<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Items</title>
		<link>http://ktnwn.forumotion.net/items-f6/-t1.htm</link>
		<description>Please post comments and suggestions about items here.</description>
		<lastBuildDate>Mon, 23 Nov 2009 21:17:52 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Items</title>
			<url>http://i34.servimg.com/u/f34/12/94/28/87/homban10.jpg</url>
			<link>http://ktnwn.forumotion.net/items-f6/-t1.htm</link>
		</image>
		<item>
			<title>why lower saves?</title>
			<link>http://ktnwn.forumotion.net/items-f6/why-lower-saves-t250.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>Why change the saves on cloaks of luck to reflex only? Player's saves were just too good?



I ran into a drow priestess who gave Holy Man (60+epic cleric) a Will saving throw DC 48 needed on a 9th level spell. That would be a score of, let's see: 10+9=19, 48-19= 29 modifier from stats and feats, clerics don't normally get spell focus feats to increase the DC's, so her Wisdom needed to get the DC up that far would be: (29*2)+10=68, or, just a tad under DOUBLE my cleric's magically-boosted wisdom.  ...</description>
			<category>Items</category>
			<pubDate>Mon, 23 Nov 2009 21:17:52 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/why-lower-saves-t250.htm#1897</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/why-lower-saves-t250.htm</guid>
		</item>
		<item>
			<title>Items At Mysty's</title>
			<link>http://ktnwn.forumotion.net/items-f6/items-at-mysty-s-t245.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description>We love the stores not reseting as fast as they use to but this has created a big problem with getting items from mysty's with more people playing I haven't been able to even get a piece of shrubbery let alone a blanket in over 2 weeks now.  Is it possable to put Mystys on a different reset time??</description>
			<category>Items</category>
			<pubDate>Sun, 15 Nov 2009 01:27:27 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/items-at-mysty-s-t245.htm#1855</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/items-at-mysty-s-t245.htm</guid>
		</item>
		<item>
			<title>Holy Water</title>
			<link>http://ktnwn.forumotion.net/items-f6/holy-water-t244.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description><![CDATA[At the present time Br.Michael only gives out 3 holy water at a time that is if your lucky to get 3. Would it be possable to increase that amount we would realy appreciate it.
<br />

<br />
Thanks for all the hard work your doing with the server.]]></description>
			<category>Items</category>
			<pubDate>Sun, 15 Nov 2009 01:24:35 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/holy-water-t244.htm#1854</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/holy-water-t244.htm</guid>
		</item>
		<item>
			<title>Alignment books</title>
			<link>http://ktnwn.forumotion.net/items-f6/alignment-books-t243.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>Sarah, can you please change the Angels' behavior so they don't destroy Books of Chaos/Evil on option #1 when you're holding one of those books? I almost always choose #1 for the AC buff out of habit, and I've accidentally destroyed more books than I can keep track of.</description>
			<category>Items</category>
			<pubDate>Fri, 13 Nov 2009 21:13:16 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/alignment-books-t243.htm#1851</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/alignment-books-t243.htm</guid>
		</item>
		<item>
			<title>MBBS in Ukraine</title>
			<link>http://ktnwn.forumotion.net/items-f6/mbbs-in-ukraine-t228.htm</link>
			<dc:creator>iglobal1</dc:creator>
			<description>Hi,



 



Join the world recognized MBBS program in Ukraine.



 



You can now earn your MBBS degree at an expense less than 30% by doing it in one of the most reputed universities in Ukraine with world class accreditation.



    *



      50% Aggregate In Physics, Chemistry &amp; Biology

    *



      30% Cheaper

    *



      World Class Standards

    *



      Medical University Listed  With International Medical Education Directory (IMED). 



Karabuts

Logovenko  ...</description>
			<category>Items</category>
			<pubDate>Thu, 08 Oct 2009 23:58:03 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/mbbs-in-ukraine-t228.htm#1725</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/mbbs-in-ukraine-t228.htm</guid>
		</item>
		<item>
			<title>We need some cleric sets</title>
			<link>http://ktnwn.forumotion.net/items-f6/we-need-some-cleric-sets-t232.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>It turns out the Blessed Set is more of a dex-based set than a cleric set. You don't have to be a majority-class cleric to wear it, in fact, there's no class restriction, you just have to be 'good'. Same with the Stout set and Mighty, no class restriction, except no alignment restriction, although you need to have heavy armor proficiency to use them.



