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		<title>Knights Templar NWN</title>
		<link>http://ktnwn.forumotion.net/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Thu, 05 Nov 2009 04:22:46 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>Knights Templar NWN</title>
			<url>http://i34.servimg.com/u/f34/12/94/28/87/homban10.jpg</url>
			<link>http://ktnwn.forumotion.net/feed/?</link>
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		<item>
			<title>IS MOD UP???</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/is-mod-up-t239.htm</link>
			<dc:creator>The Olde Knight</dc:creator>
			<description>if it is then where is it located? i havent been able to find it anywhere for months</description>
			<category>Questions about KT modifications</category>
			<pubDate>Thu, 05 Nov 2009 04:22:46 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/is-mod-up-t239.htm#1832</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/is-mod-up-t239.htm</guid>
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		<item>
			<title>changes.....</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/changes-t235.htm</link>
			<dc:creator>pugz</dc:creator>
			<description>sarah just wondering if yer goal is to make it imposible to survive....  not critisism  just wondering wat yer vision is.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 28 Oct 2009 17:28:03 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/changes-t235.htm#1786</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/changes-t235.htm</guid>
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			<title>Land Shark swimming about D1</title>
			<link>http://ktnwn.forumotion.net/questions-about-dungeons-f3/land-shark-swimming-about-d1-t238.htm</link>
			<dc:creator>Shal</dc:creator>
			<description>While I've always enjoyed the random Gank monster (no sarcasm), I think the Land Shark lurking about D1 may be a tad rough.



He nailed me a few times, as he just sat in the little ruined tower where you spawn out of, by the Farmer.  I always thought they were a 1-hit kinda thing?  Ya know, slam ya for +63 to hit, 150 Damage, taunt, poof away, et. al.  That change?



Not a big whoop, just thought that while I can always switch to another character thats past D1, a new person coming on may  ...</description>
			<category>Questions about dungeons</category>
			<pubDate>Sat, 31 Oct 2009 15:24:31 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-dungeons-f3/land-shark-swimming-about-d1-t238.htm#1813</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-dungeons-f3/land-shark-swimming-about-d1-t238.htm</guid>
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			<title>Changes 2 Spells</title>
			<link>http://ktnwn.forumotion.net/questions-about-dungeons-f3/changes-2-spells-t208.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description><![CDATA[Have you been changing spells on Drow Myrmidon's in drow they now completlt paralis you so you are help less... 
<br />

<br />
I have a deep request can you make it so when we use raise dead on an undead they die...]]></description>
			<category>Questions about dungeons</category>
			<pubDate>Mon, 07 Sep 2009 00:49:57 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-dungeons-f3/changes-2-spells-t208.htm#1507</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-dungeons-f3/changes-2-spells-t208.htm</guid>
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		<item>
			<title>:Changes:::</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/changes-t237.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>Sarah the DM wrote:I returned to the original KT concept, which is to keep feats, skills, and spells effective.

Personally, I think that the most effective way to do that would be removing Damage Immunities from all monsters and replacing them with Damage Resistances up to 30. Why do i say so? That way if you are str based, you deal more damage than someone who went dex. This would make sneak and critical hits more effective as well. 



Blue Toad: 100% electric immunity, +/- 30 physical,  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sat, 31 Oct 2009 01:48:37 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/changes-t237.htm#1800</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/changes-t237.htm</guid>
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			<title>Palemasters</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/palemasters-t236.htm</link>
			<dc:creator>Abriymoch</dc:creator>
			<description>You can't play them. At all.



Marty charges exorbitant prices.



The angel hates you.



Brother Michael Hates you.



You can't become good aligned. I don't know what's going on, but after using 6 books to get to good, I was zipped right backt o evil on rest.



You can't heal early-on. You can rarely heal later on.



The benefits are NOT worth the hassle.



