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		<title>Questions about KT modifications</title>
		<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/-t1.htm</link>
		<description>Post questions about the KT's NWN module here.  Please dont post stuff here related to Items &amp; Dungeons.Please post questions related to:    Feat and spell modifications/restrictions   Skill usage (how does pick pocket work?)   PK rules, looting, and being wanted   Crafting</description>
		<lastBuildDate>Sun, 15 Nov 2009 03:03:11 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Questions about KT modifications</title>
			<url>http://i34.servimg.com/u/f34/12/94/28/87/homban10.jpg</url>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/-t1.htm</link>
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		<item>
			<title>Something is wrong with heal potions</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/something-is-wrong-with-heal-potions-t246.htm</link>
			<dc:creator>Warchief</dc:creator>
			<description><![CDATA[For some strange reason whenever I drink a heal potions my character cant fight or use any items for about 2-5 rounds, is this how it was supposed to be? I have put up with it for a while now but it is getting to the point where it is just plain annoying that when I drink a heal potion I get enough to drop my hp right back down to around the same point where I need to drink another potion. Could you please look into this and fix this as soon as possible? 
<br />

<br />
Thanks]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 15 Nov 2009 03:03:11 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/something-is-wrong-with-heal-potions-t246.htm#1856</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/something-is-wrong-with-heal-potions-t246.htm</guid>
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		<item>
			<title>What is wrong with people today?</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/what-is-wrong-with-people-today-t241.htm</link>
			<dc:creator>Abriymoch</dc:creator>
			<description><![CDATA[Recently had a player start harassing me in tells because I wouldn't invite him.
<br />

<br />
username: vramyre
<br />
playername: Angel Casters
<br />

<br />
Said such things to me as: (uncensored):
<br />
&quot;fucking retarded&quot;
<br />
&quot;stuck up snotty arse arse&quot;
<br />
&quot;stupid&quot;
<br />

<br />
Told me to get off of the server. 
<br />

<br />
Screenshot available upon request.]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Mon, 09 Nov 2009 01:57:27 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/what-is-wrong-with-people-today-t241.htm#1836</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/what-is-wrong-with-people-today-t241.htm</guid>
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			<title>IS MOD UP???</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/is-mod-up-t239.htm</link>
			<dc:creator>The Olde Knight</dc:creator>
			<description>if it is then where is it located? i havent been able to find it anywhere for months</description>
			<category>Questions about KT modifications</category>
			<pubDate>Thu, 05 Nov 2009 04:22:46 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/is-mod-up-t239.htm#1832</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/is-mod-up-t239.htm</guid>
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			<title>changes.....</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/changes-t235.htm</link>
			<dc:creator>pugz</dc:creator>
			<description>sarah just wondering if yer goal is to make it imposible to survive....  not critisism  just wondering wat yer vision is.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 28 Oct 2009 17:28:03 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/changes-t235.htm#1786</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/changes-t235.htm</guid>
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		<item>
			<title>:Changes:::</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/changes-t237.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>Sarah the DM wrote:I returned to the original KT concept, which is to keep feats, skills, and spells effective.

Personally, I think that the most effective way to do that would be removing Damage Immunities from all monsters and replacing them with Damage Resistances up to 30. Why do i say so? That way if you are str based, you deal more damage than someone who went dex. This would make sneak and critical hits more effective as well. 