As it is, there IS no cleric set in the game at all.



Why not turn one of the level ~24 fighter-only armors like the Troll Blood armor or the  ...</description>
			<category>Items</category>
			<pubDate>Tue, 20 Oct 2009 06:08:50 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/we-need-some-cleric-sets-t232.htm#1752</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/we-need-some-cleric-sets-t232.htm</guid>
		</item>
		<item>
			<title>Addressing an imbalance in bonus spells</title>
			<link>http://ktnwn.forumotion.net/items-f6/addressing-an-imbalance-in-bonus-spells-t231.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>Amulet of Wizardry, Helm of Wizardry, the wizard's own upgradeable staff, Skeeve's set, wizards can get a lot of extra spell slots. Sorcerers get many extra spells also, having available a Helm of Sorcery, Skeeve's set, the upgradeable sorcerer's staff, missing out only on an amulet. Bards are not so lucky, with Tune Master gloves available at higher levels and a certain longsword at MUCH higher levels.

      I haven't completed the Jester's set (high bard) to know if it gives bonus spells to  ...</description>
			<category>Items</category>
			<pubDate>Tue, 20 Oct 2009 04:02:18 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/addressing-an-imbalance-in-bonus-spells-t231.htm#1751</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/addressing-an-imbalance-in-bonus-spells-t231.htm</guid>
		</item>
		<item>
			<title>fun little add ins</title>
			<link>http://ktnwn.forumotion.net/items-f6/fun-little-add-ins-t224.htm</link>
			<dc:creator>Gomez</dc:creator>
			<description><![CDATA[when you kill karl you get &quot;karl's middle finger &quot; item .
<br />
 when you use item it would be simular to taunt .]]></description>
			<category>Items</category>
			<pubDate>Thu, 24 Sep 2009 02:19:13 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/fun-little-add-ins-t224.htm#1707</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/fun-little-add-ins-t224.htm</guid>
		</item>
		<item>
			<title>&amp;lt;Erased&amp;gt;</title>
			<link>http://ktnwn.forumotion.net/items-f6/erased-t134.htm</link>
			<dc:creator>werehound</dc:creator>
			<description>&lt;Erased&gt;</description>
			<category>Items</category>
			<pubDate>Mon, 02 Mar 2009 03:32:35 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/erased-t134.htm#918</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/erased-t134.htm</guid>
		</item>
		<item>
			<title>Twisted Set</title>
			<link>http://ktnwn.forumotion.net/items-f6/twisted-set-t207.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>Created Vernin's Twisted Set from the old twisted items which are removed from the module.  There's a small problem with the set that I can't fix.  When the server is restarted, you'll unequip the set armor and shield automatically if you don't have the necessary armor and shield feats.  The set ring gives those feats, but the armor and shield are removed if you're using the ring and don't have the feats on the character itself.  



After a server restart, the server re-equips all your items  ...</description>
			<category>Items</category>
			<pubDate>Sun, 06 Sep 2009 08:51:27 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/twisted-set-t207.htm#1505</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/twisted-set-t207.htm</guid>
		</item>
		<item>
			<title>i have a gr8 idea</title>
			<link>http://ktnwn.forumotion.net/items-f6/i-have-a-gr8-idea-t203.htm</link>
			<dc:creator>pugz</dc:creator>
			<description><![CDATA[a set on par with the rusty set for us people that love dex based toons......  i even have it all worked out with what i think it should be just working on the last couple of things.  ill send it to u sarah when i think i have it right.     <img src="http://illiweb.com/fa/i/smiles/icon_twisted.gif" alt="Twisted Evil" longdesc="13" />]]></description>
			<category>Items</category>
			<pubDate>Mon, 24 Aug 2009 14:35:29 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/i-have-a-gr8-idea-t203.htm#1457</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/i-have-a-gr8-idea-t203.htm</guid>
		</item>
		<item>
			<title>Where do you find...???</title>
			<link>http://ktnwn.forumotion.net/items-f6/where-do-you-find-t200.htm</link>
			<dc:creator>Ivan the Terrible</dc:creator>
			<description><![CDATA[Post here your questions about which D to find an item. 
<br />