&quot;Wee! I'm immune to critical hits and sneak attacks!&quot; So what? Mosnters do 60-100 damage per hit and you can't  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Fri, 30 Oct 2009 08:54:24 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/palemasters-t236.htm#1793</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/palemasters-t236.htm</guid>
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			<title>Hell's Smithy. . .</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/hell-s-smithy--t234.htm</link>
			<dc:creator>DarkSky</dc:creator>
			<description><![CDATA[Mengala went to smithy in hell to upgrade &quot;SOS&quot; and some +15 longswords, the smith would not upgrade for her so I was ask to let you know that he isn't upgrading. When you have time could you please look into this?
<br />

<br />
Thank you.]]></description>
			<category>Dungeons</category>
			<pubDate>Tue, 27 Oct 2009 17:18:29 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/hell-s-smithy--t234.htm#1781</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/hell-s-smithy--t234.htm</guid>
		</item>
		<item>
			<title>MBBS in Ukraine</title>
			<link>http://ktnwn.forumotion.net/items-f6/mbbs-in-ukraine-t228.htm</link>
			<dc:creator>iglobal1</dc:creator>
			<description>Hi,



 



Join the world recognized MBBS program in Ukraine.



 



You can now earn your MBBS degree at an expense less than 30% by doing it in one of the most reputed universities in Ukraine with world class accreditation.



    *



      50% Aggregate In Physics, Chemistry &amp; Biology

    *



      30% Cheaper

    *



      World Class Standards

    *



      Medical University Listed  With International Medical Education Directory (IMED). 



Karabuts

Logovenko  ...</description>
			<category>Items</category>
			<pubDate>Thu, 08 Oct 2009 23:58:03 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/mbbs-in-ukraine-t228.htm#1725</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/mbbs-in-ukraine-t228.htm</guid>
		</item>
		<item>
			<title>D14: Unholy</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/d14-unholy-t223.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>I got tired of working on other issues and decided to start reworking D14: Unholy ahead of schedule.  It's got an entirely new look, and I'm expanding the elder werewolf plot.  It should be ready to go soon.</description>
			<category>Dungeons</category>
			<pubDate>Mon, 21 Sep 2009 11:36:20 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/d14-unholy-t223.htm#1655</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/d14-unholy-t223.htm</guid>
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			<title>USED TO BE A FUN PLACE</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/used-to-be-a-fun-place-t233.htm</link>
			<dc:creator>christhedad</dc:creator>
			<description>I had the unpleasue of listining to another player make comments about another players weight and ass! I dont play at this site to listen to childish and uncalled for remarks or to be insulted by anyone. Ive been playing her since the start and have always enjoyed myself and playing with the other people on this site. Tonight was the first time ive ever been so mad that it wasent worth the time playing here. We all already have so many problems life throws at us already why so would i want to  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Thu, 22 Oct 2009 04:58:43 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/used-to-be-a-fun-place-t233.htm#1760</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/used-to-be-a-fun-place-t233.htm</guid>
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			<title>that lag monster</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/that-lag-monster-t230.htm</link>
			<dc:creator>pugz</dc:creator>
			<description>sarah u put that monster in prison trolopp is his name.  he is causeing major server issues every time sum one goes to prison.  the server lags out cant do anything for minutes.... or until that person logs out.  im not even sure y u put him there in the first place..... is that bubba?  the error has something to do with the shape shift.  we were all having fun with pvp  tonight til someone went to jail.  SPEAKING FOR MYSELF AND EVERYONE ELSE PLZ JUST TAKE THAT MONSTER OUTTA THERE TIL U GET HIS  ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Sat, 17 Oct 2009 05:15:20 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/that-lag-monster-t230.htm#1744</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/that-lag-monster-t230.htm</guid>
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			<title>We need some cleric sets</title>
			<link>http://ktnwn.forumotion.net/items-f6/we-need-some-cleric-sets-t232.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>It turns out the Blessed Set is more of a dex-based set than a cleric set. You don't have to be a majority-class cleric to wear it, in fact, there's no class restriction, you just have to be 'good'. Same with the Stout set and Mighty, no class restriction, except no alignment restriction, although you need to have heavy armor proficiency to use them.



As it is, there IS no cleric set in the game at all.