Blue Toad: 100% electric immunity, +/- 30 physical,  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sat, 31 Oct 2009 01:48:37 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/changes-t237.htm#1800</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/changes-t237.htm</guid>
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			<title>Marty's store question....</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/marty-s-store-question-t226.htm</link>
			<dc:creator>longtooth878</dc:creator>
			<description><![CDATA[Is there any way to slow down the restock of the store. Alot of cool stuff gets sold there and I was wondering if that is a possiblity?  <img src="http://illiweb.com/fa/i/smiles/icon_idea.png" alt="Idea" longdesc="18" />  ~ thanks for the hard work you do to help everyone out...   <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" />]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Mon, 05 Oct 2009 22:08:30 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/marty-s-store-question-t226.htm#1717</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/marty-s-store-question-t226.htm</guid>
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			<title>Trollop Monster</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/trollop-monster-t227.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description><![CDATA[Your Trollop is in jail.  Several errors comming up. Lag is unberable.
<br />
Gomez is in jail and the thing keeps attacking him. Gomez in corner invisable not fighting but yet his prison term was extended 5times for fighting. Please correct this]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Tue, 06 Oct 2009 21:20:56 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/trollop-monster-t227.htm#1721</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/trollop-monster-t227.htm</guid>
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		<item>
			<title>&amp;lt;Erased&amp;gt;</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/erased-t213.htm</link>
			<dc:creator>werehound</dc:creator>
			<description>&lt;Erased&gt;</description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 09 Sep 2009 03:30:59 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/erased-t213.htm#1547</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/erased-t213.htm</guid>
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			<title>Crimson Monks</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/crimson-monks-t163.htm</link>
			<dc:creator>mjack360</dc:creator>
			<description><![CDATA[Just need a little bit more information about how the Crimson order works. Ranking, items, etc.
<br />
anything will help.]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 27 May 2009 09:39:11 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/crimson-monks-t163.htm#1193</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/crimson-monks-t163.htm</guid>
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			<title>Barbarian rage</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/barbarian-rage-t90.htm</link>
			<dc:creator>Liquid</dc:creator>
			<description>First I have to say that I really like the modifications to Barb rage on this server! I've played on plenty other servers where playing a Barb was somewhat pointless, since stats were able to be maxed in other ways than rage, and aside from that the rage does nothing (other than raised will save and lower AC). Since the patch that made terrifying rage blocked by mind immunity, even that little extra feature was removed.



After quickly trying a couple Barbs at various levels, I still think  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Thu, 08 Jan 2009 22:46:45 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/barbarian-rage-t90.htm#498</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/barbarian-rage-t90.htm</guid>
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		<item>
			<title>Barbarian Rage</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/barbarian-rage-t180.htm</link>
			<dc:creator>1337boy</dc:creator>
			<description><![CDATA[I am having a problem with the barbarian rage ability that I know some others players have also encountered. When you lose all the temporary HP from the rage, it also takes away all the other bonuses (STR, Damage Reduction, ATT, etc). I was wondering if this was a result of custom coding, and also if it was intentional or just a bug.
<br />

<br />
Playing my Barb would be a lot more fun if the rage lasted the whole duration. Just my opinion.]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 15 Jul 2009 18:42:22 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/barbarian-rage-t180.htm#1317</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/barbarian-rage-t180.htm</guid>
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			<title>Templars overwhelming power</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/templars-overwhelming-power-t111.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>Yet another call to remind DM that templars have to be weakened. We already had few players leave because of the unfair play and DM himself was making everything to make it balanced. Saying &quot;was&quot; because I think he doesn't want to make it balanced anymore. (We have a lot of players, if not even most of the players getting their goodies playing templars in not so long time period. SOME say I am jealous, but that's not the case. Whatever, I am just pointing out things because i have been  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 08 Feb 2009 03:40:45 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/templars-overwhelming-power-t111.htm#649</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/templars-overwhelming-power-t111.htm</guid>
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			<title>Restoration Potions</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/restoration-potions-t43.htm</link>
			<dc:creator>Asylum</dc:creator>
			<description>I hate Restoration potions.