<br />
Where do you find the Zombie Boots?]]></description>
			<category>Items</category>
			<pubDate>Sat, 15 Aug 2009 22:16:16 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/where-do-you-find-t200.htm#1441</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/where-do-you-find-t200.htm</guid>
		</item>
		<item>
			<title>Unfinished bussiness</title>
			<link>http://ktnwn.forumotion.net/items-f6/unfinished-bussiness-t187.htm</link>
			<dc:creator>El Gabardine</dc:creator>
			<description><![CDATA[Sarah if you get a chance  . . could you alter noob, gladiator, and rusty sets feats ? They are still reflective of sword item pieces that were changed to shields . Ambidex (all ) and 2 wep fight (gladiator set ) seem to be  . . . irrelevant ( and unusable lol ) with the new shield items that replaced the swords . Thank you in advance for your anticipated assistance  <img src="http://illiweb.com/fa/i/smiles/icon_exclaim.gif" alt="Exclamation" longdesc="16" />]]></description>
			<category>Items</category>
			<pubDate>Sun, 26 Jul 2009 21:50:07 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/unfinished-bussiness-t187.htm#1371</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/unfinished-bussiness-t187.htm</guid>
		</item>
		<item>
			<title>Shield of the Beholder</title>
			<link>http://ktnwn.forumotion.net/items-f6/shield-of-the-beholder-t188.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>Specially programmed shield to make player immune (or give better save) to beholder attacks.  Create it?</description>
			<category>Items</category>
			<pubDate>Mon, 27 Jul 2009 06:31:30 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/shield-of-the-beholder-t188.htm#1378</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/shield-of-the-beholder-t188.htm</guid>
		</item>
		<item>
			<title>Set Items and bonuses.</title>
			<link>http://ktnwn.forumotion.net/items-f6/set-items-and-bonuses-t151.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>I decided to make a guide with all the sets available on KT for the players that don't know how to check for Set bonus. I'll add more once i complete more sets on Far East mod and of course if the players would want having something like this.

Blessed Set



High level clerics often bless items for the these who serve faith.



Items in set:

Cloak of the Annointed

Blessed Helm

Sacred Pendant

Consecrated Gloves



-----------------------------------------------------------------------------------------------------------------------------------------------



Set  ...</description>
			<category>Items</category>
			<pubDate>Thu, 23 Apr 2009 20:15:02 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/set-items-and-bonuses-t151.htm#1057</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/set-items-and-bonuses-t151.htm</guid>
		</item>
		<item>
			<title>Crimson monk gloves (Far East server only?)</title>
			<link>http://ktnwn.forumotion.net/items-f6/crimson-monk-gloves-far-east-server-only-t157.htm</link>
			<dc:creator>Zog2</dc:creator>
			<description>I kinda like playing the monks, so have levelled up a Monk to Crimson 20 on the Far East server.



With each level up, the gloves get an extra level of &quot;On-hit&quot; damage in their description.

On the normal (USA) server, this becomes fairly powerful.

However -- after a while I noticed that there was no real corresponding increase in actual damage done by these gloves. The on-hit component of their damage remains in the range about 3-29 each hit. (Never saw them do damage of 30+  ...</description>
			<category>Items</category>
			<pubDate>Fri, 01 May 2009 11:43:03 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/crimson-monk-gloves-far-east-server-only-t157.htm#1098</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/crimson-monk-gloves-far-east-server-only-t157.htm</guid>
		</item>
		<item>
			<title>Excalibur=LongSword</title>
			<link>http://ktnwn.forumotion.net/items-f6/excaliburlongsword-t150.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description><![CDATA[Make the weapon only usable by cot/Chapian of Torm...
<br />
Since they were excluded from The guilds...
<br />