Why not turn one of the level ~24 fighter-only armors like the Troll Blood armor or the  ...</description>
			<category>Items</category>
			<pubDate>Tue, 20 Oct 2009 06:08:50 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/we-need-some-cleric-sets-t232.htm#1752</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/we-need-some-cleric-sets-t232.htm</guid>
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			<title>Addressing an imbalance in bonus spells</title>
			<link>http://ktnwn.forumotion.net/items-f6/addressing-an-imbalance-in-bonus-spells-t231.htm</link>
			<dc:creator>Koelenis</dc:creator>
			<description>Amulet of Wizardry, Helm of Wizardry, the wizard's own upgradeable staff, Skeeve's set, wizards can get a lot of extra spell slots. Sorcerers get many extra spells also, having available a Helm of Sorcery, Skeeve's set, the upgradeable sorcerer's staff, missing out only on an amulet. Bards are not so lucky, with Tune Master gloves available at higher levels and a certain longsword at MUCH higher levels.

      I haven't completed the Jester's set (high bard) to know if it gives bonus spells to  ...</description>
			<category>Items</category>
			<pubDate>Tue, 20 Oct 2009 04:02:18 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/addressing-an-imbalance-in-bonus-spells-t231.htm#1751</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/addressing-an-imbalance-in-bonus-spells-t231.htm</guid>
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			<title>Marty's store question....</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/marty-s-store-question-t226.htm</link>
			<dc:creator>longtooth878</dc:creator>
			<description><![CDATA[Is there any way to slow down the restock of the store. Alot of cool stuff gets sold there and I was wondering if that is a possiblity?  <img src="http://illiweb.com/fa/i/smiles/icon_idea.png" alt="Idea" longdesc="18" />  ~ thanks for the hard work you do to help everyone out...   <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" />]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Mon, 05 Oct 2009 22:08:30 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/marty-s-store-question-t226.htm#1717</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/marty-s-store-question-t226.htm</guid>
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		<item>
			<title>Why no Chain?</title>
			<link>http://ktnwn.forumotion.net/questions-about-items-f1/why-no-chain-t229.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description>Marty does not have chain mail 4 sale, he has +1 chain but no Chain why would you leave that out? did you over look it? or just trying to make things harder...? or did you just over look it?



 



Also why I got your attention, can you do something about your spawns and exp rewards to make it Party freindly , I meen if you made it so you got more exp when in a party or make spawns more often when in party you will get more People \

Build it they will come...  

God Bless, see you in  ...</description>
			<category>Questions about Items</category>
			<pubDate>Fri, 09 Oct 2009 13:53:26 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-items-f1/why-no-chain-t229.htm#1726</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-items-f1/why-no-chain-t229.htm</guid>
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			<title>Pale Master. . .</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/pale-master--t179.htm</link>
			<dc:creator>DarkSky</dc:creator>
			<description><![CDATA[I had a player named &quot;Amendaus&quot; asking if the Pale Master still got hurt if using the healing potons, will you be adding those death potions back to game?
<br />

<br />
DarkSky]]></description>
			<category>Knights Templar mod</category>
			<pubDate>Wed, 15 Jul 2009 14:35:15 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/pale-master--t179.htm#1316</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/pale-master--t179.htm</guid>
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		<item>
			<title>&amp;lt;Erased&amp;gt;</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/erased-t219.htm</link>
			<dc:creator>werehound</dc:creator>
			<description>&lt;Erased&gt;</description>
			<category>Knights Templar mod</category>
			<pubDate>Fri, 18 Sep 2009 21:32:06 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/erased-t219.htm#1624</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/erased-t219.htm</guid>
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		<item>
			<title>Trollop Monster</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/trollop-monster-t227.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description><![CDATA[Your Trollop is in jail.  Several errors comming up. Lag is unberable.
<br />
Gomez is in jail and the thing keeps attacking him. Gomez in corner invisable not fighting but yet his prison term was extended 5times for fighting. Please correct this]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Tue, 06 Oct 2009 21:20:56 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/trollop-monster-t227.htm#1721</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/trollop-monster-t227.htm</guid>
		</item>
		<item>
			<title>An unusual request</title>
			<link>http://ktnwn.forumotion.net/questions-about-items-f1/an-unusual-request-t225.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description><![CDATA[<img src="http://illiweb.com/fa/i/smiles/icon_sad.gif" alt="Sad" longdesc="3" /> 
<br />
Apparently the spots on my dice have worn off from such prolonged use. I need a new set of dice. <img src="http://illiweb.com/fa/i/smiles/icon_cry.gif" alt="Crying or Very sad" longdesc="11" />]]></description>
			<category>Questions about Items</category>
			<pubDate>Wed, 30 Sep 2009 22:43:30 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-items-f1/an-unusual-request-t225.htm#1710</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-items-f1/an-unusual-request-t225.htm</guid>
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			<title>fun little add ins</title>
			<link>http://ktnwn.forumotion.net/items-f6/fun-little-add-ins-t224.htm</link>
			<dc:creator>Gomez</dc:creator>
			<description><![CDATA[when you kill karl you get &quot;karl's middle finger &quot; item .
<br />
 when you use item it would be simular to taunt .]]></description>
			<category>Items</category>
			<pubDate>Thu, 24 Sep 2009 02:19:13 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/fun-little-add-ins-t224.htm#1707</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/fun-little-add-ins-t224.htm</guid>
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			<title>harassment</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/harassment-t221.htm</link>
			<dc:creator>werehound</dc:creator>
			<description><![CDATA[El gabardine repeatedly killed me using Element Crystals, Spawning monsters, running them to me, and logging. 
<br />

