, 13 Jun 2009 17:49:52 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/sequencer-robes-t168.htm#1224</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/sequencer-robes-t168.htm</guid>
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		<item>
			<title>Far East Server</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/far-east-server-t139.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>I'm close to starting a new KT server in Japan.  So far, I haven't had a lot of luck getting it to show up in the server list.  Plus, I don't yet have a static IP address.  Perhaps the two issues are related.  I envision setting up a server and some web pages.  Once I have a desktop to work from, I can start programming the various changes recommended on this forum.</description>
			<category>Knights Templar mod</category>
			<pubDate>Thu, 19 Mar 2009 13:03:49 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/far-east-server-t139.htm#962</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/far-east-server-t139.htm</guid>
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		<item>
			<title>&amp;lt;Erased&amp;gt;</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/erased-t106.htm</link>
			<dc:creator>werehound</dc:creator>
			<description>&lt;Erased&gt;</description>
			<category>Knights Templar mod</category>
			<pubDate>Sun, 01 Feb 2009 23:11:16 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/erased-t106.htm#614</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/erased-t106.htm</guid>
		</item>
		<item>
			<title>Knights Templar</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/knights-templar-t159.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description>Knights Templar has been running for a long time and allot of hard work and long hours went into it. The server provided many of hours of fun and loads of friendships.  Allot of the players played very well together and looked out for each other and the safety of the server.



Now it seems that no one cares about this server anymore.  I miss all the friends that no longer play here.  Yes the server has had some hard times with the DM being so far away but, he is doing the best he can with  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Mon, 04 May 2009 04:44:09 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/knights-templar-t159.htm#1111</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/knights-templar-t159.htm</guid>
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		<item>
			<title>Props Thread</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/props-thread-t116.htm</link>
			<dc:creator>GammaGm</dc:creator>
			<description>This thread is designed, designated, and dedicated to those who are observed to do something positive, kind, and in some way adding to the server's general health and well being.



The first portion of this thread is dedicated to Sarah the DM.  I wish I had the skills needed to do the programming required to make the server work the way it does.  I appreciate a venue in which I can be encouraged to do right, and that the Bible is honored in various texts throughout the game.  I greatly appreciate  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Tue, 10 Feb 2009 23:03:51 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/props-thread-t116.htm#725</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/props-thread-t116.htm</guid>
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			<title>Vile King and Company (Public Shouts)</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/vile-king-and-company-public-shouts-t136.htm</link>
			<dc:creator>GammaGm</dc:creator>
			<description>I thought it might be fun to provide some additional shouts for the Vile King to taunt our individual failures to overcome his reign of darkness.  I must say some of the current ones are darn funny, and well just sting enough to make me want to go back.



The rules:



Keep it clean





My personal offerings:



NAME has fallen, and they can't get up. (Granny from the infomercial)



NAME has chosen unwisely. (Indiana Jones and the Last Crusade)



What smells terrible, is bright  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Wed, 11 Mar 2009 21:11:31 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/vile-king-and-company-public-shouts-t136.htm#946</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/vile-king-and-company-public-shouts-t136.htm</guid>
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			<title>De-Leveler</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/de-leveler-t144.htm</link>
			<dc:creator>Gotlieb</dc:creator>
			<description>Would it be possible to have a de-leveler? Two reasons would be to do it.

 1) I like to help others through certain areas with a special built char with special gear. Works best if I can party with them, but that requires the char losing XP often which takes a lot of dying. Plus would be a nice reward for the role playing of the char if I could transfer the XP to another char.

2) People make mistakes Leveling in the heat of action and mess up chars. Sometimes something sounds good but is  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Tue, 31 Mar 2009 22:08:46 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/de-leveler-t144.htm#1004</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/de-leveler-t144.htm</guid>
		</item>
		<item>
			<title>Harassment</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/harassment-t140.htm</link>
			<dc:creator>Abriymoch</dc:creator>
			<description>IM tired of this... These guys ran into where I was fighting, seeing my spells were area-of-effect, and ended up getting hit by an earthquake...



The result was they ended up attacking me and killing me, yet they were not flagged as murderers.





Azul even went so far as to claiming that he auto-casts Isaacs Greater Missle Storm when my spell hit him...







And then darksky comes along, spawns a bunch of monsters, which I ended uup trying to kill. My spell hits JUST THE MONSTERS,  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Sun, 22 Mar 2009 21:09:12 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/harassment-t140.htm#968</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/harassment-t140.htm</guid>
		</item>
		<item>
			<title>Character Naming !READ ME!</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/character-naming-read-me-t69.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>I recently finished a separate program (written in perl) that automatically deletes character files for people who use Celesti.  As I mentioned numerous times online, this program will delete any characters that share the same file name under a particular user ID.  Here are the details:



Characters are stored in files in the server vault.  The character names are converted into file names.  All letters are converted to lower case, all special characters and spaces are stripped, and the name  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Tue, 18 Nov 2008 23:22:01 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/character-naming-read-me-t69.htm#391</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/character-naming-read-me-t69.htm</guid>
		</item>
		<item>
			<title>Palemaster class</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/palemaster-class-t135.htm</link>
			<dc:creator>Warchief</dc:creator>
			<description>I have created a few Palemasters and have found them to be a lot harder to play because of how expensive the &quot;heal&quot; potions are. Also the Palemaster is more vulenerable to being killed by Templars due to being vulnerable to healing powers. To make palemasters a little less wimpy I would suggest giving palemasters the same immunities as other undead like immune to mind effecting, death magic, level/ability drain, etc. Also another thing that may help is enhancing the Palemaster summon  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Mon, 02 Mar 2009 03:54:04 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/palemaster-class-t135.htm#921</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/palemaster-class-t135.htm</guid>
		</item>
		<item>
			<title>Polymorph Self 4h lvl ranger spell</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/polymorph-self-4h-lvl-ranger-spell-t133.htm</link>
			<dc:creator>GammaGm</dc:creator>
			<description>No one plays a ranger, which I guess is a shame some changes to spells might make them more interesting:



Polymorph Self- Pixie 

Adds 64% concealment at lvl 60 (scaled to level)

Requires a scaling level of hide skill (every 8 ranks = 8%)



Polymorph Self- Troll

Adds Regeneration 20 per round 

30% reduction of slash weapons



Polymorph Self- Umber Hulk

Adds scaling damage resistance every three ranger levels of plus 1 enchantment / 4 Dam reduction



Polymorph Self- Spider

Venom  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Sat, 28 Feb 2009 02:09:13 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/polymorph-self-4h-lvl-ranger-spell-t133.htm#910</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/polymorph-self-4h-lvl-ranger-spell-t133.htm</guid>
		</item>
		<item>
			<title>Holy Avenger - 4th lvl pally spell</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/holy-avenger-4th-lvl-pally-spell-t132.htm</link>
			<dc:creator>GammaGm</dc:creator>
			<description><![CDATA[I would like to see the duration of the Holy Avenger spell last turns rather than minutes and I would love to see it scale based upon paladin level.
<br />

<br />
Something like:
<br />

<br />
1d8 Divine Damage per 12 paladin levels
<br />
1% chance slay on hit Chaotic Evil per 8 paladin levels (max 7%) DC 56
<br />

<br />
Change to self-only]]></description>
			<category>Knights Templar mod</category>
			<pubDate>Sat, 28 Feb 2009 02:00:47 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/holy-avenger-4th-lvl-pally-spell-t132.htm#909</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/holy-avenger-4th-lvl-pally-spell-t132.htm</guid>
		</item>
		<item>
			<title>Possibly my most senseless idea yet</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/possibly-my-most-senseless-idea-yet-t126.htm</link>
			<dc:creator>GammaGm</dc:creator>
			<description>How would you, the players and posters of KT, feel about the purposeful creation of a character whose sole purpose was to be hunted by the Templars?



I was reading on the props thread about the wistful sounding reminiscence about old villains who were essentially inept.  I was considering creating a character who either would pickpocket or take unclaimed loot to be the object of hunting.  Gramma and I were discussing it and the idea of each participating knight kicking in a frog and the pot  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Wed, 18 Feb 2009 00:44:45 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/possibly-my-most-senseless-idea-yet-t126.htm#850</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/possibly-my-most-senseless-idea-yet-t126.htm</guid>
		</item>
		<item>
			<title>Harper Scout Changes</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/harper-scout-changes-t125.htm</link>
			<dc:creator>Warchief</dc:creator>
			<description>Since the harper scout class is for the most part a useless class I have a suggestion to make the Harper scout at least somewhat appealing to players. If it is possible I was thinking that you could slightly change the harper scout's ability to craft potions at higher lvl and change it so the Harper scout can craft true strike pots and hero pots. The requirments should be as follows: 5 lvls of Harper Scout and character lvl 60. Just a thought because this way in order to craft the potion you  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Tue, 17 Feb 2009 17:40:32 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/harper-scout-changes-t125.htm#837</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/harper-scout-changes-t125.htm</guid>
		</item>
		<item>
			<title>Just doing my job</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/just-doing-my-job-t123.htm</link>
			<dc:creator>GammaGm</dc:creator>
			<description>I was responding to a claim that someone was unfairly being grabby handed, and checked that same someone with wand.  Their response?  To attack.  My response? They were dead before I could even stop the auto-attack.  I had to use my one repentance.



Please review this and consider the murder script. Alternately, can I be restored? 

[img][/img]







Can I possibly be restored?  This is the sort of thing that makes knights reluctant to act the way we are supposed to. </description>
			<category>Knights Templar mod</category>
			<pubDate>Sun, 15 Feb 2009 00:27:17 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/just-doing-my-job-t123.htm#803</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/just-doing-my-job-t123.htm</guid>
		</item>
		<item>
			<title>Server restart once a year.</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/server-restart-once-a-year-t122.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>I was thinking if it would be possible to have Server restart once a year.  I am sure some players will be against it as they would loose all their items and levels but It gets really boring doing the same thing over and over like when you have all the items and all you are left with is either farm in the highest dungeon (this gets boring pretty fast), start killing other Players or just quit playing. Starting everything from the beginning would be really interesting and challenging and most  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Sat, 14 Feb 2009 22:14:36 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/server-restart-once-a-year-t122.htm#797</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/server-restart-once-a-year-t122.htm</guid>
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