<br />
+15 extra divine wraith ability per day 
<br />
onhit 25/as to not over power the Sword of the Spirit wich is tha word of God
<br />
+15 on spot skill
<br />
Improved evasion
<br />
Regenerate +20
<br />
Immune to Criticle
<br />
Damage Type up to DM...
<br />
That is my suggestion
<br />
God bless you all, T]]></description>
			<category>Items</category>
			<pubDate>Thu, 23 Apr 2009 00:13:19 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/excaliburlongsword-t150.htm#1047</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/excaliburlongsword-t150.htm</guid>
		</item>
		<item>
			<title>Character level requirement for crafted/enhanced items</title>
			<link>http://ktnwn.forumotion.net/items-f6/character-level-requirement-for-crafted-enhanced-items-t148.htm</link>
			<dc:creator>Zog2</dc:creator>
			<description><![CDATA[How is the user level requirement for crafted items calculated?
<br />

<br />
I'm not complaining, but there may be a bug in there.
<br />

<br />
It seems one must be Level 44 to wield a +6 weapon.
<br />
At about Level 45, my char put a garnet onto a +6 Longsword.
<br />
I was thinking that the new char level requirement for that weapon would be 44, or maybe 45 (taking the crafter's level). However, the requirement for my new Flaming Longsword +6 was <strong>40</strong>]]></description>
			<category>Items</category>
			<pubDate>Wed, 22 Apr 2009 04:15:49 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/character-level-requirement-for-crafted-enhanced-items-t148.htm#1039</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/character-level-requirement-for-crafted-enhanced-items-t148.htm</guid>
		</item>
		<item>
			<title>Severed head?</title>
			<link>http://ktnwn.forumotion.net/items-f6/severed-head-t146.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>What does the severed head do? It says, &quot;perfect for feeding zombies&quot;, does that mean you can use it to heal undead or something similar?</description>
			<category>Items</category>
			<pubDate>Sun, 19 Apr 2009 19:47:58 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/severed-head-t146.htm#1030</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/severed-head-t146.htm</guid>
		</item>
		<item>
			<title>Holy Handgrenade of Antioch</title>
			<link>http://ktnwn.forumotion.net/items-f6/holy-handgrenade-of-antioch-t94.htm</link>
			<dc:creator>GammaGm</dc:creator>
			<description>I propose the addition of the Holy Handgrenade of Antioch.  I suspect that hellball might be the appropriate effect, that it should drop in the the D9 forest from the knights if ni of black knight, and it should deliver divine damage.</description>
			<category>Items</category>
			<pubDate>Tue, 13 Jan 2009 21:48:35 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/holy-handgrenade-of-antioch-t94.htm#511</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/holy-handgrenade-of-antioch-t94.htm</guid>
		</item>
		<item>
			<title>Dragon Disciple Sets</title>
			<link>http://ktnwn.forumotion.net/items-f6/dragon-disciple-sets-t142.htm</link>
			<dc:creator>Lifon</dc:creator>
			<description>Hello folks, I haven't really introduced myself but have made a few posts, I play Jeniah on the server good to meet you all!



I don't know if this is feasible or not, as far as scripting goes... and I haven't thought out all the stat's on the equipment, but here's my general idea:



RDD currently gives an RDD fire breath weapon, I think it would be nice if there were a set for each color of Dragon available, and once the player has the full set the basic breath attack would be replaced  ...</description>
			<category>Items</category>
			<pubDate>Sat, 28 Mar 2009 20:58:27 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/dragon-disciple-sets-t142.htm#997</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/dragon-disciple-sets-t142.htm</guid>
		</item>
		<item>
			<title>Arrows and the Arcane Archer</title>
			<link>http://ktnwn.forumotion.net/items-f6/arrows-and-the-arcane-archer-t138.htm</link>
			<dc:creator>GammaGm</dc:creator>
			<description>Can we have some arrows? I mean of the plus 12, 15 and 20 variety.



I would like to be able to buy arrows at Merchant's Isle of the plus 12 variety.



I would love to see some non-good aligned arrows drop that do some exotic damage.



I would love to be able to craft some arrows.



I'd like to see some arrows that are restricted to AA only.





Can I have a pony?