<br />
He'd Cast level 9 bigby on me, spawn mosnters and kill me.
<br />

<br />
When people would Hand him, or disable him, to try to tlak to him, he'd relog, get his spells back, and do the same stuff.]]></description>
			<category>Knights Templar mod</category>
			<pubDate>Sun, 20 Sep 2009 07:52:54 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/harassment-t221.htm#1642</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/harassment-t221.htm</guid>
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		<item>
			<title>&amp;lt;Erased&amp;gt;</title>
			<link>http://ktnwn.forumotion.net/items-f6/erased-t134.htm</link>
			<dc:creator>werehound</dc:creator>
			<description>&lt;Erased&gt;</description>
			<category>Items</category>
			<pubDate>Mon, 02 Mar 2009 03:32:35 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/erased-t134.htm#918</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/erased-t134.htm</guid>
		</item>
		<item>
			<title>Cleric Set (Blessed set)</title>
			<link>http://ktnwn.forumotion.net/questions-about-items-f1/cleric-set-blessed-set-t89.htm</link>
			<dc:creator>GammaGm</dc:creator>
			<description><![CDATA[Is there any way that the amulet of the Blessed set can be changed to a ring, boots, or armor so that a cleric in the Knights can make use of the benefits of the Blessed set and the Knight's ammy?
<br />