They are great for healing, but interrupt any type of stance/mode. I'll be in expertise mode, use the potion, and for some reason it removes me from it. It is very frustrating since by the time I back into expertise mode I need another potion. I'm not sure if is this is on purpose or if it is part of the original scripting, but it makes it worthless to be a DD because you only have a limited number of stances per day, and drinking the restoration potion removes from  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 05 Oct 2008 17:12:00 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/restoration-potions-t43.htm#227</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/restoration-potions-t43.htm</guid>
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			<title>Planar Ally Summon-Lawful Good</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/planar-ally-summon-lawful-good-t145.htm</link>
			<dc:creator>Lifon</dc:creator>
			<description>Why is the Advocate a weakling? I can play my BG and take the Fiend or Succubus and they will survive A LOT longer than Advocate... She get's wiped out in D4 for goodness sake...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 05 Apr 2009 19:05:55 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/planar-ally-summon-lawful-good-t145.htm#1014</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/planar-ally-summon-lawful-good-t145.htm</guid>
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			<title>taunt shout outs</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/taunt-shout-outs-t197.htm</link>
			<dc:creator>pugz</dc:creator>
			<description>hey sarah it would seem that the shout outs when u die is messed up.  it shows up about your head and in the combat log but not on the shout channel.  proablly a simple fix or so i hope.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Tue, 11 Aug 2009 19:28:42 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/taunt-shout-outs-t197.htm#1433</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/taunt-shout-outs-t197.htm</guid>
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			<title>Hard at Work</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/hard-at-work-t186.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>Just wanted everyone to know that I spent about 20 hours this weekend on the spells.  I know it's been awhile since another update.  Just wanted to let everyone know I'm still working hard on KT II.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 26 Jul 2009 12:04:47 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/hard-at-work-t186.htm#1366</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/hard-at-work-t186.htm</guid>
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			<title>xp or lack of it</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/xp-or-lack-of-it-t185.htm</link>
			<dc:creator>pugz</dc:creator>
			<description>im lvl 53 in d13 and im only getting 800xp a kill.  is it supposted to be that low?  if so y is it set so low?  it takes forever to lvl up</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sat, 25 Jul 2009 22:59:35 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/xp-or-lack-of-it-t185.htm#1364</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/xp-or-lack-of-it-t185.htm</guid>
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			<title>Hiring Dryads</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/hiring-dryads-t182.htm</link>
			<dc:creator>Ivan the Terrible</dc:creator>
			<description>I'm lvl 40 in D9 and I can hire none of the Dryads or Nasty's brothers. The Nasty &amp; the Dryad vendor say I'm too low in level. What level do you have to be to hire them?</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 19 Jul 2009 14:03:24 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/hiring-dryads-t182.htm#1337</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/hiring-dryads-t182.htm</guid>
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		<item>
			<title>&amp;lt;Erased&amp;gt;</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/erased-t181.htm</link>
			<dc:creator>werehound</dc:creator>
			<description>&lt;Erased&gt;</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 19 Jul 2009 06:25:48 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/erased-t181.htm#1334</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/erased-t181.htm</guid>
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			<title>d9 henchmen</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/d9-henchmen-t177.htm</link>
			<dc:creator>pugz</dc:creator>
			<description>sarah did u move em or just eleminate the nymph archers for hire?</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sat, 11 Jul 2009 05:34:07 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/d9-henchmen-t177.htm#1303</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/d9-henchmen-t177.htm</guid>
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			<title>Blackguard summons</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/blackguard-summons-t176.htm</link>
			<dc:creator>1337boy</dc:creator>
			<description><![CDATA[I was wondering, since there is so much custom scripting on the blackguard's summoned monsters, if there is still a bonus to the fiend's HD for the more epic BG lvls you take.
<br />

<br />
The succubus is amazing, and please don't get me wrong, this is the best server I've played on for BGs, I was just wondering if taking more than 16 BG lvls is worth it for the companion.]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Fri, 10 Jul 2009 15:18:27 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/blackguard-summons-t176.htm#1300</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/blackguard-summons-t176.htm</guid>
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			<title>antidotes not working</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/antidotes-not-working-t174.htm</link>
			<dc:creator>1337boy</dc:creator>
			<description>Just wanted to bring to your attention that antidotes are not working. Whenever I use one I lose the potion and an error message comes up in the combat log, saying too many commands, or something like that. not a huge deal, but there it is.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Tue, 07 Jul 2009 06:53:56 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/antidotes-not-working-t174.htm#1291</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/antidotes-not-working-t174.htm</guid>
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			<title>carfting double weapons</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/carfting-double-weapons-t173.htm</link>
			<dc:creator>1337boy</dc:creator>
			<description><![CDATA[I was wondering how crafting double weapons, like a two-bladed sword or an orc double axe, would work. 
<br />
Can you enchant each end of the wep with energy dmg?
<br />
Can you make them different energy types?
<br />
Does it cost twice the gems?
<br />