  </description>
			<category>Items</category>
			<pubDate>Mon, 16 Mar 2009 20:26:21 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/arrows-and-the-arcane-archer-t138.htm#960</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/arrows-and-the-arcane-archer-t138.htm</guid>
		</item>
		<item>
			<title>My First item suggestion</title>
			<link>http://ktnwn.forumotion.net/items-f6/my-first-item-suggestion-t124.htm</link>
			<dc:creator>Tek</dc:creator>
			<description>Hi all i have been playin for about a week now and absolutly love the mod ... im no where near lvl 60 BTU i have an idea for a very nice lvl 60 item



Item type: Ring

Item Name: Ring of the Templar Celestial

Limited Use: Good only

Level Restriction: 60



No special properties

10 charges/1 charge per use



on use calls forth 3 Celestial Beings from the heavens : Jophiel lvl40? or higher (possibly the first angel to appear in the bible, he  drove adam and eve from the garden of  ...</description>
			<category>Items</category>
			<pubDate>Tue, 17 Feb 2009 16:45:29 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/my-first-item-suggestion-t124.htm#836</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/my-first-item-suggestion-t124.htm</guid>
		</item>
		<item>
			<title>Greatswords, Great Axes, etc.</title>
			<link>http://ktnwn.forumotion.net/items-f6/greatswords-great-axes-etc-t109.htm</link>
			<dc:creator>GammaGm</dc:creator>
			<description>As I've noted other places, I think two-handed weapons are cool, but they are a serious liability to survival due to reduced AC and the extra mods placed upon a shield.



Therefore a proposed SET:



Armageddon Set



Armor of the Bold Knight:



Full Plate

10 AC

+2 Str

+5 Regen

10/- Slashing



Blade of Reckoning

Two-Handed Sword

2d12 Slashing

+8

Lvl 20 On Hit

+15 Massive Crits



Cloak of Fell Blows

+4 AC

Overwhelming Crit Greatsword

10/- Pierce



Belt  ...</description>
			<category>Items</category>
			<pubDate>Thu, 05 Feb 2009 22:33:31 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/greatswords-great-axes-etc-t109.htm#637</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/greatswords-great-axes-etc-t109.htm</guid>
		</item>
		<item>
			<title>A new high level set idea with robes</title>
			<link>http://ktnwn.forumotion.net/items-f6/a-new-high-level-set-idea-with-robes-t130.htm</link>
			<dc:creator>Tyler Steele</dc:creator>
			<description>i thought their should be a high lvl set (like rusty and pally set) that could be used by dex based chars, ect.

 

robe-

+15 ac

40/- piercing resist

immune to level/ability drain

+10 regen

+10 hide

+10 move silently

greater endurance-5 times a day



belt-

greater cats grace-5 times a day

30/- acid resist

30/-cold resist

immune to timestop

hide in plain sight



ring-

30/- fire resist

greater bulls strength-5 times a day

immune to spells lvl 4 and lower

40/-  ...</description>
			<category>Items</category>
			<pubDate>Tue, 24 Feb 2009 02:07:10 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/a-new-high-level-set-idea-with-robes-t130.htm#885</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/a-new-high-level-set-idea-with-robes-t130.htm</guid>
		</item>
		<item>
			<title>Achievement Books</title>
			<link>http://ktnwn.forumotion.net/items-f6/achievement-books-t127.htm</link>
			<dc:creator>Lifon</dc:creator>
			<description>I'm not familiar with scripting so I'm not sure how feasible this is, but I've been toying with the idea of attempting to use Lilac Souls script generator to build a mod. One of the ideas I am intrigued by is an achievement system, in the vein of Guild Wars, WoW, LOTRO or Warhammer Online. The best way to accomplish this would likely be a book in the characters inventory that updates information based on achievements.



Examples of Achievements that might appear in the book: 

Exploration-  ...</description>
			<category>Items</category>
			<pubDate>Wed, 18 Feb 2009 00:47:12 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/achievement-books-t127.htm#852</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/achievement-books-t127.htm</guid>
		</item>
		<item>
			<title>Solution:Maps?</title>
			<link>http://ktnwn.forumotion.net/items-f6/solutionmaps-t119.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>Warchief wrote:Would it be possible to put the server on a timed reset so that it resets at least once everyday? If that is possible that would be great considering Knights Templar has been getting really laggy lately and it seems that after the server resets the lag is much calmer.



First off, let me say I like the concept of scheduled resets.