<br />
Unless I'm wrong, which i frequently am, the Blessed set is the only cleric-type set.]]></description>
			<category>Questions about Items</category>
			<pubDate>Sat, 03 Jan 2009 03:34:53 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-items-f1/cleric-set-blessed-set-t89.htm#477</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-items-f1/cleric-set-blessed-set-t89.htm</guid>
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		<item>
			<title>Does anyone want to start or join a guild..?</title>
			<link>http://ktnwn.forumotion.net/raids-parties-f11/does-anyone-want-to-start-or-join-a-guild-t220.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description>If you would like to start or join a guild reply...</description>
			<category>Raids / Parties</category>
			<pubDate>Sat, 19 Sep 2009 12:28:35 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/raids-parties-f11/does-anyone-want-to-start-or-join-a-guild-t220.htm#1637</comments>
			<guid>http://ktnwn.forumotion.net/raids-parties-f11/does-anyone-want-to-start-or-join-a-guild-t220.htm</guid>
		</item>
		<item>
			<title>Too many keys...</title>
			<link>http://ktnwn.forumotion.net/questions-about-items-f1/too-many-keys-t218.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description>I would like it if you could make it so when you get the vile key it becomes a master key for all dungeons/ maybey even all doors chest ect......</description>
			<category>Questions about Items</category>
			<pubDate>Fri, 18 Sep 2009 13:40:16 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-items-f1/too-many-keys-t218.htm#1616</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-items-f1/too-many-keys-t218.htm</guid>
		</item>
		<item>
			<title>Rainbow Dragon</title>
			<link>http://ktnwn.forumotion.net/questions-about-items-f1/rainbow-dragon-t215.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description>This was an experience.  Gomez got him  then I got him yesterday and Dark got him today.  I surely hope that when done with this area we get loot drop.  Right now just get xp if your not maxed.  The dragon killed me twice before i got him. He sure has some damaging breath lol.</description>
			<category>Questions about Items</category>
			<pubDate>Fri, 11 Sep 2009 22:26:42 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-items-f1/rainbow-dragon-t215.htm#1587</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-items-f1/rainbow-dragon-t215.htm</guid>
		</item>
		<item>
			<title>Ambient Monsters</title>
			<link>http://ktnwn.forumotion.net/questions-about-dungeons-f3/ambient-monsters-t217.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description><![CDATA[I would really love to see your spawns doing more than just standing there, I meen they already have heart beats...
<br />
could you start making them walk around it looks so much better, even if they cast some buffs ect....]]></description>
			<category>Questions about dungeons</category>
			<pubDate>Wed, 16 Sep 2009 01:27:00 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-dungeons-f3/ambient-monsters-t217.htm#1605</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-dungeons-f3/ambient-monsters-t217.htm</guid>
		</item>
		<item>
			<title>Cave of Eternal Life. . .</title>
			<link>http://ktnwn.forumotion.net/questions-about-dungeons-f3/cave-of-eternal-life--t216.htm</link>
			<dc:creator>DarkSky</dc:creator>
			<description>Zandelf's Crimson was in Cave of Eternal life and spawn Warbot, got key, gem and getting xp.  Maybe something to look into.</description>
			<category>Questions about dungeons</category>
			<pubDate>Mon, 14 Sep 2009 19:27:40 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-dungeons-f3/cave-of-eternal-life--t216.htm#1602</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-dungeons-f3/cave-of-eternal-life--t216.htm</guid>
		</item>
		<item>
			<title>Pally Set Items</title>
			<link>http://ktnwn.forumotion.net/questions-about-items-f1/pally-set-items-t211.htm</link>
			<dc:creator>fossil101</dc:creator>
			<description>Sarah what were your thoughts when you gave lvl 60 pally set item the create undead and we get a lvl 13 shadow?  In my opinion that shadow would be good for stout set but certainly is a big waste on a lvl 60. When I first saw it I thought it was a good April Fools Joke.  My pally was doing great she got Vile King's key and with in 2 days she is worthless.  Even with the SOS sword and having  D-16 key she cant even hit the Drow Master Assasins. We have concealment and the monsters see us right  ...</description>
			<category>Questions about Items</category>
			<pubDate>Tue, 08 Sep 2009 05:07:44 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-items-f1/pally-set-items-t211.htm#1536</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-items-f1/pally-set-items-t211.htm</guid>
		</item>
		<item>
			<title>USA Server</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/usa-server-t198.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>USA server should be back up with the original KT.  The cable modem died.</description>
			<category>Knights Templar mod</category>
			<pubDate>Thu, 13 Aug 2009 02:30:10 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/usa-server-t198.htm#1435</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/usa-server-t198.htm</guid>
		</item>
		<item>
			<title>&amp;lt;Erased&amp;gt;</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/erased-t213.htm</link>
			<dc:creator>werehound</dc:creator>
			<description>&lt;Erased&gt;</description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 09 Sep 2009 03:30:59 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/erased-t213.htm#1547</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/erased-t213.htm</guid>
		</item>
		<item>
			<title>Deity Players for Jesus</title>
			<link>http://ktnwn.forumotion.net/questions-about-dungeons-f3/deity-players-for-jesus-t214.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description><![CDATA[When we create our toons, there is a deity option, can you make it benificle to be a follower of The Only True God?,,,
<br />
even give the other players that want to follow some other god , throw em a bone to...
<br />

<br />

<br />
If you could do somthing like that, It would be kool...
<br />

<br />
I do not know what options you have there, so I will wait for a reply before I make any suggestion's
<br />