<br />
Just wondering how that works.]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 05 Jul 2009 18:37:56 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/carfting-double-weapons-t173.htm#1288</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/carfting-double-weapons-t173.htm</guid>
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		<item>
			<title>releveling and deleteing characters</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/releveling-and-deleteing-characters-t15.htm</link>
			<dc:creator>aztech63</dc:creator>
			<description>Anyone want to give a quick explanation of how the relevel guy works if  I want to take a lvl 60 mage/rogue back down to where I can make him pure mage? I don't want to delete him and have to start over as I don't want to have to find every orb again for the staff.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sat, 13 Sep 2008 14:02:48 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/releveling-and-deleteing-characters-t15.htm#60</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/releveling-and-deleteing-characters-t15.htm</guid>
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			<title>Janitors Guild</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/janitors-guild-t164.htm</link>
			<dc:creator>Ivan the Terrible</dc:creator>
			<description>What are the qualifying factors for joining the Janitors Guild? I was under the assumption that all that was needed was to be atleast lvl 40 and be a rouge.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Thu, 28 May 2009 17:39:05 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/janitors-guild-t164.htm#1201</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/janitors-guild-t164.htm</guid>
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			<title>New Module</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/new-module-t152.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description><![CDATA[I'm planning to write a new module that combines some of the features of KT and DX2.  Are there any dungeons in either of them that are particularly good? Giants (D5) in DX2 comes to mind as being particularly fun.  If you don't have a specific favorite, how about one you despise and why?
<br />

<br />
Are there any aspects of KT or DX2 that you really enjoy?
<br />

<br />
What parts of KT do you dislike?]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Sat, 25 Apr 2009 03:25:40 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/new-module-t152.htm#1067</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/new-module-t152.htm</guid>
		</item>
		<item>
			<title>Zen Archery</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/zen-archery-t93.htm</link>
			<dc:creator>El Gabardine</dc:creator>
			<description>I have a 12 lv cleric that has fullfilled alll the requirements for zen archery. When I buff wisdom no change to attack , but when I buff dex -attack increases . He is a hafling that uses a sling .  Zen Archery states ranged attacks - so that should apply to all ranged weps. I tried with light crossbow and got the same results . Buffed wisdom higher than all other stats , No diff - but any buff to dex and it changes attack .</description>
			<category>Questions about KT modifications</category>
			<pubDate>Mon, 12 Jan 2009 23:37:12 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/zen-archery-t93.htm#503</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/zen-archery-t93.htm</guid>
		</item>
		<item>
			<title>Please remove my horse...</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/please-remove-my-horse-t158.htm</link>
			<dc:creator>TimelessShadow</dc:creator>
			<description>Please remove the horse from the following character:



Server name: 0

Module name: Knights Templar



I believe this is the USA server.





Account name: TimelessShadow

Character name: LostSoul

Class(es): Bard (34) \ Fighter (1)



I would also like to THANK YOU for all of your hard work and countless hours you have devoted to the world we have come to enjoy so much.



Thank you agian.



TimelessShadow

***you should not fear the dark ... you should fear the shadows within  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sat, 02 May 2009 17:28:25 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/please-remove-my-horse-t158.htm#1103</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/please-remove-my-horse-t158.htm</guid>
		</item>
		<item>
			<title>Glitch List</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/glitch-list-t36.htm</link>
			<dc:creator>Clive Forumposter</dc:creator>
			<description>Any glitches, hiccups, bugs or annoyances, pile them here and our wondrous DM will get to them in due course.



Bug #1 - Death Ward cannot be cast in Non-PVP areas. (might not be a bug, but as it is a protective spell, I can't figure out why you get &quot;Spell failure&quot; every time regardless of whether you are using item, scroll or memorised spell.)