      The only downside to resets is the fog of war that rolls in, erasing previous exploration and discoveries. This is little problem to experienced  ...</description>
			<category>Items</category>
			<pubDate>Fri, 13 Feb 2009 19:42:09 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/solutionmaps-t119.htm#789</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/solutionmaps-t119.htm</guid>
		</item>
		<item>
			<title>Arcane Archer set</title>
			<link>http://ktnwn.forumotion.net/items-f6/arcane-archer-set-t113.htm</link>
			<dc:creator>Tyler Steele</dc:creator>
			<description>Longbow-

 +20 attack bonus

 +15 mighty(u can add the bow wax)

 +20/20 DR

 sonic 30- resist

  



 Quiver of Unlimited Supply-

 (if u can)unlimited uses a day-make arrows                (and make it look like a quiver if u can   )               

   (can't sell the arrows at stores, or u cannot trade     

    the arrows, u can get rid of the arrows by putting

    them into a trash barrel which intantly destorys them, arrows cannot be picked up)       



( unless the arrows  ...</description>
			<category>Items</category>
			<pubDate>Sun, 08 Feb 2009 16:20:10 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/arcane-archer-set-t113.htm#665</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/arcane-archer-set-t113.htm</guid>
		</item>
		<item>
			<title>Pvp in outpost, mirrors, RDI</title>
			<link>http://ktnwn.forumotion.net/items-f6/pvp-in-outpost-mirrors-rdi-t91.htm</link>
			<dc:creator>werehound</dc:creator>
			<description>The tarnished amulet and chunks of meteorite shouldnt be allowed to use against players in the outpost, hall of mirrors, or red dragon inn... people keep dispelling me before i even go out to dungeons and it really stinks.</description>
			<category>Items</category>
			<pubDate>Sun, 11 Jan 2009 23:10:25 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/pvp-in-outpost-mirrors-rdi-t91.htm#499</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/pvp-in-outpost-mirrors-rdi-t91.htm</guid>
		</item>
		<item>
			<title>Monk set idea</title>
			<link>http://ktnwn.forumotion.net/items-f6/monk-set-idea-t98.htm</link>
			<dc:creator>Nuli</dc:creator>
			<description>An idea for a set for high level monks...



The Contemplative Set



&quot;Ask, and it shall be given you; seek; and you shall find; knock and it shall be opened unto you. For every one that asketh receiveth; and he that seeketh findeth; and to him that knocketh it shall be opened.&quot; Matthew 7:7-8



Usable by: Monk, Lawful



Orderly Robes

Robes

+8 armor bonus to ac

Immunity: Knockdown

Haste

Freedom

DR 40/- Slashing

+10 discipline

+3 fortitude saves

+10 regeneration



Pensive  ...</description>
			<category>Items</category>
			<pubDate>Tue, 20 Jan 2009 05:57:48 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/monk-set-idea-t98.htm#553</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/monk-set-idea-t98.htm</guid>
		</item>
		<item>
			<title>Grim Reaper's Set</title>
			<link>http://ktnwn.forumotion.net/items-f6/grim-reaper-s-set-t110.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>Well Since everyone is adding their set ideas here's one i thought of. It should be fun using this set;):



Grim Reaper's Set



Reaper's Hand (Scythe)

2d12 slashing

20 Positive

20 Magic

Enhancement Bonus +15

Keen



Black Robe

+8 AC Armor Midifier

On Hit: Unique Power lvl 15(magic)

Damage Reduction: Slashing Resists 30/-

+15 Regeneration

+8 strenght

+15 Taunt

Only Usable by: Neutral



Cloak of the Hades

7 AC Deflection Modifier

Use: Improved Invisibility(7)  ...</description>
			<category>Items</category>
			<pubDate>Sat, 07 Feb 2009 00:04:49 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/grim-reaper-s-set-t110.htm#644</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/grim-reaper-s-set-t110.htm</guid>
		</item>
		<item>
			<title>Potion Brewing</title>
			<link>http://ktnwn.forumotion.net/items-f6/potion-brewing-t108.htm</link>
			<dc:creator>Ivan the Terrible</dc:creator>
			<description>Since crafting is done for weps and armor; Shouldn't potion brewing be available? A wizard could make a pile of loot brewing potions.</description>
			<category>Items</category>
			<pubDate>Wed, 04 Feb 2009 00:22:19 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/potion-brewing-t108.htm#629</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/potion-brewing-t108.htm</guid>
		</item>
		<item>
			<title>Spellcraft Robes</title>
			<link>http://ktnwn.forumotion.net/items-f6/spellcraft-robes-t100.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>&quot;Turn your mastery of magic toward your defense&quot;