<br />
God bles see ya later...T]]></description>
			<category>Questions about dungeons</category>
			<pubDate>Fri, 11 Sep 2009 02:41:54 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-dungeons-f3/deity-players-for-jesus-t214.htm#1584</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-dungeons-f3/deity-players-for-jesus-t214.htm</guid>
		</item>
		<item>
			<title>Crimson Monks</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/crimson-monks-t163.htm</link>
			<dc:creator>mjack360</dc:creator>
			<description><![CDATA[Just need a little bit more information about how the Crimson order works. Ranking, items, etc.
<br />
anything will help.]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 27 May 2009 09:39:11 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/crimson-monks-t163.htm#1193</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/crimson-monks-t163.htm</guid>
		</item>
		<item>
			<title>&amp;lt;Erased&amp;gt;</title>
			<link>http://ktnwn.forumotion.net/questions-about-dungeons-f3/erased-t212.htm</link>
			<dc:creator>werehound</dc:creator>
			<description>&lt;Erased&gt;</description>
			<category>Questions about dungeons</category>
			<pubDate>Wed, 09 Sep 2009 03:29:53 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-dungeons-f3/erased-t212.htm#1546</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-dungeons-f3/erased-t212.htm</guid>
		</item>
		<item>
			<title>Evil Altars</title>
			<link>http://ktnwn.forumotion.net/questions-about-dungeons-f3/evil-altars-t206.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>Added evil altars to the module in the most recent update.  These altars will provide the necessary healing potions for pale masters and other undead.  They replenish periodically, but not frequently.  Please check it out and report comments here.</description>
			<category>Questions about dungeons</category>
			<pubDate>Sun, 06 Sep 2009 08:46:57 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-dungeons-f3/evil-altars-t206.htm#1504</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-dungeons-f3/evil-altars-t206.htm</guid>
		</item>
		<item>
			<title>Drow Set...</title>
			<link>http://ktnwn.forumotion.net/questions-about-items-f1/drow-set-t210.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description><![CDATA[You have drow sheild
<br />
sword
<br />
armor
<br />
can you just make a set?]]></description>
			<category>Questions about Items</category>
			<pubDate>Mon, 07 Sep 2009 02:48:14 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-items-f1/drow-set-t210.htm#1510</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-items-f1/drow-set-t210.htm</guid>
		</item>
		<item>
			<title>Barbarian rage</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/barbarian-rage-t90.htm</link>
			<dc:creator>Liquid</dc:creator>
			<description>First I have to say that I really like the modifications to Barb rage on this server! I've played on plenty other servers where playing a Barb was somewhat pointless, since stats were able to be maxed in other ways than rage, and aside from that the rage does nothing (other than raised will save and lower AC). Since the patch that made terrifying rage blocked by mind immunity, even that little extra feature was removed.



After quickly trying a couple Barbs at various levels, I still think  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Thu, 08 Jan 2009 22:46:45 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/barbarian-rage-t90.htm#498</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/barbarian-rage-t90.htm</guid>
		</item>
		<item>
			<title>Barbarian Rage</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/barbarian-rage-t180.htm</link>
			<dc:creator>1337boy</dc:creator>
			<description><![CDATA[I am having a problem with the barbarian rage ability that I know some others players have also encountered. When you lose all the temporary HP from the rage, it also takes away all the other bonuses (STR, Damage Reduction, ATT, etc). I was wondering if this was a result of custom coding, and also if it was intentional or just a bug.
<br />

<br />
Playing my Barb would be a lot more fun if the rage lasted the whole duration. Just my opinion.]]></description>
			<category>Questions about KT modifications</category>
			<pubDate>Wed, 15 Jul 2009 18:42:22 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/barbarian-rage-t180.htm#1317</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/barbarian-rage-t180.htm</guid>
		</item>
		<item>
			<title>D1 Noob Halls</title>
			<link>http://ktnwn.forumotion.net/questions-about-dungeons-f3/d1-noob-halls-t209.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description><![CDATA[In the noob halls you have spider webs but no spiders, can you add some plz  <img src="http://illiweb.com/fa/i/smiles/icon_bounce.gif" alt="bounce" longdesc="38" />
<br />

<br />
I remember you having short cuts from one dungeon bypassing other taking you to much higher lvl dungeons...
<br />
maybe a secret path to red dragons castle....]]></description>
			<category>Questions about dungeons</category>
			<pubDate>Mon, 07 Sep 2009 00:55:34 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-dungeons-f3/d1-noob-halls-t209.htm#1508</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-dungeons-f3/d1-noob-halls-t209.htm</guid>
		</item>
		<item>
			<title>Twisted Set</title>
			<link>http://ktnwn.forumotion.net/items-f6/twisted-set-t207.htm</link>
			<dc:creator>Sarah the DM</dc:creator>
			<description>Created Vernin's Twisted Set from the old twisted items which are removed from the module.  There's a small problem with the set that I can't fix.  When the server is restarted, you'll unequip the set armor and shield automatically if you don't have the necessary armor and shield feats.  The set ring gives those feats, but the armor and shield are removed if you're using the ring and don't have the feats on the character itself.  



