Knights Templar NWN
A form for the Knights Templar mod for Neverwinter Nights
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D11 creature question
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Nuli
Posts
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74
Join date
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2008-09-11
Age
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34
Location
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Pittsburgh, Pa
Subject: D11 creature question
Fri Sep 26 2008, 06:09
Muck Marauders start combat by using petrify gaze but it never really seems to do anything (no effect is shown, no save is rolled). Not sure if its a problem with them but thought i'd point it out.
Nuli
Wheatonrunner69
Admin
Posts
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51
Join date
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2008-09-04
Location
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Boston MA
Subject: Re: D11 creature question
Mon Oct 06 2008, 17:08
Great observation.
My guess is that it's either a custom script by Sarah the DM or a Bioware bug.
-WR69
Sarah the DM
Posts
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456
Join date
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2008-09-04
Subject: Re: D11 creature question
Mon Oct 06 2008, 18:26
A lot of the original scripts were never designed for play beyond level 20. I'll take a look at the script and find out what's wrong.
D11 creature question
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Knights Templar NWN
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Comments & Suggestions
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Dungeons
Knights Templar NWN
::
Comments & Suggestions
::
Dungeons