Knights Templar NWN

A form for the Knights Templar mod for Neverwinter Nights
 
Home­FAQ­Search­Memberlist­Usergroups­Register­Log in
Post new topic   Reply to topicShare | 
 

 D13 Lag Problem

View previous topic View next topic Go down 
AuthorMessage
Asylum



Posts: 6
Join date: 2008-09-28
Age: 17

PostSubject: D13 Lag Problem   Sun Sep 28 2008, 13:28

Every time I round the first corner by the first spawn in the wooded cove, I have this major lag spike. At first I thought it was my computer, because it occasionally has problems running Neverwinter, but Josh says that it happens to him as well. It has never caused much trouble, but figured I would let you know.
Back to top Go down
View user profile
Wheatonrunner69
Admin


Posts: 51
Join date: 2008-09-04
Location: Boston MA

PostSubject: Re: D13 Lag Problem   Mon Oct 06 2008, 17:08

I'll let you know as soon as I get to D13.

-WR69
Back to top Go down
View user profile
Sarah the DM



Posts: 456
Join date: 2008-09-04

PostSubject: Re: D13 Lag Problem   Mon Oct 06 2008, 18:25

I've tested it and noticed the same thing. I think the problem has to do with the exceptionally large tree in the one corner. It's part of the latest NWN version, like the horses. It appears the new placeable items are just as laggy as the horses. Might be because Bioware put so much crap in the latest version that isn't necessary, like a huge number of invisible objects and mounted versions of the different races.
Back to top Go down
View user profile
 

D13 Lag Problem

View previous topic View next topic Back to top 
Page 1 of 1

Permissions of this forum:You cannot reply to topics in this forum
Knights Templar NWN :: Comments & Suggestions :: Dungeons-
Post new topic   Reply to topic