  



I know its a largely irrelevant glitch as you can just cast the spell in PVP, but I just wanted to get the ball rolling on this  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 24 Sep 2008 12:22:38 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/glitch-list-t36.htm#190</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/glitch-list-t36.htm</guid>
		</item>
		<item>
			<title>Server down?</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/server-down-t155.htm</link>
			<dc:creator>mjack360</dc:creator>
			<description>Is the server down for anyone esle right now? it doesent show up on my list. i dont know if its my connection or if sarahs making changes.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Mon, 27 Apr 2009 17:55:26 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/server-down-t155.htm#1081</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/server-down-t155.htm</guid>
		</item>
		<item>
			<title>Few things to implement</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/few-things-to-implement-t149.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>Well, I was thinking, since there are classes that are underused, are fun to play, have potential, make the following changes:



Druid and Ranger Class:

-change animal empathy so that it can work on mind immune monsters( i think it should be possible if the Demon Spiders can stop your movement regarding if you have freedom or not),



-change it back so that tamed pets can be brought back to the outpost and just make it so that they dissapear if no longer

possessed by the caster,



Shadowdancer  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 22 Apr 2009 21:44:52 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/few-things-to-implement-t149.htm#1045</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/few-things-to-implement-t149.htm</guid>
		</item>
		<item>
			<title>What determines how many nasties you're facing?</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/what-determines-how-many-nasties-you-re-facing-t147.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>Does your class or alignment have any affect on the number/type of spawn or the type of drops you get? 



I know your level relative to the dungeon is the most determining factor, that is, when you're getting the least xp/individual monster you get the most monsters &amp; drops (farming) until finally you're getting no xp/drops.



Lat night I was reminded that getting full cash value for drops IN THE BAG is awesome (haha, too bad, Marty) UNTIL you become a Templar.   </description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 19 Apr 2009 19:59:56 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/what-determines-how-many-nasties-you-re-facing-t147.htm#1031</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/what-determines-how-many-nasties-you-re-facing-t147.htm</guid>
		</item>
		<item>
			<title>Epic Dragon Shape</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/epic-dragon-shape-t128.htm</link>
			<dc:creator>Tek</dc:creator>
			<description>Does the mod use the Bioware standard for the Epic Dragon Shape feat? or have you customized it at all?   also i think my brains just not working all that well today but what merges (if anything at all) in the Bioware vesion of that feat... that is if KT uses that particular one</description>
			<category>Questions about KT modifications</category>
			<pubDate>Thu, 19 Feb 2009 17:18:52 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/epic-dragon-shape-t128.htm#865</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/epic-dragon-shape-t128.htm</guid>
		</item>
		<item>
			<title>Question about Bards</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/question-about-bards-t77.htm</link>
			<dc:creator>Geoto</dc:creator>
			<description><![CDATA[Hello, I am new to this server and have only been on for about a week.
<br />

<br />
I have a question concerning bards and their song. Has there been any modifications to the songs effects at lvls exceeding 20?
<br />

<br />
I may have had a slight glitch with dirge. The effects from it only seem to work instantaneous and do not have any duration to them. My lvl 18 bard's dirge only works just after casting.]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Fri, 19 Dec 2008 20:14:42 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/question-about-bards-t77.htm#416</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/question-about-bards-t77.htm</guid>
		</item>
		<item>
			<title>Server Reset Timer</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/server-reset-timer-t118.htm</link>
			<dc:creator>Warchief</dc:creator>
			<description>Would it be possible to put the server on a timed reset so that it resets at least once everyday? If that is possible that would be great considering Knights Templar has been getting really laggy lately and it seems that after the server resets the lag is much calmer.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Fri, 13 Feb 2009 02:19:00 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/server-reset-timer-t118.htm#784</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/server-reset-timer-t118.htm</guid>
		</item>
		<item>
			<title>spells/abilities</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/spells-abilities-t99.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>I wanted to point out few things that should/need to be improved:



*Barbarians Rage- going barbarian is pretty useless with a rage that ends after temporary Hit Points end, because not only you loose all the bonuses, but also you are unable to cast another rage after you loose these Temp HPs and you just have to wait about 5mins before you are able to cast another rage.(in high dungeons rage would end after 2-3hits)



*shadowdancer's &quot;Shadow Evade&quot; lasts only 2 rounds, (i believe  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 21 Jan 2009 19:33:21 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/spells-abilities-t99.htm#555</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/spells-abilities-t99.htm</guid>
		</item>
		<item>
			<title>Keen Effect</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/keen-effect-t104.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>For some reason NPC in D13 can't keen whips, yet its a slashing weapon. I tried Keen Spell and it worked. I think it will be the same for other places that can keen weapons. Sharpening Stone doesn't work either.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 28 Jan 2009 08:25:46 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/keen-effect-t104.htm#607</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/keen-effect-t104.htm</guid>
		</item>
		<item>
			<title>Epic mage armor</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/epic-mage-armor-t92.htm</link>
			<dc:creator>Liquid</dc:creator>
			<description>Is it an intentional KT change to have Epic Mage armor last only a few rounds instead of the normal 24 hours?



