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 D14: Unholy

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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: D14: Unholy   Mon Sep 21 2009, 07:36

I got tired of working on other issues and decided to start reworking D14: Unholy ahead of schedule. It's got an entirely new look, and I'm expanding the elder werewolf plot. It should be ready to go soon.
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DarkSky



Posts: 152
Join date: 2008-09-06

PostSubject: Re: D14: Unholy   Mon Sep 21 2009, 08:58

Thank you, Sarah, it's good to have changes, can't wait to see them. cheers
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pugz



Posts: 94
Join date: 2008-09-12
Age: 24
Location: MICHIGAN

PostSubject: Re: D14: Unholy   Mon Sep 21 2009, 23:08

awesome that is gr8. i like new places to explore and learn. we know u have been very busy and i can speak for myself and i appreate it
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fossil101



Posts: 55
Join date: 2008-10-08
Age: 61
Location: MICHIGAN

PostSubject: D14 un holy   Tue Sep 22 2009, 03:52

Yes thank you very much for working on the server. There is far too much complaining going on and asking for special stuff that u cant concentrate on the changes for the server to get finished. Thanks Again
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Ivan the Terrible



Posts: 21
Join date: 2008-11-30

PostSubject: Re: D14: Unholy   Tue Sep 22 2009, 18:31

I just wish I could get a toon that can solo past the pirates and check it out. LOL
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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: D14: Unholy   Tue Sep 22 2009, 22:36

Ivan, could you explain what's preventing you from getting past the pirates?
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harmjustice



Posts: 56
Join date: 2009-04-18
Location: Earth

PostSubject: Re: D14: Unholy   Tue Sep 22 2009, 23:12

Exclamation I'm sooo confused..! affraid Mind immunities doesn't help with the black cat confused aura...
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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: D14: Unholy   Wed Sep 23 2009, 10:20

Do you mean the Clarity spell? There are no more mind immunity items left in the module, except for the artifacts.
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harmjustice



Posts: 56
Join date: 2009-04-18
Location: Earth

PostSubject: Re: D14: Unholy   Wed Sep 23 2009, 12:09

I use protection from evil and that gives mind immune, supposing they are evil... Idea
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Ivan the Terrible



Posts: 21
Join date: 2008-11-30

PostSubject: Re: D14: Unholy   Wed Sep 23 2009, 20:19

The wizard in the tower always strips my buffs, confuses me the procedes to beat on me like a red-headed step child. Beating Roberts is easy compared to this one wizard. It was easier with Ziggy, I could tank and Zig would make him into swiss cheese. I really would like to see a high lvl. archer be available for hire soon.
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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: D14: Unholy   Wed Sep 23 2009, 22:03

Ah, good point about the high level henchmen. I still need to do more work there, to include programming henchmen advice (they'll give custom advice for the area you are in).
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pugz



Posts: 94
Join date: 2008-09-12
Age: 24
Location: MICHIGAN

PostSubject: Re: D14: Unholy   Thu Sep 24 2009, 01:45

yea i miss ziggy too Smile
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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: D14: Unholy   Sun Oct 04 2009, 12:36

I'm sorry to say I'm still working on D14. There's a lot of custom work there to be done, plus reworking the monsters and areas. Most of the monsters will return after reworking, but there are several new ones, some with custom attacks.
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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: D14: Unholy   Sun Oct 11 2009, 15:13

OK, the new D14 is coming along very nicely, but I still have a lot of work to do. There are more monsters, more custom scripting, completely new terrain, etc. I want to warn everyone up front that it's very difficult for me to tell what's reasonable or not at these high dungeon levels. It's very possible some of the monsters will be too easy or too difficult. Sometimes I think a monster is going to be overpowered only to find it's no challenge at all. The opposite is also true.

Please remember: Sometimes it's better to run away than stay and fight (and die). The new D14 has a few (avoidable) encounters that are guaranteed to be extremely difficult even for players who have beaten the Vile King. You can't wear some of this stuff down, either. Some things recover spells automatically and regenerate at very high rates. There might also be ways for players to improve their odds...

I also think I've added some stuff that requires a bit of thought. Hasty play will create situations that nobody could survive. That's one of the reasons why I haven't updated lately, as I want it to be a new challenge for the old timers.

As always, please let me know immediately if you find anything that's broken. This next update also incorporates a large number of bug fixes.
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Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: D14: Unholy   Wed Oct 21 2009, 08:09

Should be fun, though.


Last edited by Sarah the DM on Wed Oct 21 2009, 21:17; edited 1 time in total
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