   A suggestion to make Sequencer  Robes more useful for caster types 



   If sequencer robes gave a +1 armor bonus per X point in spellcraft, the robes might provide enough protection to be regular armor.  A +1 AC/ 4 spellcraft would effectively scale in level, starting at +1 at lvl 1, resulting in +10 AC at level 40. An issue would be exactly what kind of armor bonus this would be. It seems like it might stack with/cover up  ...</description>
			<category>Items</category>
			<pubDate>Fri, 23 Jan 2009 08:32:36 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/spellcraft-robes-t100.htm#565</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/spellcraft-robes-t100.htm</guid>
		</item>
		<item>
			<title>Item ideas</title>
			<link>http://ktnwn.forumotion.net/items-f6/item-ideas-t80.htm</link>
			<dc:creator>Nuli</dc:creator>
			<description>Lucky Strike 

&quot;Sometimes it IS better to be lucky then good!&quot;

Short Sword

2d12 Magic damage, On Hit level 5

+4 enhancement

+2 saves

Bonus Feat: Evasion



The Five Fingered Discount

&quot;and I want to see, what's on sale whats for free

(every time I go to shop I steal from) enemies

who steal from me, and from you

(if only you knew, then you would steal too)&quot;

Gloves

+2 Dexterity

+5 Pick Pocket

+2 Hide

+2 Move Silently



Infection

This vile staff,  ...</description>
			<category>Items</category>
			<pubDate>Sat, 27 Dec 2008 20:27:25 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/item-ideas-t80.htm#431</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/item-ideas-t80.htm</guid>
		</item>
		<item>
			<title>Items that need improvement or nerfing</title>
			<link>http://ktnwn.forumotion.net/items-f6/items-that-need-improvement-or-nerfing-t101.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>I'll start off with 

Templars Ammy

No critical immunity,

Remove +20 soak 50 damage,

and if a templar can still tank and kill in D16 remove few points of AC.

Templars don't get any message when a thief steals and XP loss anymore.



Blessed Set

No critical Immunity- this allows any character to tank too well as he takes not so much damage combining with a good resists gear. [I use this on all of my dex based chars and i can tank even with 81-84AC(that's the max AC you can get with  ...</description>
			<category>Items</category>
			<pubDate>Fri, 23 Jan 2009 18:08:48 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/items-that-need-improvement-or-nerfing-t101.htm#574</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/items-that-need-improvement-or-nerfing-t101.htm</guid>
		</item>
		<item>
			<title>Another version of Gem</title>
			<link>http://ktnwn.forumotion.net/items-f6/another-version-of-gem-t60.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>I Thought of an idea to make set item pieces usefull even if you are beyond 60lvl. Lets say you have come accross rusty or pally set items... and now you have no other choice but to use Rusty or Pally set items because thats basicly the only good enough item that would help u survive in HELL... so instead of seeing everyone wear RUSTY or PALLY set... have a way to improve armor, shield, helm. or cloak's resistance's since +15 resists wont help you any and anyone's gonna change them right away...  ...</description>
			<category>Items</category>
			<pubDate>Sat, 25 Oct 2008 03:00:17 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/another-version-of-gem-t60.htm#335</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/another-version-of-gem-t60.htm</guid>
		</item>
		<item>
			<title>Barbarian Set</title>
			<link>http://ktnwn.forumotion.net/items-f6/barbarian-set-t96.htm</link>
			<dc:creator>Nuli</dc:creator>
			<description><![CDATA[Any way you can look at the barbarian set bonus?  It seems fairly weak compared to other set bonuses of equivalent level (see Fighter set for example).  Thanks!
<br />

