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		<title>Dungeons</title>
		<link>http://ktnwn.forumotion.net/dungeons-f7/-t1.htm</link>
		<description>Please post comments and suggestions about dungeons here.</description>
		<lastBuildDate>Mon, 23 Nov 2009 21:47:37 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>Dungeons</title>
			<url>http://i34.servimg.com/u/f34/12/94/28/87/homban10.jpg</url>
			<link>http://ktnwn.forumotion.net/dungeons-f7/-t1.htm</link>
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			<title>D14: Unholy</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/d14-unholy-t223.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>I got tired of working on other issues and decided to start reworking D14: Unholy ahead of schedule.  It's got an entirely new look, and I'm expanding the elder werewolf plot.  It should be ready to go soon.</description>
			<category>Dungeons</category>
			<pubDate>Mon, 21 Sep 2009 11:36:20 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/d14-unholy-t223.htm#1655</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/d14-unholy-t223.htm</guid>
		</item>
		<item>
			<title>d14 tweaks</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/d14-tweaks-t251.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>sorry Sarah, d14 was a disaster for my fighter. I know I died over 25 times in Nosferatu's chamber, there were body bags all around the entrance by the time Gramma helped me get the key. He could kill me in 3 hits, going from 1340 hps to -88 in 2 rounds. The only damage I saw him take was from positive and fire, I'm sure he's immune to anything else. If you try to maneuver, you die, either from traps or from summoned vampires that come if you move into the room to far. If you don't move, you  ...</description>
			<category>Dungeons</category>
			<pubDate>Mon, 23 Nov 2009 21:47:37 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/d14-tweaks-t251.htm#1898</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/d14-tweaks-t251.htm</guid>
		</item>
		<item>
			<title>Hell's Smithy. . .</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/hell-s-smithy--t234.htm</link>
			<dc:creator>DarkSky</dc:creator>
			<description><![CDATA[Mengala went to smithy in hell to upgrade &quot;SOS&quot; and some +15 longswords, the smith would not upgrade for her so I was ask to let you know that he isn't upgrading. When you have time could you please look into this?
<br />

<br />
Thank you.]]></description>
			<category>Dungeons</category>
			<pubDate>Tue, 27 Oct 2009 17:18:29 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/hell-s-smithy--t234.htm#1781</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/hell-s-smithy--t234.htm</guid>
		</item>
		<item>
			<title>Quests Questions</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/quests-questions-t196.htm</link>
			<dc:creator>El Gabardine</dc:creator>
			<description>I really like your idea about quest related items (beholder shield) and think that is an avenue worth persuing.  How about a particular item relating to each dungeon, with mini quests to complete the larger quest of obtaining that particular item needed to vanquish the boss.  For those interested in RP maybe add a twist of that in to these quests also.  For those not interested, they can still grind out the lvs needed to prevail.  Either way a little RP goes a long way towards adding some uniqueness  ...</description>
			<category>Dungeons</category>
			<pubDate>Sun, 09 Aug 2009 00:40:25 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/quests-questions-t196.htm#1422</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/quests-questions-t196.htm</guid>
		</item>
		<item>
			<title>Castle 2 small</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/castle-2-small-t204.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description>I am enjoying you world, I do have a request... 

First can you expand the Castle in unholy making it bigger and better...what I meen is this, I spend a lot of time playing when I do as my lvl 60 barbarian...I need more to do since there are only 3 dungeons I can go to...Unholy, Deepdark, and Hell...

And that brings me to my second request, If I am to go to hell and beat the boss/game... I need to either make 12 million per trip or an emerald, so I can go thru your two dungeons before and  ...</description>
			<category>Dungeons</category>
			<pubDate>Sat, 29 Aug 2009 12:10:12 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/castle-2-small-t204.htm#1471</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/castle-2-small-t204.htm</guid>
		</item>
		<item>
			<title>entry fee into hell</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/entry-fee-into-hell-t199.htm</link>
			<dc:creator>pugz</dc:creator>
			<description>sarah it may just be me but i think the spider fee is a bit steep to die within a few kills.  i know yer gunna bring up the emerald enrty but by the time u get into hell that way half of youer buffs are gone.  sugggestion :  5 mil gp and a xp loss like the mirror did in the hall of virtue.  and minamum  xp should be a factor too to prevent excessive farming. what do u and the rest of the players think about this idea???</description>
			<category>Dungeons</category>
			<pubDate>Sat, 15 Aug 2009 15:13:22 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/entry-fee-into-hell-t199.htm#1440</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/entry-fee-into-hell-t199.htm</guid>
		</item>
		<item>
			<title>Beholders overpowered</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/beholders-overpowered-t117.htm</link>
			<dc:creator>Edik</dc:creator>
			<description>Hey, I'm new to this server, and really enjoy playing on it. However, the beholders in Medusa's maze are close to runing my fun here. I equip myself to the best of my level, buff with bulls strength, endurance, haste, clarity, elixir of life, even have cloak that gives 26 spell resistance. I still get wiped in 2-3 shots by beholders rays and sometimes in 1 shot. I don't even have chance to hit them before I die. Last time I died I let the henchman Joan attack it while I was far away but Beholder  ...</description>
			<category>Dungeons</category>
			<pubDate>Wed, 11 Feb 2009 07:36:31 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/beholders-overpowered-t117.htm#736</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/beholders-overpowered-t117.htm</guid>
		</item>
		<item>
			<title>The bridge of death</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/the-bridge-of-death-t95.htm</link>
			<dc:creator>GammaGm</dc:creator>
			<description><![CDATA[I think that for comedic relief, the black knight should be able to be bypassed in conversation if one can quote Monty Python's Holy Grail bridge scene:  
<br />