I honestly can't understand that-- EMA adds +5 deflect, natural, armor enhancement, and dodge AC. By the time you're close to level 40, 15 of that is probably already covered by gear (deflect, natural, armor), so you usually only get +5 dodge. At which point limiting it to almost useless really seems a slap in the face, especially when you consider that Paladins can get around +10  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Mon, 12 Jan 2009 18:49:56 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/epic-mage-armor-t92.htm#501</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/epic-mage-armor-t92.htm</guid>
		</item>
		<item>
			<title>Mage Spells</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/mage-spells-t114.htm</link>
			<dc:creator>Warchief</dc:creator>
			<description>I have noticed that Mage Spells that cause lightning damage have not been tweaked for higher level with the exception of Lightning and Chain Lightning which are fairly useless at higher lvl since a successful reflex save(without evasion or Improved evasion) negates the spell. Would it be possible to change some other lightning spells so that Mages arent as useless at higher level. Some ideal spells to change would be: Scintillating Sphere to do the same thing as fireball, Ball lightning to do  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Mon, 09 Feb 2009 21:36:32 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/mage-spells-t114.htm#680</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/mage-spells-t114.htm</guid>
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		<item>
			<title>Turn undead</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/turn-undead-t102.htm</link>
			<dc:creator>Zandelf</dc:creator>
			<description>If you are palemaster or undead shape using shifter you can't kill any clerics, paladins or blackguards because of turn undead. So can you change turn undead to mind spell or just add some kind of dc in to it.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sat, 24 Jan 2009 17:44:38 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/turn-undead-t102.htm#586</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/turn-undead-t102.htm</guid>
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		<item>
			<title>Relogging to regain spells/abilities</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/relogging-to-regain-spells-abilities-t97.htm</link>
			<dc:creator>Nuli</dc:creator>
			<description><![CDATA[I noticed a group of individuals in Hell today who were constantly relogging to reset their spells and abilities.  Since this is against the rules, is there a way to set it so that when you log back on none of your stuff is reset to force people to rest?  This is an unfair adavantage for them as they can farm over and over there for better items then those of us who obey the rules.  
<br />

<br />
Nuli]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 18 Jan 2009 04:29:40 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/relogging-to-regain-spells-abilities-t97.htm#540</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/relogging-to-regain-spells-abilities-t97.htm</guid>
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		<item>
			<title>Dont drink the water</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/dont-drink-the-water-t87.htm</link>
			<dc:creator>GammaGm</dc:creator>
			<description>I ordered a bottle of water from the serving girl in the inn, and nothing happened.  So I thought i might have misclicked, so I ordered a second. It changed my alignment 15 chaotic and 15 evil  



http://i73.servimg.com/u/f73/13/33/70/26/knight10.jpg



I'd rather not lose guild status over a glass of water, yikes. </description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 31 Dec 2008 04:43:55 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/dont-drink-the-water-t87.htm#454</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/dont-drink-the-water-t87.htm</guid>
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		<item>
			<title>fixing vile king</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/fixing-vile-king-t68.htm</link>
			<dc:creator>pugz</dc:creator>
			<description><![CDATA[hey sarah u told me to remind u on the forus t fix the vile king...so....ummmm....thats what i am doing <img src="http://illiweb.com/fa/i/smiles/icon_smile.gif" alt="Smile" longdesc="2" />]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Mon, 17 Nov 2008 06:27:41 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/fixing-vile-king-t68.htm#386</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/fixing-vile-king-t68.htm</guid>
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		<item>
			<title>Enhancing Weapons</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/enhancing-weapons-t65.htm</link>
			<dc:creator>Nuli</dc:creator>
			<description>Would it be possible to make it so that you can enhance items that have non standard damage types on them?  For instance, my rogue is using a sword called Backstabber which does negative energy damage and is on hit level 5. Currently, I can pay to increase the enhancement bonus, but there is no way for me to increase the on hit level.  I really like the sword, but it will be pretty useless at higher levels.  I don't want to be able to create weapons with these non standard damages (negative,  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Thu, 06 Nov 2008 05:23:09 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/enhancing-weapons-t65.htm#355</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/enhancing-weapons-t65.htm</guid>
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		<item>
			<title>Invisible Monster bug</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/invisible-monster-bug-t62.htm</link>
			<dc:creator>Zog2</dc:creator>
			<description>I see in the Journal that an &quot;invisible monster&quot; thing may be fixed.