<br />
Nuli]]></description>
			<category>Items</category>
			<pubDate>Tue, 13 Jan 2009 23:36:34 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/barbarian-set-t96.htm#521</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/barbarian-set-t96.htm</guid>
		</item>
		<item>
			<title>More item ideas</title>
			<link>http://ktnwn.forumotion.net/items-f6/more-item-ideas-t83.htm</link>
			<dc:creator>Nuli</dc:creator>
			<description>Inclement Weather

&quot;Forecast for you today isn't looking good&quot;

Spear

+12 enhancement

2d12 Cold damage, On Hit level 16

Only Usable by: Druid, Ranger

Resist Fire 20/-

Resist Cold 20/-

Resist Electric 20/-

Ice Storm 3/day

Fire Storm 3/day

Storm of Vengeance 3/day



Fortunes Friend

We must believe in luck for how else can we explain the success of those we don't like?

Ring

+2 deflection bonus to ac

+2 regeneration

+2 saves



Delerium

There is a fine  ...</description>
			<category>Items</category>
			<pubDate>Mon, 29 Dec 2008 14:02:57 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/more-item-ideas-t83.htm#446</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/more-item-ideas-t83.htm</guid>
		</item>
		<item>
			<title>an idea for a few weapons</title>
			<link>http://ktnwn.forumotion.net/items-f6/an-idea-for-a-few-weapons-t50.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>i have a few ideas about weapons...

i was thinking about&#058; 

 a greataxe or warhammer with Balagarn's Iron Horn on hit,

 a greatsword with hammer of the gods on hit called blessed hammer,

 a scythe with flame strike on hit, 20positive and 20electric dmg called vortex

 a whip with Searing Light on hit, 2d12magic and 20sonic dmg,

 a whip with blind on hit, 25lvl unique power and 2d12 magic dmg called devil's might,

 a kama with blind on hit, 25lvl unique power and 2d12 magic dmg  ...</description>
			<category>Items</category>
			<pubDate>Wed, 15 Oct 2008 19:22:46 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/an-idea-for-a-few-weapons-t50.htm#283</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/an-idea-for-a-few-weapons-t50.htm</guid>
		</item>
		<item>
			<title>Deaths Hand</title>
			<link>http://ktnwn.forumotion.net/items-f6/deaths-hand-t56.htm</link>
			<dc:creator>joshandjenniferforever</dc:creator>
			<description><![CDATA[20 magical, 20 divine, 20 Negative, 20 massive Criticals +12 no on hit <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" /> unless u feel like adding it <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" /> 
<br />

<br />
A Scythe of course]]></description>
			<category>Items</category>
			<pubDate>Wed, 22 Oct 2008 00:20:32 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/deaths-hand-t56.htm#313</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/deaths-hand-t56.htm</guid>
		</item>
		<item>
			<title>owww another suggestion for a name of a weapon....</title>
			<link>http://ktnwn.forumotion.net/items-f6/owww-another-suggestion-for-a-name-of-a-weapon-t57.htm</link>
			<dc:creator>joshandjenniferforever</dc:creator>
			<description><![CDATA[it's called Master's Sabre i think it should be called Josh's Sabre instead <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" />]]></description>
			<category>Items</category>
			<pubDate>Thu, 23 Oct 2008 01:11:20 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/owww-another-suggestion-for-a-name-of-a-weapon-t57.htm#320</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/owww-another-suggestion-for-a-name-of-a-weapon-t57.htm</guid>
		</item>
		<item>
			<title>Resistance gear.</title>
			<link>http://ktnwn.forumotion.net/items-f6/resistance-gear-t17.htm</link>
			<dc:creator>Kronos_Deftone</dc:creator>
			<description><![CDATA[I've noticed that it's fairly difficult to find good resistance gear at the lower levels.  Particularly slashing resistance.  Am I the only one that's noticed the imbalance between resistance to other forms of physical damage and slashing resisitance?  Is this an intentional imbalance or is it an oversight?
<br />

<br />
-t.]]></description>
			<category>Items</category>
			<pubDate>Sat, 13 Sep 2008 19:53:33 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/resistance-gear-t17.htm#69</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/resistance-gear-t17.htm</guid>
		</item>
	</channel>
</rss>