<br />
What is your favorite color?
<br />

<br />
Alternately, the introduction of the bridgekeeper might be amusing.
<br />

<br />
Vorpal Bunnies....
<br />

<br />
The legendary black beast of aaaaaaaaaaaaarg....
<br />

<br />
Heh that might be fun.]]></description>
			<category>Dungeons</category>
			<pubDate>Tue, 13 Jan 2009 21:52:27 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/the-bridge-of-death-t95.htm#512</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/the-bridge-of-death-t95.htm</guid>
		</item>
		<item>
			<title>Secret Areas</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/secret-areas-t13.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>Be sure to look around for secret areas.  You don't have to use the search ability to find them (I find it SO annoying to go into search mode).  All you have to do to find them is move your cursor over the trigger, but I must admit, I don't exactly put them out in the open.  



Using the secret triggers, you can jump past areas in dungeons.  There are ways to move quickly to a boss so you don't have to fight through every time.  There are also secret areas that are designed for mass battles.



Has  ...</description>
			<category>Dungeons</category>
			<pubDate>Sat, 13 Sep 2008 04:29:56 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/secret-areas-t13.htm#55</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/secret-areas-t13.htm</guid>
		</item>
		<item>
			<title>Class/Guild Specific Dungeons</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/class-guild-specific-dungeons-t107.htm</link>
			<dc:creator>Lifon</dc:creator>
			<description><![CDATA[A pal of mine once was toying with the idea of creating dungeons that were class/Guild specific, that only certain classes could enter the Dungeon, or a party that had one member of the required class/guild.
<br />

<br />
Just thought I'd toss that out there.]]></description>
			<category>Dungeons</category>
			<pubDate>Tue, 03 Feb 2009 03:44:50 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/class-guild-specific-dungeons-t107.htm#621</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/class-guild-specific-dungeons-t107.htm</guid>
		</item>
		<item>
			<title>ATM's, you know we need 'em</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/atm-s-you-know-we-need-em-t85.htm</link>
			<dc:creator>enyeartcr</dc:creator>
			<description>Is there anyway that you could put an ATM like object for redeeming crystal eggs and frogs and such? even if there were some kind of fee, say 5 or 10 percent it would be so much better than having to run back to the outpost bank then back to red dragon inn and finding that the item is gone due to restock</description>
			<category>Dungeons</category>
			<pubDate>Tue, 30 Dec 2008 08:53:55 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/atm-s-you-know-we-need-em-t85.htm#448</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/atm-s-you-know-we-need-em-t85.htm</guid>
		</item>
		<item>
			<title>D11 creature question</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/d11-creature-question-t38.htm</link>
			<dc:creator>Nuli</dc:creator>
			<description><![CDATA[Muck Marauders start combat by using petrify gaze but it never really seems to do anything (no effect is shown, no save is rolled).  Not sure if its a problem with them but thought i'd point it out.
<br />

<br />
Nuli]]></description>
			<category>Dungeons</category>
			<pubDate>Fri, 26 Sep 2008 10:09:17 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/d11-creature-question-t38.htm#196</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/d11-creature-question-t38.htm</guid>
		</item>
		<item>
			<title>D13 Lag Problem</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/d13-lag-problem-t39.htm</link>
			<dc:creator>Asylum</dc:creator>
			<description>Every time I round the first corner by the first spawn in the wooded cove, I have this major lag spike. At first I thought it was my computer, because it occasionally has problems running Neverwinter, but Josh says that it happens to him as well. It has never caused much trouble, but figured I would let you know.</description>
			<category>Dungeons</category>
			<pubDate>Sun, 28 Sep 2008 17:28:11 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/d13-lag-problem-t39.htm#199</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/d13-lag-problem-t39.htm</guid>
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