I can think of 2 situations where monsters seem invisible when they should not:



where NWN glitches and a monster doesn't render on the screen. If you press &lt;Tab&gt; you can see the floating text above the monster, but you can't target it with your cursor. If you're a melee char, you need to drag the monster next to another and kill that other monster first before your auto attack starts to attack the invisible  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Fri, 31 Oct 2008 06:04:48 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/invisible-monster-bug-t62.htm#350</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/invisible-monster-bug-t62.htm</guid>
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		<item>
			<title>Magic Vestment</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/magic-vestment-t59.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>I was thinking... since you improved GMW(Greater Magic Weapon) maybe you could do the same for Magic Vestment. I mean it would be much more usefull spell like you have done with GMW... just like GMW was useless with just +5enchant... so i think it would do good for a KT.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sat, 25 Oct 2008 02:44:31 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/magic-vestment-t59.htm#334</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/magic-vestment-t59.htm</guid>
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		<item>
			<title>&amp;quot;Weapon Destroyed...&amp;quot; script</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/weapon-destroyed-script-t53.htm</link>
			<dc:creator>Zog2</dc:creator>
			<description>Has anyone else had this script destroy weapons for no apparent reason?



ie. equip a weapon just one time, and it gets destroyed



If so... can you post telling anything you think may be relevant ...such as lag, ping time, where you are in the world

For me... the ping to KT (from Austalia) is always at least about 250ms



It's happened to me a few times (and yes: I have been in touch with Sarah via email). Losing a couple of low level weapons (less than Lvl 60) or with maybe only  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 19 Oct 2008 07:37:41 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/weapon-destroyed-script-t53.htm#306</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/weapon-destroyed-script-t53.htm</guid>
		</item>
		<item>
			<title>Journal history</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/journal-history-t47.htm</link>
			<dc:creator>Zog2</dc:creator>
			<description><![CDATA[Sarah, have you kept records of the game Journal entries that have appeared with the various updates?
<br />

<br />
If so, would it be possible to show those entries here?]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 12 Oct 2008 00:54:54 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/journal-history-t47.htm#269</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/journal-history-t47.htm</guid>
		</item>
		<item>
			<title>ex ptoints and loot</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/ex-ptoints-and-loot-t41.htm</link>
			<dc:creator>aztech63</dc:creator>
			<description>Just my personal opinion on these things.



First off loot drops and rare items (like sets) seem pretty good it takes a long time to find them and I enjoy that rather than being handed uber gear without searching high and low for it.



Gold - it seem sa bit to easy to get gold I know I have a lot of chars and I have millions of gold and I've heard people talk about having 100+ million. Maybe we should make cash a little rarer.



Ex pts - I love leveling up and having fun but personally  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 01 Oct 2008 16:29:21 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/ex-ptoints-and-loot-t41.htm#214</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/ex-ptoints-and-loot-t41.htm</guid>
		</item>
		<item>
			<title>bonuses for non presitge classes</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/bonuses-for-non-presitge-classes-t11.htm</link>
			<dc:creator>aztech63</dc:creator>
			<description>I heard that pure class characters for example 60 levels of wizard get bonuses to make them the equal of prestige classes. What bonuses do they actually get?Do they still get bobuses if they are like 59 levels of Wizard 1 level of rogue? Or do they have to be only 1 class?</description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 10 Sep 2008 23:00:29 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/bonuses-for-non-presitge-classes-t11.htm#24</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/bonuses-for-non-presitge-classes-t11.htm</guid>
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