After a server restart, the server re-equips all your items  ...</description>
			<category>Items</category>
			<pubDate>Sun, 06 Sep 2009 08:51:27 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/twisted-set-t207.htm#1505</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/twisted-set-t207.htm</guid>
		</item>
		<item>
			<title>i have a gr8 idea</title>
			<link>http://ktnwn.forumotion.net/items-f6/i-have-a-gr8-idea-t203.htm</link>
			<dc:creator>pugz</dc:creator>
			<description><![CDATA[a set on par with the rusty set for us people that love dex based toons......  i even have it all worked out with what i think it should be just working on the last couple of things.  ill send it to u sarah when i think i have it right.     <img src="http://illiweb.com/fa/i/smiles/icon_twisted.gif" alt="Twisted Evil" longdesc="13" />]]></description>
			<category>Items</category>
			<pubDate>Mon, 24 Aug 2009 14:35:29 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/items-f6/i-have-a-gr8-idea-t203.htm#1457</comments>
			<guid>http://ktnwn.forumotion.net/items-f6/i-have-a-gr8-idea-t203.htm</guid>
		</item>
		<item>
			<title>Wizard Set</title>
			<link>http://ktnwn.forumotion.net/questions-about-items-f1/wizard-set-t129.htm</link>
			<dc:creator>Warchief</dc:creator>
			<description>I took a look at the wizard set and found out that most of the bonuses that are on the set are already on the staff and some of the other bonuses are fairly useless for a wizard. Would it be possible to change the set bonus to give more useful bonuses like spell slots, crit immunity, some physical immunity or resistances, maybe a bonus to con for some ideas. Now I'm not going to post what is actually on the set bonus because that will give it away to those who havent acquired the items yet but  ...</description>
			<category>Questions about Items</category>
			<pubDate>Sun, 22 Feb 2009 04:21:36 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-items-f1/wizard-set-t129.htm#884</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-items-f1/wizard-set-t129.htm</guid>
		</item>
		<item>
			<title>Names and Quotes</title>
			<link>http://ktnwn.forumotion.net/knights-templar-mod-f8/names-and-quotes-t205.htm</link>
			<dc:creator>DarkSky</dc:creator>
			<description>Sarah needs a name for an cold but evil white dragon, enter a name here please.   





My dragon names....



Dragon name: PYTHIUS: His name mean &quot;to rot&quot;



Shouts:I sense the fear in you, be gone (player name here).



Dragon name: Ice Blast 



Shouts: Anyone trespessing into my icy lair will be frozen by my chilling breath

be gone. (player name here)



______________________________________________________________________



                                    ...</description>
			<category>Knights Templar mod</category>
			<pubDate>Fri, 04 Sep 2009 02:03:56 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/knights-templar-mod-f8/names-and-quotes-t205.htm#1497</comments>
			<guid>http://ktnwn.forumotion.net/knights-templar-mod-f8/names-and-quotes-t205.htm</guid>
		</item>
		<item>
			<title>Templars overwhelming power</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/templars-overwhelming-power-t111.htm</link>
			<dc:creator>GPharaoh</dc:creator>
			<description>Yet another call to remind DM that templars have to be weakened. We already had few players leave because of the unfair play and DM himself was making everything to make it balanced. Saying &quot;was&quot; because I think he doesn't want to make it balanced anymore. (We have a lot of players, if not even most of the players getting their goodies playing templars in not so long time period. SOME say I am jealous, but that's not the case. Whatever, I am just pointing out things because i have been  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 08 Feb 2009 03:40:45 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/templars-overwhelming-power-t111.htm#649</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/templars-overwhelming-power-t111.htm</guid>
		</item>
		<item>
			<title>Quests Questions</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/quests-questions-t196.htm</link>
			<dc:creator>El Gabardine</dc:creator>
			<description>I really like your idea about quest related items (beholder shield) and think that is an avenue worth persuing.  How about a particular item relating to each dungeon, with mini quests to complete the larger quest of obtaining that particular item needed to vanquish the boss.  For those interested in RP maybe add a twist of that in to these quests also.  For those not interested, they can still grind out the lvs needed to prevail.  Either way a little RP goes a long way towards adding some uniqueness  ...</description>
			<category>Dungeons</category>
			<pubDate>Sun, 09 Aug 2009 00:40:25 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/quests-questions-t196.htm#1422</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/quests-questions-t196.htm</guid>
		</item>
		<item>
			<title>Restoration Potions</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/restoration-potions-t43.htm</link>
			<dc:creator>Asylum</dc:creator>
			<description>I hate Restoration potions.

They are great for healing, but interrupt any type of stance/mode. I'll be in expertise mode, use the potion, and for some reason it removes me from it. It is very frustrating since by the time I back into expertise mode I need another potion. I'm not sure if is this is on purpose or if it is part of the original scripting, but it makes it worthless to be a DD because you only have a limited number of stances per day, and drinking the restoration potion removes from  ...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 05 Oct 2008 17:12:00 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/restoration-potions-t43.htm#227</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/restoration-potions-t43.htm</guid>
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		<item>
			<title>Castle 2 small</title>
			<link>http://ktnwn.forumotion.net/dungeons-f7/castle-2-small-t204.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description>I am enjoying you world, I do have a request... 

First can you expand the Castle in unholy making it bigger and better...what I meen is this, I spend a lot of time playing when I do as my lvl 60 barbarian...I need more to do since there are only 3 dungeons I can go to...Unholy, Deepdark, and Hell...

And that brings me to my second request, If I am to go to hell and beat the boss/game... I need to either make 12 million per trip or an emerald, so I can go thru your two dungeons before and  ...</description>
			<category>Dungeons</category>
			<pubDate>Sat, 29 Aug 2009 12:10:12 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/dungeons-f7/castle-2-small-t204.htm#1471</comments>
			<guid>http://ktnwn.forumotion.net/dungeons-f7/castle-2-small-t204.htm</guid>
		</item>
		<item>
			<title>crafting for the rest of us</title>
			<link>http://ktnwn.forumotion.net/questions-about-items-f1/crafting-for-the-rest-of-us-t160.htm</link>
			<dc:creator>harmjustice</dc:creator>
			<description><![CDATA[Why not put potions back in the game , let us make our own potions , I was fun <img src="http://illiweb.com/fa/i/smiles/icon_question.gif" alt="Question" longdesc="17" />  just limit the potions like you do true strike and heroism then you wont have the over using but A reward system...
<br />

<br />
ps... don't say you can't make that work your  great scripter...
<br />

<br />
What i meen is this I have toons that don't craft weapon @ all but whould craft potions...]]></description>
			<category>Questions about Items</category>
			<pubDate>Fri, 08 May 2009 11:47:25 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-items-f1/crafting-for-the-rest-of-us-t160.htm#1131</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-items-f1/crafting-for-the-rest-of-us-t160.htm</guid>
		</item>
		<item>
			<title>Planar Ally Summon-Lawful Good</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/planar-ally-summon-lawful-good-t145.htm</link>
			<dc:creator>Lifon</dc:creator>
			<description>Why is the Advocate a weakling? I can play my BG and take the Fiend or Succubus and they will survive A LOT longer than Advocate... She get's wiped out in D4 for goodness sake...</description>
			<category>Questions about KT modifications</category>
			<pubDate>Sun, 05 Apr 2009 19:05:55 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/planar-ally-summon-lawful-good-t145.htm#1014</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/planar-ally-summon-lawful-good-t145.htm</guid>
		</item>
		<item>
			<title>taunt shout outs</title>
			<link>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/taunt-shout-outs-t197.htm</link>
			<dc:creator>pugz</dc:creator>
			<description>hey sarah it would seem that the shout outs when u die is messed up.  it shows up about your head and in the combat log but not on the shout channel.  proablly a simple fix or so i hope.</description>
			<category>Questions about KT modifications</category>
			<pubDate>Tue, 11 Aug 2009 19:28:42 GMT</pubDate>
			<comments>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/taunt-shout-outs-t197.htm#1433</comments>
			<guid>http://ktnwn.forumotion.net/questions-about-kt-modifications-f4/taunt-shout-outs-t197.htm</guid>
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